Player Matchup

Fenrir
Fenrir
Easybakeivan
Fenrir
Level 108
God Stats
1W - 1L
1,513 SR
Queue Stats
19W - 31L
1,506 Elo+
Party 1
Erlang Shen
Erlang Shen
Toxin1224
Erlang Shen
Level 91
God Stats
3W - 1L
1,421 SR
Queue Stats
14W - 21L
1,488 Elo+
Party 1
Agni
Agni
blacktoaster
Agni
Level 102
God Stats
17W - 12L
1,607 SR
Queue Stats
41W - 46L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
jinglxx
Cthulhu
Level 67
God Stats
3W - 6L
1,500 SR
Queue Stats
15W - 24L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
luispsucks
Danzaburou
Level 81
God Stats
1W - 3L
1,225 SR
Queue Stats
15W - 27L
1,527 Elo+
Party 1
Team Averages
Level 90
1,453 SR
1,512 Elo+

VS

Team Averages
Level 90
1,575 SR
1,493 Elo+
Vulcan
Vulcan
ADG1999
Vulcan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 148L
1,460 Elo+
Solo
Danzaburou
Danzaburou
Irishman95
Danzaburou
Level 105
God Stats
20W - 6L
1,897 SR
Queue Stats
224W - 228L
1,643 Elo+
Solo
Ne Zha
Ne Zha
Lastking21
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,372 Elo+
Solo
King Arthur
King Arthur
XavierBattles
King Arthur
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ccontrigga
Cerberus
Level 59
God Stats
15W - 19L
1,477 SR
Queue Stats
484W - 507L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
4 / 0 / 2
6,419
642
3,142
5,670
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Toxin1224
Erlang Shen
11
5 / 1 / 1
6,359
636
6,072
7,281
3,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 2
5,048
505
2,001
3,418
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
jinglxx
Cthulhu
9
4 / 0 / 4
6,092
609
3,773
5,241
2,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
luispsucks
Danzaburou
9
5 / 1 / 2
6,077
608
6,471
4,321
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ADG1999
Vulcan
8
1 / 2 / 0
5,067
507
2,470
3,606
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Irishman95
Danzaburou
9
0 / 2 / 1
5,146
515
2,668
6,094
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ne Zha
Lastking21
Ne Zha
8
1 / 5 / 2
5,263
526
2,730
8,634
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
XavierBattles
King Arthur
9
2 / 4 / 0
5,477
548
5,173
7,022
4,328
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cerberus
ccontrigga
Cerberus
5
0 / 5 / 0
3,966
397
629
6,502
2,150
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
18
Kills
4
4
Deaths
18
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
ADG1999
Vulcan
1
2
0
0.5
W
Fenrir
4
0
2
5
L
Danzaburou
Irishman95
Danzaburou
0
2
1
0.25
L
Ne Zha
Lastking21
Ne Zha
1
5
2
0.4
W
Erlang Shen
Toxin1224
Erlang Shen
5
1
1
5.5
L
King Arthur
XavierBattles
King Arthur
2
4
0
0.5
W
0
2
2
0.5
L
Cerberus
ccontrigga
Cerberus
0
5
0
0
W
Cthulhu
jinglxx
Cthulhu
4
0
4
6
W
Danzaburou
luispsucks
Danzaburou
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,459
Damage
13,670
25,931
Taken
31,858
9,273
Mitigated
11,739
12,897
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
ADG1999
Vulcan
2,470
412
0
978
3,606
1,143
0
1,382
2,224
18,416
0
W
Fenrir
3,142
1,143
0
3,984
5,670
1,795
105
1,135
4,449
0
32,111
L
Danzaburou
Irishman95
Danzaburou
2,668
1,191
0
2,029
6,094
1,700
0
1,510
4,584
0
25,734
L
Ne Zha
Lastking21
Ne Zha
2,730
1,492
0
2,120
8,634
2,418
0
827
7,807
0
23,383
W
Erlang Shen
Toxin1224
Erlang Shen
6,072
3,746
0
4,288
7,281
3,139
0
0
7,281
246
27,572
L
King Arthur
XavierBattles
King Arthur
5,173
966
0
817
7,022
4,328
0
595
6,427
0
25,515
W
2,001
135
0
1,114
3,418
839
645
861
2,398
22,003
0
L
Cerberus
ccontrigga
Cerberus
629
0
429
1,012
6,502
2,150
0
1,551
4,951
6,978
0
W
Cthulhu
jinglxx
Cthulhu
3,773
229
39
1,101
5,241
2,213
510
377
4,804
13,478
0
W
Danzaburou
luispsucks
Danzaburou
6,471
2,814
0
2,371
4,321
1,287
782
421
3,900
0
32,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,995
Gold Earned
24,919
248
Minions Killed
231
0
Camps Cleared
0
977,182
Distance Traveled
930,672
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,067
507
45
5
0
206,186
3
W
Fenrir
6,419
642
65
7
0
217,292
0
L
Danzaburou
5,146
515
58
6
0
163,762
2
L
Ne Zha
5,263
526
49
5
0
197,216
3
W
Erlang Shen
6,359
636
70
7
0
212,420
1
L
King Arthur
5,477
548
58
6
0
174,683
1
W
Agni
5,048
505
43
4
0
170,657
0
L
Cerberus
3,966
397
21
2
0
188,825
3
W
Cthulhu
6,092
609
32
3
0
212,491
0
W
Danzaburou
6,077
608
38
4
0
164,322
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role