Player Matchup

Sobek
Sobek
Bronze IV
genres_corte
Sobek
Bronze IV
Level 62
God Stats
1W - 11L
1,213 SR
Queue Stats
39W - 64L
1,105 MMR
Party 1
Scylla
Scylla
Bronze IV
march10_har
Scylla
Bronze IV
Level 66
God Stats
4W - 10L
1,168 SR
Queue Stats
39W - 64L
1,105 MMR
Party 1
Fenrir
Fenrir
Bronze IV
mikelgaymer2009
Fenrir
Bronze IV
Level 94
God Stats
6W - 13L
1,173 SR
Queue Stats
36W - 64L
1,105 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 74
1,185 SR
1,105 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 131
1,394 SR
977 MMR
Izanami
Izanami
Silver IV
Heinzzwei 3
Izanami
Silver IV
Level 147
God Stats
11W - 15L
1,380 SR
Queue Stats
103W - 176L
1,023 MMR
Solo
Guan Yu
Guan Yu
Bronze I
lisekiy
Guan Yu
Bronze I
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 94L
902 MMR
Solo
Nox
Nox
Silver IV
wlan845181
Nox
Silver IV
Level 159
God Stats
6W - 13L
1,302 SR
Queue Stats
383W - 659L
1,006 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 14
14,245
678
6,179
19,693
22,201
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
18
8 / 1 / 8
14,056
669
21,680
10,236
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 2 / 9
13,727
654
16,173
15,719
10,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
PersephoneAphroditeSetKumbhakarnaZeus

VS

Bans
ChaacFafnirCthulhuCu ChulainnOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Heinzzwei 3
Izanami
15
3 / 6 / 3
12,328
587
12,024
17,127
5,792
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
lisekiy
Guan Yu
16
2 / 7 / 5
13,501
643
10,903
27,864
25,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
2 / 5 / 3
11,763
560
12,356
15,092
5,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
18
Kills
7
7
Deaths
18
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Heinzzwei 3
Izanami
3
6
3
0.75
W
3
4
14
2.5
L
Guan Yu
lisekiy
Guan Yu
2
7
5
0.64
W
Scylla
8
1
8
12
W
7
2
9
5.75
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,032
Damage
35,283
45,648
Taken
60,083
35,901
Mitigated
36,875
14,591
Healing
21,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Heinzzwei 3
Izanami
12,024
7,636
585
2,098
17,127
5,792
2,618
9,660
7,015
0
70,676
W
6,179
349
0
6,600
19,693
22,201
587
4,344
14,877
28,610
0
L
Guan Yu
lisekiy
Guan Yu
10,903
3,650
4,678
10,293
27,864
25,810
0
9,187
17,936
0
54,715
W
Scylla
21,680
1,136
0
4,773
10,236
3,677
1,283
3,515
6,509
109,351
0
W
16,173
5,236
0
3,218
15,719
10,023
931
3,727
11,686
0
48,685
L
12,356
1,594
0
3,477
15,092
5,273
298
8,581
5,999
37,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,028
Gold Earned
37,592
243
Minions Killed
223
0
Camps Cleared
0
1,148,271
Distance Traveled
1,027,128
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,328
587
104
5
0
321,326
9
W
Sobek
14,245
678
45
2
0
373,464
0
L
Guan Yu
13,501
643
60
3
0
379,397
1
W
Scylla
14,056
669
155
7
0
370,967
0
W
Fenrir
13,727
654
43
2
0
403,840
2
L
Nox
11,763
560
59
3
0
326,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role