Player Matchup

Izanami
Izanami
Demiguise_2468
Izanami
Level 60
God Stats
12W - 4L
1,596 SR
Queue Stats
239W - 258L
1,393 Elo+
Party 1
Ganesha
Ganesha
YARUMAS_EMAN
Ganesha
Level 28
God Stats
2W - 1L
1,285 SR
Queue Stats
168W - 180L
1,418 Elo+
Party 1
Tiamat
Tiamat
ian_Ghost13
Tiamat
Level 24
God Stats
8W - 5L
1,411 SR
Queue Stats
41W - 49L
1,345 Elo+
Party 1
Team Averages
Level 37
1,431 SR
1,386 Elo+

VS

Team Averages
Level 33
1,500 SR
1,375 Elo+
Neith
Neith
XxrasenganNARCO
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,313 Elo+
Party 2
Cthulhu
Cthulhu
Zhache_
Cthulhu
Level 11
God Stats
2W - 8L
1,500 SR
Queue Stats
19W - 19L
1,500 Elo+
Party 2
Olorun
Olorun
delaromer
Olorun
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
11 / 3 / 3
8,473
941
9,974
10,137
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
YARUMAS_EMAN
Ganesha
9
0 / 1 / 13
7,307
812
3,199
9,065
7,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
11
5 / 0 / 9
7,684
854
7,757
7,530
4,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 2
6,861
762
7,887
9,686
2,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Zhache_
Cthulhu
8
1 / 6 / 2
6,609
734
4,083
8,815
3,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Olorun
delaromer
Olorun
9
1 / 5 / 3
6,374
708
5,256
9,257
2,722
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
16
Kills
4
4
Deaths
16
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
11
3
3
4.17
L
2
5
2
0.6
W
Ganesha
YARUMAS_EMAN
Ganesha
0
1
13
6.5
L
Cthulhu
Zhache_
Cthulhu
1
6
2
0.33
L
Olorun
delaromer
Olorun
1
5
3
0.5
W
Tiamat
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,930
Damage
17,226
26,732
Taken
27,758
15,443
Mitigated
8,653
9,131
Healing
6,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,974
7,232
0
4,745
10,137
3,716
2,017
3,671
6,466
0
33,538
L
7,887
3,521
0
1,015
9,686
2,688
140
3,685
5,698
0
19,500
W
Ganesha
YARUMAS_EMAN
Ganesha
3,199
79
980
1,405
9,065
7,427
376
3,208
5,857
10,369
0
L
Cthulhu
Zhache_
Cthulhu
4,083
149
188
764
8,815
3,243
0
2,685
5,953
10,951
0
L
Olorun
delaromer
Olorun
5,256
2,789
1,072
3,271
9,257
2,722
0
3,785
5,147
17,562
0
W
Tiamat
7,757
406
0
2,001
7,530
4,300
272
2,483
5,047
17,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,464
Gold Earned
19,844
91
Minions Killed
63
0
Camps Cleared
0
494,052
Distance Traveled
411,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,473
941
57
6
0
147,390
0
L
Neith
6,861
762
24
3
0
135,883
0
W
Ganesha
7,307
812
0
0
0
173,810
0
L
Cthulhu
6,609
734
16
2
0
126,129
0
L
Olorun
6,374
708
23
3
0
149,642
0
W
Tiamat
7,684
854
34
4
0
172,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role