Player Matchup

Neith
Neith
Athos-139
Neith
Level 18
God Stats
0W - 3L
1,134 SR
Queue Stats
0W - 8L
1,018 Elo+
Party 3
Achilles
Achilles
Waiteyboy98
Achilles
Level 29
God Stats
5W - 6L
1,186 SR
Queue Stats
174W - 216L
1,410 Elo+
Party 1
Bacchus
Bacchus
danted1997
Bacchus
Level 76
God Stats
3W - 6L
1,380 SR
Queue Stats
13W - 16L
1,293 Elo+
Party 3
Janus
Janus
lukeyboi_11
Janus
Level 59
God Stats
1W - 8L
1,001 SR
Queue Stats
330W - 397L
1,393 Elo+
Party 1
Thor
Thor
oliwog11111111
Thor
Level 52
God Stats
35W - 39L
1,278 SR
Queue Stats
262W - 305L
1,384 Elo+
Party 1
Team Averages
Level 47
1,196 SR
1,300 Elo+

VS

Team Averages
Level 78
1,590 SR
1,583 Elo+
Sylvanus
Sylvanus
Kilboss_78
Sylvanus
Level 125
God Stats
20W - 4L
1,717 SR
Queue Stats
71W - 30L
1,689 Elo+
Party 2
Rama
Rama
LegSq_Wiz
Rama
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 20L
1,713 Elo+
Party 2
Sun Wukong
Sun Wukong
Percy20
Sun Wukong
Level 29
God Stats
1W - 0L
1,793 SR
Queue Stats
59W - 27L
1,568 Elo+
Party 2
Fenrir
Fenrir
ekaterina02100
Fenrir
Level 128
God Stats
12W - 8L
1,519 SR
Queue Stats
31W - 26L
1,542 Elo+
Party 2
Chernobog
Chernobog
eremplal
Chernobog
Level 42
God Stats
5W - 8L
1,423 SR
Queue Stats
210W - 207L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Athos-139
Neith
13
0 / 14 / 4
8,517
355
7,470
21,250
7,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Waiteyboy98
Achilles
17
1 / 8 / 5
10,187
424
10,219
22,875
20,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
danted1997
Bacchus
14
1 / 10 / 4
8,998
375
11,365
36,946
31,881
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
4 / 9 / 6
11,784
491
14,464
20,994
7,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 7 / 5
11,837
493
13,040
23,060
10,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kilboss_78
Sylvanus
16
3 / 2 / 26
12,199
508
14,134
22,199
28,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
19
13 / 3 / 13
13,283
553
30,010
24,763
13,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
Percy20
Sun Wukong
20
17 / 1 / 8
14,913
621
29,697
21,791
20,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
9 / 1 / 18
12,510
521
14,615
21,285
10,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chernobog
eremplal
Chernobog
18
6 / 7 / 16
12,851
535
17,788
16,694
8,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
129
14
Kills
48
48
Deaths
14
24
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Neith
Athos-139
Neith
0
14
4
0.14
W
Sylvanus
Kilboss_78
Sylvanus
3
2
26
8
W
Rama
13
3
13
6.5
W
Sun Wukong
Percy20
Sun Wukong
17
1
8
21
L
Achilles
Waiteyboy98
Achilles
1
8
5
0.44
L
Bacchus
danted1997
Bacchus
1
10
4
0.3
W
9
1
18
18
W
Chernobog
eremplal
Chernobog
6
7
16
2
L
4
9
6
0.78
L
8
7
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,558
Damage
106,244
125,125
Taken
106,732
77,270
Mitigated
81,792
21,324
Healing
59,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Athos-139
Neith
7,470
3,582
719
1,862
21,250
7,300
220
3,753
17,497
0
37,871
W
Sylvanus
Kilboss_78
Sylvanus
14,134
2,942
8,626
11,102
22,199
28,983
1,044
7,132
14,740
36,358
0
W
Rama
30,010
25,577
0
13,080
24,763
13,580
5,815
4,283
20,348
0
99,682
W
Sun Wukong
Percy20
Sun Wukong
29,697
8,979
0
11,760
21,791
20,075
1,825
2,935
18,407
0
105,556
L
Achilles
Waiteyboy98
Achilles
10,219
3,347
0
2,376
22,875
20,628
0
888
21,987
0
60,637
L
Bacchus
danted1997
Bacchus
11,365
852
1,161
8,160
36,946
31,881
0
5,095
31,851
37,161
0
W
14,615
4,283
0
8,950
21,285
10,885
1,277
3,582
17,409
0
66,045
W
Chernobog
eremplal
Chernobog
17,788
12,975
1,405
4,606
16,694
8,269
2,377
7,021
9,274
0
78,948
L
14,464
1,129
109
3,303
20,994
7,293
0
2,970
18,024
67,244
0
L
13,040
1,844
0
3,634
23,060
10,168
0
1,428
21,632
0
73,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,323
Gold Earned
65,756
461
Minions Killed
572
0
Camps Cleared
0
1,909,317
Distance Traveled
2,104,783
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,517
355
65
3
0
352,648
0
W
Sylvanus
12,199
508
40
2
0
365,957
3
W
Rama
13,283
553
128
5
0
393,403
1
W
Sun Wukong
14,913
621
169
7
0
466,588
3
L
Achilles
10,187
424
101
4
0
404,416
4
L
Bacchus
8,998
375
52
2
0
393,909
0
W
Fenrir
12,510
521
99
4
0
473,974
2
W
Chernobog
12,851
535
136
6
0
404,861
3
L
Janus
11,784
491
127
5
0
399,241
1
L
Thor
11,837
493
116
5
0
359,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role