Player Matchup

Anhur
Anhur
CheesyShark
Anhur
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 172L
1,574 Elo+
Solo
Athena
Athena
MaestrosCigar
Athena
Level 65
God Stats
3W - 0L
1,759 SR
Queue Stats
93W - 49L
1,723 Elo+
Party 1
Tiamat
Tiamat
Morbrak
Tiamat
Level 122
God Stats
25W - 5L
1,868 SR
Queue Stats
63W - 34L
1,703 Elo+
Party 1
Ne Zha
Ne Zha
iiConlonz
Ne Zha
Level 60
God Stats
11W - 4L
1,660 SR
Queue Stats
67W - 38L
1,711 Elo+
Party 1
Hun Batz
Hun Batz
xXRarePepeXx
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 89L
1,674 Elo+
Party 1
Team Averages
Level 94
1,657 SR
1,677 Elo+

VS

Team Averages
Level 126
1,476 SR
1,544 Elo+
Apollo
Apollo
FechsFurdi
Apollo
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
IMewiI
Pele
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Jironimo
He Bo
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 187L
1,549 Elo+
Solo
Bacchus
Bacchus
Labrącadabrądor
Bacchus
Level 158
God Stats
1W - 2L
1,281 SR
Queue Stats
402W - 387L
1,582 Elo+
Solo
Tiamat
Tiamat
snowbearNL
Tiamat
Level 146
God Stats
38W - 33L
1,598 SR
Queue Stats
453W - 462L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,922
532
4,018
6,639
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 2 / 2
6,711
516
1,860
8,688
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Morbrak
Tiamat
14
6 / 0 / 1
8,716
670
6,687
4,423
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
iiConlonz
Ne Zha
15
6 / 0 / 0
8,638
664
7,668
10,677
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
xXRarePepeXx
Hun Batz
13
2 / 1 / 6
7,789
599
3,757
7,593
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FechsFurdi
Apollo
12
2 / 2 / 2
6,822
525
5,046
6,701
1,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
IMewiI
Pele
11
2 / 2 / 0
6,612
509
4,379
7,790
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

He Bo
Jironimo
He Bo
11
0 / 4 / 1
5,973
459
2,882
6,468
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 2 / 3
6,390
492
3,027
7,588
6,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
snowbearNL
Tiamat
11
0 / 5 / 0
6,240
480
5,439
9,298
7,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
15
Kills
5
5
Deaths
15
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
Apollo
FechsFurdi
Apollo
2
2
2
1.5
L
Pele
IMewiI
Pele
2
2
0
1
L
He Bo
Jironimo
He Bo
0
4
1
0.13
L
1
2
3
1.25
W
1
2
2
1
W
Tiamat
Morbrak
Tiamat
6
0
1
6.5
W
Ne Zha
iiConlonz
Ne Zha
6
0
0
6
L
Tiamat
snowbearNL
Tiamat
0
5
0
0
W
Hun Batz
xXRarePepeXx
Hun Batz
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,990
Damage
20,773
38,020
Taken
37,845
16,804
Mitigated
19,242
15,257
Healing
10,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,018
1,592
0
2,807
6,639
1,723
883
1,789
4,850
0
46,858
L
Apollo
FechsFurdi
Apollo
5,046
3,519
0
2,387
6,701
1,655
0
989
5,648
0
50,892
L
Pele
IMewiI
Pele
4,379
849
0
3,463
7,790
2,314
0
1,162
6,524
0
43,978
L
He Bo
Jironimo
He Bo
2,882
104
0
519
6,468
1,723
0
3,337
2,785
29,340
0
L
3,027
554
0
1,280
7,588
6,229
0
2,106
5,425
20,032
0
W
1,860
555
0
2,563
8,688
5,042
0
1,009
7,651
13,402
0
W
Tiamat
Morbrak
Tiamat
6,687
1,188
0
2,118
4,423
2,830
883
1,673
2,648
53,966
0
W
Ne Zha
iiConlonz
Ne Zha
7,668
3,413
0
5,551
10,677
4,523
82
4,075
6,048
0
50,399
L
Tiamat
snowbearNL
Tiamat
5,439
374
0
2,736
9,298
7,321
0
365
8,916
31,276
0
W
Hun Batz
xXRarePepeXx
Hun Batz
3,757
651
0
2,218
7,593
2,686
0
1,992
5,475
0
44,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,776
Gold Earned
32,037
456
Minions Killed
375
0
Camps Cleared
0
1,321,911
Distance Traveled
1,255,657
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,922
532
102
8
0
227,981
6
L
Apollo
6,822
525
96
7
0
237,063
1
L
Pele
6,612
509
85
7
0
300,096
2
L
He Bo
5,973
459
84
6
0
256,636
5
L
Bacchus
6,390
492
33
3
0
264,295
5
W
Athena
6,711
516
17
1
0
263,715
0
W
Tiamat
8,716
670
129
10
0
270,801
4
W
Ne Zha
8,638
664
121
9
0
262,642
2
L
Tiamat
6,240
480
77
6
0
197,567
3
W
Hun Batz
7,789
599
87
7
0
296,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role