Player Matchup

Artemis
Artemis
Blackshadowjbj
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 47L
1,417 Elo+
Party 1
Sylvanus
Sylvanus
FizCap
Sylvanus
Level 16
God Stats
56W - 48L
1,615 SR
Queue Stats
138W - 112L
1,610 Elo+
Solo
Tyr
Tyr
MonstyMon
Tyr
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
SupportedByEvil
Tiamat
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
WtrprfNeptune
Nemesis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 101L
1,495 Elo+
Party 1
Team Averages
Level 37
1,523 SR
1,504 Elo+

VS

Team Averages
Level 21
1,543 SR
1,507 Elo+
Yemoja
Yemoja
Durgh
Yemoja
Level 26
God Stats
4W - 5L
1,558 SR
Queue Stats
64W - 48L
1,647 Elo+
Party 2
Neith
Neith
WosiuWhite
Neith
Level 23
God Stats
29W - 17L
1,657 SR
Queue Stats
45W - 30L
1,673 Elo+
Party 2
Cthulhu
Cthulhu
eburr2
Cthulhu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 212L
1,431 Elo+
Solo
Fenrir
Fenrir
lunaMonkaS
Fenrir
Level 25
God Stats
7W - 7L
1,502 SR
Queue Stats
22W - 29L
1,477 Elo+
Solo
Sol
Sol
收到甲方
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,715
440
4,519
8,446
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
FizCap
Sylvanus
10
2 / 1 / 3
6,604
508
3,545
8,482
5,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 2 / 1
5,976
460
1,456
8,245
5,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 4 / 2
6,173
475
7,398
8,127
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
10
2 / 2 / 1
6,150
473
3,166
8,079
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Durgh
Yemoja
10
1 / 1 / 3
6,348
488
5,092
6,448
2,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
9
1 / 4 / 2
5,835
449
6,519
7,270
2,045
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
eburr2
Cthulhu
13
1 / 0 / 4
7,219
555
5,281
5,020
3,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
lunaMonkaS
Fenrir
11
7 / 2 / 1
7,040
542
6,875
6,869
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 1 / 2
6,692
515
3,001
6,448
2,002
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
12
12
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Yemoja
Durgh
Yemoja
1
1
3
2.5
L
Sylvanus
FizCap
Sylvanus
2
1
3
3.5
L
0
2
1
0.25
L
2
4
2
0.75
W
Neith
1
4
2
0.5
L
Nemesis
2
2
1
1.25
W
Cthulhu
eburr2
Cthulhu
1
0
4
3
W
Fenrir
lunaMonkaS
Fenrir
7
2
1
3.75
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,084
Damage
26,768
41,379
Taken
32,055
21,952
Mitigated
12,002
15,930
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,519
1,863
0
2,784
8,446
2,924
124
2,867
5,579
0
24,092
W
Yemoja
Durgh
Yemoja
5,092
1,182
512
2,371
6,448
2,669
0
1,881
4,567
19,131
0
L
Sylvanus
FizCap
Sylvanus
3,545
1,442
1,902
3,282
8,482
5,737
22
1,926
6,556
18,246
0
L
1,456
392
0
2,494
8,245
5,628
0
3,331
4,489
0
22,578
L
7,398
821
0
3,000
8,127
5,151
50
3,265
4,817
30,384
0
W
Neith
6,519
2,877
0
1,409
7,270
2,045
0
2,568
4,702
0
28,872
L
Nemesis
3,166
942
0
2,468
8,079
2,512
0
1,490
6,564
0
28,782
W
Cthulhu
eburr2
Cthulhu
5,281
158
0
435
5,020
3,146
0
1,429
3,496
35,381
0
W
Fenrir
lunaMonkaS
Fenrir
6,875
1,859
0
1,671
6,869
2,140
0
1,486
5,333
0
22,054
W
3,001
392
0
2,071
6,448
2,002
878
3,579
2,869
29,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,618
Gold Earned
33,134
220
Minions Killed
263
0
Camps Cleared
0
1,095,840
Distance Traveled
1,146,834
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,715
440
39
3
0
181,537
0
W
Yemoja
6,348
488
36
3
0
216,610
2
L
Sylvanus
6,604
508
32
2
0
174,367
0
L
Tyr
5,976
460
54
4
0
245,730
0
L
Tiamat
6,173
475
47
4
0
224,591
1
W
Neith
5,835
449
57
4
0
231,371
0
L
Nemesis
6,150
473
48
4
0
269,615
0
W
Cthulhu
7,219
555
79
6
0
211,125
0
W
Fenrir
7,040
542
34
3
0
277,234
0
W
Sol
6,692
515
57
4
0
210,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role