Player Matchup

Tiamat
Tiamat
Archangelious
Tiamat
Level 160
God Stats
8W - 5L
1,623 SR
Queue Stats
67W - 24L
1,644 Elo+
Party 1
Hercules
Hercules
Demon_heart_91
Hercules
Level 154
God Stats
6W - 2L
1,846 SR
Queue Stats
79W - 58L
1,756 Elo+
Party 1
Heimdallr
Heimdallr
ZerooLife
Heimdallr
Level 82
God Stats
18W - 13L
1,500 SR
Queue Stats
244W - 197L
1,695 Elo+
Party 1
Team Averages
Level 132
1,656 SR
1,699 Elo+

VS

Team Averages
Level 64
1,430 SR
1,550 Elo+
Sobek
Sobek
Dropkick11
Sobek
Level 26
God Stats
0W - 2L
1,259 SR
Queue Stats
19W - 22L
1,534 Elo+
Solo
Fenrir
Fenrir
Meako22
Fenrir
Level 59
God Stats
1W - 3L
1,519 SR
Queue Stats
84W - 97L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
Nandor586
Baron Samedi
Level 108
God Stats
32W - 32L
1,510 SR
Queue Stats
192W - 195L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 10
9,733
811
14,938
8,404
6,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
13
5 / 1 / 13
9,277
773
6,803
14,071
15,834
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
ZerooLife
Heimdallr
12
6 / 2 / 12
9,441
787
10,591
10,581
4,230
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 5 / 3
7,507
626
6,790
13,348
10,140
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Meako22
Fenrir
10
2 / 7 / 1
8,002
667
8,037
12,656
5,451
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Nandor586
Baron Samedi
11
2 / 6 / 1
8,041
670
7,142
12,532
6,563
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
18
Kills
4
4
Deaths
18
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
W
Hercules
5
1
13
11.5
L
Sobek
0
5
3
0.3
L
Fenrir
Meako22
Fenrir
2
7
1
0.36
L
Baron Samedi
Nandor586
Baron Samedi
2
6
1
0.42
W
Heimdallr
ZerooLife
Heimdallr
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,332
Damage
21,969
33,056
Taken
38,536
26,960
Mitigated
22,154
14,335
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,938
1,864
0
3,595
8,404
6,896
765
3,228
5,176
45,923
0
W
Hercules
6,803
1,893
0
5,498
14,071
15,834
411
5,789
8,282
0
14,064
L
Sobek
6,790
786
0
2,097
13,348
10,140
90
3,765
9,155
17,820
0
L
Fenrir
Meako22
Fenrir
8,037
3,886
0
2,048
12,656
5,451
0
5,502
6,793
0
25,632
L
Baron Samedi
Nandor586
Baron Samedi
7,142
641
2,687
4,416
12,532
6,563
0
4,586
7,619
35,181
0
W
Heimdallr
ZerooLife
Heimdallr
10,591
6,010
0
5,242
10,581
4,230
1,862
5,008
5,573
0
43,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,451
Gold Earned
23,550
144
Minions Killed
124
0
Camps Cleared
0
677,014
Distance Traveled
754,963
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,733
811
67
6
0
233,205
1
W
Hercules
9,277
773
19
2
0
238,417
2
L
Sobek
7,507
626
23
2
0
225,719
5
L
Fenrir
8,002
667
39
3
0
263,116
2
L
Baron Samedi
8,041
670
62
5
0
266,128
5
W
Heimdallr
9,441
787
58
5
0
205,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role