Player Matchup

Neith
Neith
Azonam
Neith
Level 84
God Stats
2W - 5L
1,556 SR
Queue Stats
2W - 6L
1,121 Elo+
Solo
Thoth
Thoth
CypressGil21
Thoth
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
386W - 414L
1,292 Elo+
Solo
Loki
Loki
DyDyChito
Loki
Level 66
God Stats
4W - 1L
1,888 SR
Queue Stats
19W - 29L
1,349 Elo+
Solo
Mulan
Mulan
Hendruid
Mulan
Level 104
God Stats
6W - 0L
1,649 SR
Queue Stats
89W - 63L
1,596 Elo+
Party 2
Sol
Sol
Rbbro7
Sol
Level 149
God Stats
20W - 13L
1,738 SR
Queue Stats
68W - 50L
1,611 Elo+
Party 2
Team Averages
Level 94
1,666 SR
1,394 Elo+

VS

Team Averages
Level 82
1,417 SR
1,338 Elo+
Hun Batz
Hun Batz
ElPolirraptor2
Hun Batz
Level 115
God Stats
4W - 10L
1,365 SR
Queue Stats
223W - 327L
1,269 Elo+
Party 1
Izanami
Izanami
HEAVENGLY
Izanami
Level 78
God Stats
56W - 80L
1,442 SR
Queue Stats
100W - 184L
1,299 Elo+
Party 1
Sobek
Sobek
Sniffla
Sobek
Level 69
God Stats
3W - 4L
1,285 SR
Queue Stats
198W - 181L
1,482 Elo+
Solo
Scylla
Scylla
destructor0608
Scylla
Level 87
God Stats
3W - 9L
1,719 SR
Queue Stats
141W - 249L
1,267 Elo+
Party 1
Yemoja
Yemoja
yavhehe1
Yemoja
Level 59
God Stats
17W - 23L
1,276 SR
Queue Stats
281W - 346L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Azonam
Neith
17
5 / 4 / 8
11,391
542
19,742
15,058
5,919
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 3 / 5
10,363
493
9,779
10,087
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
19
7 / 3 / 9
12,102
576
8,468
13,572
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Hendruid
Mulan
17
7 / 1 / 14
12,327
587
12,207
17,234
15,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
Rbbro7
Sol
20
12 / 2 / 9
13,169
627
21,687
18,724
6,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
3 / 7 / 4
9,086
433
7,331
17,218
6,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
HEAVENGLY
Izanami
15
0 / 7 / 3
9,363
446
5,845
13,877
4,281
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Sniffla
Sobek
17
7 / 2 / 2
10,416
496
13,345
19,529
23,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
2 / 11 / 4
9,391
447
4,877
13,918
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
yavhehe1
Yemoja
13
1 / 8 / 2
8,583
409
5,223
26,316
12,902
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
35
Kills
13
13
Deaths
35
45
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
Azonam
Neith
5
4
8
2.25
W
4
3
5
2.17
W
Loki
7
3
9
3.83
L
Hun Batz
3
7
4
0.71
L
Izanami
HEAVENGLY
Izanami
0
7
3
0.21
W
Mulan
Hendruid
Mulan
7
1
14
14
W
Sol
Rbbro7
Sol
12
2
9
8.25
L
Sobek
Sniffla
Sobek
7
2
2
4
L
2
11
4
0.36
L
Yemoja
yavhehe1
Yemoja
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,883
Damage
36,621
74,675
Taken
90,858
36,916
Mitigated
51,627
31,664
Healing
27,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Azonam
Neith
19,742
11,386
586
6,900
15,058
5,919
1,911
6,361
8,274
0
72,884
W
9,779
471
0
1,518
10,087
3,515
36
3,600
6,242
51,058
0
W
Loki
8,468
1,558
0
4,679
13,572
5,375
0
3,476
9,899
0
76,010
L
Hun Batz
7,331
1,590
0
5,555
17,218
6,679
824
4,084
12,878
0
52,079
L
Izanami
HEAVENGLY
Izanami
5,845
3,316
318
3,249
13,877
4,281
785
7,929
5,864
0
62,181
W
Mulan
Hendruid
Mulan
12,207
2,540
0
4,700
17,234
15,506
1,786
5,784
11,102
0
54,003
W
Sol
Rbbro7
Sol
21,687
7,021
0
13,281
18,724
6,601
4,413
2,852
15,713
109,465
0
L
Sobek
Sniffla
Sobek
13,345
785
0
8,084
19,529
23,081
0
4,101
15,204
54,645
0
L
4,877
593
171
1,234
13,918
4,684
360
3,501
10,155
23,170
0
L
Yemoja
yavhehe1
Yemoja
5,223
1,461
2,148
6,910
26,316
12,902
276
10,985
15,291
30,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,352
Gold Earned
46,839
507
Minions Killed
388
0
Camps Cleared
0
1,962,916
Distance Traveled
1,768,925
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,391
542
83
4
0
365,094
0
W
Thoth
10,363
493
77
4
0
368,972
2
W
Loki
12,102
576
131
6
0
459,817
7
L
Hun Batz
9,086
433
85
4
0
401,396
3
L
Izanami
9,363
446
125
6
0
343,841
3
W
Mulan
12,327
587
67
3
0
395,974
11
W
Sol
13,169
627
149
7
0
373,059
3
L
Sobek
10,416
496
93
4
0
397,104
0
L
Scylla
9,391
447
44
2
0
315,493
1
L
Yemoja
8,583
409
41
2
0
311,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role