Player Matchup

Merlin
Merlin
Gold I
GONZOGOOD
Merlin
Gold I
Level 135
God Stats
38W - 25L
1,577 SR
Queue Stats
213W - 201L
1,567 MMR
Solo
Cthulhu
Cthulhu
Gold III
Rainbow pZ
Cthulhu
Gold III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 51L
1,564 MMR
Solo
Apollo
Apollo
Gold I
StarboardSider
Apollo
Gold I
Level 147
God Stats
10W - 7L
1,319 SR
Queue Stats
178W - 167L
1,568 MMR
Solo
Achilles
Achilles
Bronze III
WeNeebWards
Achilles
Bronze III
Level 108
God Stats
1W - 0L
1,825 SR
Queue Stats
155W - 149L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
theRea1KJB21
Sun Wukong
Gold III
Level 148
God Stats
17W - 10L
1,683 SR
Queue Stats
271W - 251L
1,653 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,581 SR
1,570 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,725 SR
1,573 MMR
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Silver I
RussianM8
Fenrir
Silver I
Level 134
God Stats
1W - 1L
1,816 SR
Queue Stats
4W - 1L
1,633 MMR
Party 3
Ymir
Ymir
Gold I
VijeetILevyIDroy
Ymir
Gold I
Level 62
God Stats
4W - 4L
1,698 SR
Queue Stats
68W - 64L
1,687 MMR
Party 1
Chang'e
Chang'e
Gold III
eduardoscx6
Chang'e
Gold III
Level 141
God Stats
10W - 5L
1,775 SR
Queue Stats
210W - 201L
1,470 MMR
Party 1
Heimdallr
Heimdallr
Bronze III
sebastians_g
Heimdallr
Bronze III
Level 108
God Stats
2W - 3L
1,837 SR
Queue Stats
32W - 36L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GONZOGOOD
Merlin
20
5 / 3 / 4
14,417
601
10,147
12,612
6,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Rainbow pZ
Cthulhu
18
3 / 1 / 10
13,437
560
8,966
23,129
31,997
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 2 / 7
14,640
610
17,509
19,488
9,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
WeNeebWards
Achilles
20
7 / 2 / 4
14,964
624
12,644
17,762
12,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
theRea1KJB21
Sun Wukong
19
5 / 3 / 8
14,457
602
17,408
22,010
20,942
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
DanzaburouNu WaSetNemesisJanus

VS

Bans
Cu ChulainnTsukuyomiCupidScyllaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
5 / 5 / 1
12,738
531
11,880
18,565
16,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
RussianM8
Fenrir
20
4 / 5 / 2
12,263
511
9,178
24,843
11,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
0 / 3 / 5
10,218
426
8,680
21,984
20,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
eduardoscx6
Chang'e
13
0 / 5 / 2
9,175
382
3,089
9,824
4,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
sebastians_g
Heimdallr
16
1 / 8 / 2
10,315
430
15,287
19,301
10,474
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
26
Kills
10
11
Deaths
26
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
5
1
1.1
W
Merlin
GONZOGOOD
Merlin
5
3
4
2.33
W
Cthulhu
Rainbow pZ
Cthulhu
3
1
10
8
L
Fenrir
RussianM8
Fenrir
4
5
2
1
W
6
2
7
4.75
L
0
3
5
0.83
W
Achilles
WeNeebWards
Achilles
7
2
4
4.5
L
Chang'e
eduardoscx6
Chang'e
0
5
2
0.2
L
Heimdallr
sebastians_g
Heimdallr
1
8
2
0.25
W
Sun Wukong
theRea1KJB21
Sun Wukong
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,674
Damage
48,114
95,001
Taken
94,517
80,681
Mitigated
63,146
30,136
Healing
28,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,880
2,258
0
6,625
18,565
16,689
740
2,330
16,100
3,879
68,588
W
Merlin
GONZOGOOD
Merlin
10,147
593
517
2,548
12,612
6,283
2,734
1,415
11,197
104,837
0
W
Cthulhu
Rainbow pZ
Cthulhu
8,966
645
655
8,205
23,129
31,997
783
3,762
19,367
40,567
0
L
Fenrir
RussianM8
Fenrir
9,178
1,154
0
9,059
24,843
11,461
0
3,569
20,956
0
96,524
W
17,509
12,524
0
5,749
19,488
9,202
6,117
4,387
15,101
0
129,934
L
8,680
1,414
0
5,901
21,984
20,266
0
6,984
14,808
48,855
0
W
Achilles
WeNeebWards
Achilles
12,644
4,336
0
4,567
17,762
12,257
6,793
2,811
14,951
0
106,726
L
Chang'e
eduardoscx6
Chang'e
3,089
70
417
3,362
9,824
4,256
0
1,520
8,134
42,741
0
L
Heimdallr
sebastians_g
Heimdallr
15,287
9,564
0
3,055
19,301
10,474
92
3,835
15,406
0
79,513
W
Sun Wukong
theRea1KJB21
Sun Wukong
17,408
3,441
0
7,895
22,010
20,942
889
2,778
19,232
0
85,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,915
Gold Earned
54,709
688
Minions Killed
546
0
Camps Cleared
0
2,416,366
Distance Traveled
2,002,330
39
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,738
531
134
6
0
461,171
5
W
Merlin
14,417
601
157
7
0
420,120
6
W
Cthulhu
13,437
560
40
2
0
489,169
7
L
Fenrir
12,263
511
153
6
0
485,701
9
W
Apollo
14,640
610
185
8
0
488,174
8
L
Ymir
10,218
426
57
2
0
445,008
11
W
Achilles
14,964
624
144
6
0
517,613
10
L
Chang'e
9,175
382
79
3
0
220,047
1
L
Heimdallr
10,315
430
123
5
0
390,403
2
W
Sun Wukong
14,457
602
162
7
0
501,290
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role