Player Matchup

Heimdallr
Heimdallr
Dusty69001
Heimdallr
Level 153
God Stats
2W - 7L
1,749 SR
Queue Stats
140W - 144L
1,503 Elo+
Solo
Set
Set
GoonGod401
Set
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Thoth
Thoth
LuvaLuke2damax
Thoth
Level 42
God Stats
11W - 16L
1,414 SR
Queue Stats
583W - 618L
1,457 Elo+
Solo
Tiamat
Tiamat
Randykoh
Tiamat
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
anagua327
Ares
Level 108
God Stats
4W - 6L
1,309 SR
Queue Stats
352W - 337L
1,434 Elo+
Solo
Team Averages
Level 100
1,494 SR
1,479 Elo+

VS

Team Averages
Level 115
1,497 SR
1,505 Elo+
Artemis
Artemis
DorkasaurusRx
Artemis
Level 129
God Stats
3W - 2L
1,401 SR
Queue Stats
609W - 588L
1,534 Elo+
Solo
Heimdallr
Heimdallr
Frawpz
Heimdallr
Level 127
God Stats
11W - 10L
1,521 SR
Queue Stats
486W - 467L
1,497 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Josilai
Ah Muzen Cab
Level 108
God Stats
11W - 6L
1,712 SR
Queue Stats
1,022W - 889L
1,498 Elo+
Party 1
Medusa
Medusa
trentaur
Medusa
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,471 Elo+
Solo
Jing Wei
Jing Wei
ЖУЛЬЕНН
Jing Wei
Level 109
God Stats
15W - 13L
1,350 SR
Queue Stats
1,072W - 940L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dusty69001
Heimdallr
18
7 / 6 / 9
10,637
760
8,349
15,571
10,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
6 / 6 / 10
10,587
756
10,189
13,809
8,495
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 4 / 15
10,899
779
14,387
11,325
5,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Randykoh
Tiamat
19
5 / 3 / 16
11,014
787
14,581
11,869
8,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
18
5 / 5 / 16
10,217
730
9,541
21,299
36,431
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
18
5 / 5 / 9
11,403
815
10,978
10,371
3,765
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heimdallr
Frawpz
Heimdallr
18
4 / 4 / 13
11,166
798
10,366
11,365
4,758
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Josilai
Ah Muzen Cab
19
4 / 8 / 16
11,448
818
20,282
18,275
7,080
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
trentaur
Medusa
18
9 / 7 / 8
12,020
859
12,412
14,217
5,334
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
19
2 / 5 / 12
10,955
783
9,313
13,954
5,204
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
82
29
Kills
24
24
Deaths
29
66
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Artemis
5
5
9
1.9
L
Heimdallr
Dusty69001
Heimdallr
7
6
9
1.92
W
Heimdallr
Frawpz
Heimdallr
4
4
13
2.63
L
6
6
10
1.83
W
Ah Muzen Cab
Josilai
Ah Muzen Cab
4
8
16
1.5
L
6
4
15
3.38
L
Tiamat
Randykoh
Tiamat
5
3
16
4.33
L
Ares
5
5
16
2.6
W
Medusa
trentaur
Medusa
9
7
8
1.86
W
Jing Wei
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,047
Damage
63,351
73,873
Taken
68,182
69,595
Mitigated
26,141
25,597
Healing
20,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
10,978
3,407
1,101
2,062
10,371
3,765
1,779
5,998
4,373
0
21,780
L
Heimdallr
Dusty69001
Heimdallr
8,349
1,354
2,723
3,219
15,571
10,695
1,112
0
15,571
0
22,892
W
Heimdallr
Frawpz
Heimdallr
10,366
1,512
1,277
2,711
11,365
4,758
1,272
5,823
5,542
0
24,020
L
10,189
4,920
2,539
2,254
13,809
8,495
677
0
13,809
0
14,859
W
Ah Muzen Cab
Josilai
Ah Muzen Cab
20,282
6,494
376
4,651
18,275
7,080
788
10,459
7,816
0
36,601
L
14,387
55
2,812
2,283
11,325
5,039
176
0
11,325
36,667
0
L
Tiamat
Randykoh
Tiamat
14,581
478
1,049
2,787
11,869
8,935
216
0
11,869
33,750
0
L
Ares
9,541
330
1,365
4,566
21,299
36,431
71
0
21,299
14,955
0
W
Medusa
trentaur
Medusa
12,412
4,588
585
1,466
14,217
5,334
1,410
7,650
6,564
0
28,432
W
Jing Wei
9,313
4,011
2,601
3,774
13,954
5,204
698
8,579
5,375
0
28,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,354
Gold Earned
56,992
155
Minions Killed
159
0
Camps Cleared
0
1,294,696
Distance Traveled
1,233,062
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,403
815
25
2
0
196,571
2
L
Heimdallr
10,637
760
32
2
0
255,586
0
W
Heimdallr
11,166
798
32
2
0
252,115
1
L
Set
10,587
756
15
1
0
256,087
0
W
Ah Muzen Cab
11,448
818
27
2
0
232,312
0
L
Thoth
10,899
779
61
4
0
225,116
0
L
Tiamat
11,014
787
36
3
0
295,352
0
L
Ares
10,217
730
11
1
0
262,555
0
W
Medusa
12,020
859
24
2
0
282,869
0
W
Jing Wei
10,955
783
51
4
0
269,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role