Player Matchup

Olorun
Olorun
Dlusi0n
Olorun
Level 12
God Stats
2W - 2L
1,343 SR
Queue Stats
23W - 25L
1,358 Elo+
Party 3
Bellona
Bellona
GilGameSen
Bellona
Level 6
God Stats
1W - 1L
1,309 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
KindRedFox
Da Ji
Level 96
God Stats
1W - 1L
1,714 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
xElecTroNz
Cthulhu
Level 47
God Stats
17W - 13L
1,247 SR
Queue Stats
77W - 94L
1,234 Elo+
Party 3
Neith
Neith
zodiac9595
Neith
Level 29
God Stats
3W - 2L
1,503 SR
Queue Stats
84W - 91L
1,391 Elo+
Solo
Team Averages
Level 38
1,423 SR
1,397 Elo+

VS

Team Averages
Level 13
1,519 SR
1,344 Elo+
Neith
Neith
BARDE76
Neith
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Shukurac
Ra
Level 8
God Stats
6W - 9L
1,487 SR
Queue Stats
10W - 19L
1,246 Elo+
Solo
Bellona
Bellona
gnombadcompagny
Bellona
Level 8
God Stats
20W - 20L
1,869 SR
Queue Stats
60W - 75L
1,419 Elo+
Party 2
Arachne
Arachne
mnder
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 82L
1,295 Elo+
Solo
Yemoja
Yemoja
muratyuce
Yemoja
Level 15
God Stats
1W - 4L
1,241 SR
Queue Stats
13W - 29L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dlusi0n
Olorun
15
7 / 5 / 6
10,112
595
10,806
15,408
6,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
GilGameSen
Bellona
14
2 / 4 / 5
8,968
528
6,341
11,147
8,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
17
12 / 1 / 2
10,787
635
11,991
11,500
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
xElecTroNz
Cthulhu
14
7 / 2 / 14
10,668
628
10,472
12,913
12,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
17
8 / 2 / 12
10,920
642
14,261
6,698
2,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BARDE76
Neith
11
1 / 9 / 1
7,031
414
6,432
12,438
3,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 9 / 5
8,896
523
11,726
14,900
5,665
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 5 / 0
8,577
505
8,828
14,248
14,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
mnder
Arachne
13
2 / 5 / 1
7,834
461
5,116
13,060
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
muratyuce
Yemoja
10
2 / 8 / 1
7,090
417
3,091
16,047
8,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
22
36
Kills
14
14
Deaths
36
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
BARDE76
Neith
1
9
1
0.17
W
Olorun
Dlusi0n
Olorun
7
5
6
2
W
Bellona
GilGameSen
Bellona
2
4
5
1.13
W
Da Ji
12
1
2
13
L
4
9
5
0.72
L
5
5
0
1
L
Arachne
mnder
Arachne
2
5
1
0.5
L
Yemoja
muratyuce
Yemoja
2
8
1
0.31
W
Cthulhu
xElecTroNz
Cthulhu
7
2
14
7
W
Neith
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,871
Damage
35,193
57,666
Taken
70,693
34,536
Mitigated
37,294
17,536
Healing
10,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BARDE76
Neith
6,432
3,327
0
1,284
12,438
3,905
0
3,835
8,603
0
38,888
W
Olorun
Dlusi0n
Olorun
10,806
5,578
441
6,468
15,408
6,287
2,831
6,335
8,875
47,924
0
W
Bellona
GilGameSen
Bellona
6,341
2,359
0
918
11,147
8,576
1,429
2,943
7,904
0
28,075
W
Da Ji
11,991
2,938
0
4,120
11,500
4,378
910
1,233
10,192
0
70,838
L
11,726
1,622
504
3,832
14,900
5,665
480
6,238
8,612
43,758
0
L
8,828
1,672
0
742
14,248
14,505
618
3,206
10,892
7,988
25,682
L
Arachne
mnder
Arachne
5,116
3,425
0
3,018
13,060
4,903
552
2,906
10,004
0
38,567
L
Yemoja
muratyuce
Yemoja
3,091
855
429
264
16,047
8,316
0
5,579
10,468
17,981
0
W
Cthulhu
xElecTroNz
Cthulhu
10,472
1,371
222
3,381
12,913
12,451
285
4,352
8,541
25,340
0
W
Neith
14,261
8,671
0
1,986
6,698
2,844
6,043
2,205
4,443
0
60,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,455
Gold Earned
39,428
373
Minions Killed
307
0
Camps Cleared
0
1,554,366
Distance Traveled
1,431,126
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,031
414
47
3
0
283,899
3
W
Olorun
10,112
595
82
5
0
256,350
0
W
Bellona
8,968
528
44
3
0
300,384
1
W
Da Ji
10,787
635
103
6
0
350,870
3
L
Ra
8,896
523
89
5
0
289,223
1
L
Bellona
8,577
505
60
4
0
287,613
2
L
Arachne
7,834
461
90
5
0
313,248
1
L
Yemoja
7,090
417
21
1
0
257,143
0
W
Cthulhu
10,668
628
29
2
0
328,387
3
W
Neith
10,920
642
115
7
0
318,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role