Player Matchup

Tyr
Tyr
Californicationn
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,541 Elo+
Party 2
Fafnir
Fafnir
DiScOrSaUrUs
Fafnir
Level 22
God Stats
0W - 3L
1,294 SR
Queue Stats
2W - 5L
1,295 Elo+
Solo
Ullr
Ullr
ItsArchii
Ullr
Level 64
God Stats
9W - 10L
1,536 SR
Queue Stats
20W - 26L
1,451 Elo+
Party 2
Scylla
Scylla
LordTrizzer
Scylla
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 21L
1,452 Elo+
Party 2
Sobek
Sobek
Sluffers
Sobek
Level 25
God Stats
5W - 6L
1,622 SR
Queue Stats
36W - 30L
1,440 Elo+
Solo
Team Averages
Level 25
1,491 SR
1,436 Elo+

VS

Team Averages
Level 15
1,518 SR
1,518 Elo+
Chernobog
Chernobog
J0RKO
Chernobog
Level 26
God Stats
2W - 1L
1,315 SR
Queue Stats
12W - 8L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
Ketru
Cthulhu
Level 28
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 6L
1,616 Elo+
Party 1
Pele
Pele
Porvi
Pele
Level 5
God Stats
2W - 0L
1,559 SR
Queue Stats
2W - 3L
1,353 Elo+
Solo
Merlin
Merlin
Xavars
Merlin
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 16L
1,436 Elo+
Party 1
Osiris
Osiris
jorko
Osiris
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 9 / 3
7,822
460
5,906
14,313
9,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
13
2 / 4 / 1
8,386
493
1,994
11,900
10,221
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
12
6 / 2 / 3
8,201
482
8,441
12,004
3,298
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
11
2 / 6 / 1
7,084
417
6,223
9,385
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes

Shoes

+6%
Movement Speed

Sobek
Sluffers
Sobek
10
0 / 5 / 5
7,296
429
5,711
13,539
12,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
J0RKO
Chernobog
13
6 / 1 / 5
8,553
503
8,223
8,036
2,416
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Ketru
Cthulhu
10
0 / 6 / 6
7,075
416
6,200
15,191
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
Porvi
Pele
16
9 / 0 / 5
9,850
579
11,157
12,248
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Xavars
Merlin
15
4 / 4 / 5
9,455
556
10,400
7,234
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
jorko
Osiris
15
7 / 3 / 3
9,703
571
7,490
9,276
6,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
50
13
Kills
26
26
Deaths
14
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
9
3
0.5
L
Fafnir
2
4
1
0.63
L
Ullr
6
2
3
3.75
W
Chernobog
J0RKO
Chernobog
6
1
5
8.5
W
Cthulhu
Ketru
Cthulhu
0
6
6
0.5
L
Scylla
2
6
1
0.42
W
Pele
Porvi
Pele
9
0
5
11.5
L
Sobek
Sluffers
Sobek
0
5
5
0.5
W
Merlin
Xavars
Merlin
4
4
5
1.63
W
Osiris
jorko
Osiris
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,275
Damage
43,470
61,141
Taken
51,985
38,603
Mitigated
27,534
10,814
Healing
9,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,906
2,223
0
1,802
14,313
9,585
35
4,545
9,668
0
24,461
L
Fafnir
1,994
704
0
2,277
11,900
10,221
688
362
11,238
25,005
0
L
Ullr
8,441
4,138
0
2,721
12,004
3,298
624
3,473
8,506
0
32,111
W
Chernobog
J0RKO
Chernobog
8,223
5,931
0
2,768
8,036
2,416
621
1,631
6,345
0
40,641
W
Cthulhu
Ketru
Cthulhu
6,200
649
317
617
15,191
11,197
250
4,310
10,748
18,671
0
L
Scylla
6,223
354
0
1,000
9,385
2,724
0
4,447
4,938
29,775
0
W
Pele
Porvi
Pele
11,157
2,889
0
4,562
12,248
4,425
1,947
2,065
10,151
0
66,058
L
Sobek
Sluffers
Sobek
5,711
487
0
3,014
13,539
12,775
216
3,773
9,691
16,933
0
W
Merlin
Xavars
Merlin
10,400
1,233
0
619
7,234
2,759
2,076
2,246
4,744
55,235
0
W
Osiris
jorko
Osiris
7,490
3,181
0
834
9,276
6,737
1,444
3,163
6,069
0
52,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,789
Gold Earned
44,636
216
Minions Killed
404
0
Camps Cleared
0
1,427,667
Distance Traveled
1,547,329
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,822
460
40
2
0
279,438
2
L
Fafnir
8,386
493
39
2
0
246,287
1
L
Ullr
8,201
482
50
3
0
303,331
0
W
Chernobog
8,553
503
60
4
0
303,942
0
W
Cthulhu
7,075
416
21
1
0
287,576
2
L
Scylla
7,084
417
66
4
0
256,457
0
W
Pele
9,850
579
113
7
0
353,766
2
L
Sobek
7,296
429
21
1
0
342,154
6
W
Merlin
9,455
556
99
6
0
296,431
6
W
Osiris
9,703
571
111
7
0
305,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role