Player Matchup

Cthulhu
Cthulhu
CythunGod
Cthulhu
Level 28
God Stats
4W - 3L
1,627 SR
Queue Stats
78W - 81L
1,540 Elo+
Party 1
Arachne
Arachne
Friedrich2068
Arachne
Level 9
God Stats
6W - 4L
1,948 SR
Queue Stats
14W - 11L
1,611 Elo+
Solo
Cupid
Cupid
SIGT
Cupid
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,628 Elo+
Party 2
Sun Wukong
Sun Wukong
SlenderCut
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,628 Elo+
Party 2
Kukulkan
Kukulkan
xKyou3
Kukulkan
Level 27
God Stats
34W - 16L
1,795 SR
Queue Stats
412W - 198L
1,718 Elo+
Party 1
Team Averages
Level 14
1,674 SR
1,625 Elo+

VS

Team Averages
Level 21
1,555 SR
1,635 Elo+
Olorun
Olorun
BatatinhaFeliz
Olorun
Level 17
God Stats
3W - 4L
1,347 SR
Queue Stats
18W - 21L
1,413 Elo+
Solo
Rama
Rama
BiladaKawaii
Rama
Level 25
God Stats
2W - 1L
1,719 SR
Queue Stats
68W - 39L
1,620 Elo+
Solo
Hercules
Hercules
FaZe KeY6112
Hercules
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 180L
1,468 Elo+
Solo
Discordia
Discordia
Sabugo00
Discordia
Level 24
God Stats
5W - 2L
1,711 SR
Queue Stats
381W - 360L
1,693 Elo+
Solo
Fenrir
Fenrir
ĐeathØ
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 8L
1,981 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CythunGod
Cthulhu
4
1 / 1 / 0
3,380
676
507
2,784
1,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
3
1 / 1 / 0
2,990
598
859
1,328
620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
SIGT
Cupid
3
0 / 2 / 1
2,854
571
582
2,341
552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
SlenderCut
Sun Wukong
4
1 / 4 / 0
3,063
613
1,019
3,122
1,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
xKyou3
Kukulkan
6
1 / 0 / 1
3,549
710
1,302
1,202
293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 0 / 4
3,664
733
1,191
1,058
222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 0 / 0
3,780
756
451
2,098
498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
FaZe KeY6112
Hercules
7
0 / 0 / 0
3,751
750
0
477
186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Discordia
Sabugo00
Discordia
5
4 / 1 / 3
4,105
821
4,025
2,114
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ĐeathØ
Fenrir
5
2 / 3 / 2
3,859
772
2,304
4,971
1,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
8
8
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
0
0
0
0
L
Cthulhu
CythunGod
Cthulhu
1
1
0
1
W
Hercules
FaZe KeY6112
Hercules
0
0
0
0
L
Arachne
1
1
0
1
L
Cupid
SIGT
Cupid
0
2
1
0.25
W
Discordia
Sabugo00
Discordia
4
1
3
5.5
L
Sun Wukong
SlenderCut
Sun Wukong
1
4
0
0.25
L
Kukulkan
xKyou3
Kukulkan
1
0
1
1.5
W
Fenrir
ĐeathØ
Fenrir
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,269
Damage
7,971
10,777
Taken
10,718
3,936
Mitigated
2,557
1,965
Healing
4,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,191
501
87
212
1,058
222
890
0
1,058
6,082
0
W
451
407
0
1,583
2,098
498
350
695
1,403
0
17,218
L
Cthulhu
CythunGod
Cthulhu
507
177
0
823
2,784
1,068
0
999
1,721
4,001
0
W
Hercules
FaZe KeY6112
Hercules
0
0
0
148
477
186
0
0
477
0
9,541
L
Arachne
859
620
0
541
1,328
620
0
505
781
0
3,899
L
Cupid
SIGT
Cupid
582
285
0
221
2,341
552
0
890
1,327
0
4,529
W
Discordia
Sabugo00
Discordia
4,025
1,347
0
700
2,114
500
513
376
1,663
14,138
0
L
Sun Wukong
SlenderCut
Sun Wukong
1,019
541
0
100
3,122
1,403
0
2,144
822
0
4,274
L
Kukulkan
xKyou3
Kukulkan
1,302
358
0
280
1,202
293
0
264
910
16,621
0
W
Fenrir
ĐeathØ
Fenrir
2,304
990
0
2,217
4,971
1,151
0
738
4,208
0
12,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,836
Gold Earned
19,159
60
Minions Killed
127
0
Camps Cleared
0
393,346
Distance Traveled
458,899
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,664
733
8
2
0
86,016
0
W
Rama
3,780
756
38
8
0
84,528
0
L
Cthulhu
3,380
676
9
2
0
99,395
2
W
Hercules
3,751
750
23
5
0
98,248
0
L
Arachne
2,990
598
9
2
0
24,922
0
L
Cupid
2,854
571
8
2
0
60,245
0
W
Discordia
4,105
821
29
6
0
84,964
0
L
Sun Wukong
3,063
613
4
1
0
106,153
0
L
Kukulkan
3,549
710
30
6
0
102,631
0
W
Fenrir
3,859
772
29
6
0
105,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role