Player Matchup

Mercury
Mercury
alvaroldan
Mercury
Level 63
God Stats
4W - 9L
1,603 SR
Queue Stats
401W - 358L
1,608 Elo+
Party 2
Ymir
Ymir
marcosgyvl
Ymir
Level 29
God Stats
13W - 5L
1,747 SR
Queue Stats
16W - 8L
1,600 Elo+
Party 2
Jing Wei
Jing Wei
marcosrc12
Jing Wei
Level 103
God Stats
3W - 0L
1,782 SR
Queue Stats
102W - 92L
1,604 Elo+
Party 2
Janus
Janus
pablitooh12
Janus
Level 101
God Stats
11W - 8L
1,624 SR
Queue Stats
250W - 194L
1,672 Elo+
Party 2
Sun Wukong
Sun Wukong
车GoRob车
Sun Wukong
Level 39
God Stats
25W - 21L
1,527 SR
Queue Stats
390W - 338L
1,596 Elo+
Party 2
Team Averages
Level 67
1,657 SR
1,616 Elo+

VS

Team Averages
Level 40
1,479 SR
1,453 Elo+
Arachne
Arachne
Kim-Jong-unou2
Arachne
Level 48
God Stats
6W - 7L
1,487 SR
Queue Stats
80W - 111L
1,363 Elo+
Party 1
Ares
Ares
blacksky_Chappy
Ares
Level 30
God Stats
3W - 6L
1,381 SR
Queue Stats
81W - 100L
1,466 Elo+
Party 1
Chaac
Chaac
blacksky_JeZus
Chaac
Level 29
God Stats
57W - 79L
1,489 SR
Queue Stats
78W - 111L
1,453 Elo+
Party 1
Hades
Hades
blacksky_dyabox
Hades
Level 27
God Stats
27W - 35L
1,541 SR
Queue Stats
52W - 75L
1,458 Elo+
Party 1
Rama
Rama
xSG_Brann
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 165L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
alvaroldan
Mercury
11
0 / 1 / 6
6,080
608
2,477
5,856
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 1 / 4
5,698
570
2,350
6,075
2,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
marcosrc12
Jing Wei
10
3 / 1 / 3
5,749
575
7,160
5,269
1,330
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
11 / 2 / 3
7,366
737
6,598
5,497
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
车GoRob车
Sun Wukong
11
3 / 1 / 1
6,535
654
3,574
6,626
2,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,049
505
1,198
5,678
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 3
5,362
536
2,215
6,603
2,804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 0
5,019
502
4,721
5,728
3,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 6 / 2
4,592
459
3,317
6,849
2,746
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rama
8
4 / 4 / 0
5,080
508
3,833
7,826
2,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
19
Kills
6
6
Deaths
19
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Mercury
alvaroldan
Mercury
0
1
6
3
L
1
3
3
0.83
L
1
3
0
0.33
L
0
6
2
0.17
W
2
1
4
4
W
Jing Wei
marcosrc12
Jing Wei
3
1
3
4.5
W
11
2
3
6.25
L
Rama
4
4
0
1
W
Sun Wukong
车GoRob车
Sun Wukong
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,159
Damage
15,284
29,323
Taken
32,684
9,987
Mitigated
13,680
11,051
Healing
8,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,198
617
0
1,202
5,678
2,734
0
1,465
4,077
0
26,159
W
Mercury
alvaroldan
Mercury
2,477
981
0
3,411
5,856
1,829
0
949
4,907
0
33,528
L
2,215
284
99
1,319
6,603
2,804
0
1,149
5,420
10,499
0
L
4,721
875
0
2,084
5,728
3,126
144
445
5,267
0
19,104
L
3,317
391
0
1,540
6,849
2,746
342
3,344
3,320
16,520
0
W
2,350
258
171
1,008
6,075
2,710
170
551
5,524
13,482
0
W
Jing Wei
marcosrc12
Jing Wei
7,160
5,176
0
2,828
5,269
1,330
924
1,382
3,887
0
28,491
W
6,598
1,342
0
1,078
5,497
1,585
0
2,650
2,847
37,564
0
L
Rama
3,833
3,056
0
2,133
7,826
2,270
0
2,120
5,652
0
16,388
W
Sun Wukong
车GoRob车
Sun Wukong
3,574
1,706
0
2,555
6,626
2,533
361
0
6,276
0
29,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,428
Gold Earned
25,102
296
Minions Killed
154
0
Camps Cleared
0
1,028,145
Distance Traveled
853,312
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,049
505
52
5
0
172,636
0
W
Mercury
6,080
608
78
8
0
229,883
2
L
Ares
5,362
536
12
1
0
195,056
2
L
Chaac
5,019
502
33
3
0
200,995
0
L
Hades
4,592
459
27
3
0
138,746
0
W
Ymir
5,698
570
38
4
0
198,411
0
W
Jing Wei
5,749
575
43
4
0
195,739
1
W
Janus
7,366
737
70
7
0
203,108
3
L
Rama
5,080
508
30
3
0
145,879
3
W
Sun Wukong
6,535
654
67
7
0
201,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role