Player Matchup

Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Onlyone Obowlie
Hou Yi
Level 54
God Stats
1W - 5L
1,184 SR
Queue Stats
311W - 361L
1,397 Elo+
Party 1
Bellona
Bellona
Ryrghaez
Bellona
Level 66
God Stats
2W - 0L
1,343 SR
Queue Stats
34W - 53L
1,368 Elo+
Solo
Set
Set
iCritch NU
Set
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 168L
1,327 Elo+
Solo
Anubis
Anubis
lllllAcellll
Anubis
Level 67
God Stats
33W - 21L
1,632 SR
Queue Stats
500W - 532L
1,473 Elo+
Party 1
Team Averages
Level 76
1,432 SR
1,413 Elo+

VS

Team Averages
Level 97
1,480 SR
1,467 Elo+
Tiamat
Tiamat
LordVader03
Tiamat
Level 68
God Stats
2W - 5L
1,427 SR
Queue Stats
120W - 117L
1,443 Elo+
Solo
King Arthur
King Arthur
OceanicSpace
King Arthur
Level 101
God Stats
23W - 33L
1,483 SR
Queue Stats
353W - 379L
1,463 Elo+
Solo
Danzaburou
Danzaburou
necroshade24
Danzaburou
Level 88
God Stats
6W - 10L
1,493 SR
Queue Stats
94W - 94L
1,421 Elo+
Solo
Arachne
Arachne
screenem
Arachne
Level 81
God Stats
3W - 5L
1,496 SR
Queue Stats
46W - 26L
1,567 Elo+
Solo
Sylvanus
Sylvanus
thcerbseiG
Sylvanus
Level 147
God Stats
5W - 10L
1,499 SR
Queue Stats
53W - 56L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 1 / 12
9,162
458
6,363
14,895
12,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 7
9,555
478
6,595
16,177
6,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Ryrghaez
Bellona
17
5 / 3 / 2
11,548
577
8,979
13,272
18,771
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
15 / 2 / 6
11,949
597
15,675
15,016
7,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
8 / 8 / 6
9,923
496
15,253
14,742
7,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 9 / 8
8,213
411
8,858
13,197
5,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
OceanicSpace
King Arthur
16
2 / 5 / 4
9,675
484
7,223
12,450
9,063
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
necroshade24
Danzaburou
14
2 / 6 / 8
8,859
443
11,440
16,293
6,230
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
screenem
Arachne
15
10 / 5 / 4
9,970
499
10,896
13,616
4,162
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
thcerbseiG
Sylvanus
14
4 / 5 / 6
9,904
495
8,543
14,761
11,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
48
30
Kills
18
18
Deaths
30
33
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
1
12
6
L
Tiamat
0
9
8
0.44
L
King Arthur
OceanicSpace
King Arthur
2
5
4
0.8
W
2
4
7
1.38
W
Bellona
Ryrghaez
Bellona
5
3
2
2
W
15
2
6
9
W
Anubis
8
8
6
1.38
L
Danzaburou
necroshade24
Danzaburou
2
6
8
1
L
Arachne
screenem
Arachne
10
5
4
2.4
L
Sylvanus
thcerbseiG
Sylvanus
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,865
Damage
46,960
74,102
Taken
70,317
52,350
Mitigated
36,725
25,533
Healing
21,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,363
579
458
5,131
14,895
12,262
311
4,433
10,462
35,442
0
L
Tiamat
8,858
1,766
0
2,240
13,197
5,668
18
7,258
5,525
41,633
0
L
King Arthur
OceanicSpace
King Arthur
7,223
427
0
1,848
12,450
9,063
0
1,160
11,290
0
48,626
W
6,595
3,215
0
7,442
16,177
6,093
1,192
2,093
14,084
0
65,336
W
Bellona
Ryrghaez
Bellona
8,979
3,135
0
2,000
13,272
18,771
52
863
12,133
375
55,000
W
15,675
7,902
0
5,517
15,016
7,728
325
5,283
9,733
0
78,231
W
Anubis
15,253
405
0
4,985
14,742
7,496
349
4,729
10,013
64,802
0
L
Danzaburou
necroshade24
Danzaburou
11,440
4,876
0
5,062
16,293
6,230
0
4,729
11,406
0
51,665
L
Arachne
screenem
Arachne
10,896
8,592
1,027
4,029
13,616
4,162
0
3,463
10,069
0
32,570
L
Sylvanus
thcerbseiG
Sylvanus
8,543
1,836
2,642
4,980
14,761
11,602
0
4,539
10,102
29,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,137
Gold Earned
46,621
514
Minions Killed
341
0
Camps Cleared
0
1,724,604
Distance Traveled
1,791,673
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,162
458
46
2
0
362,037
0
L
Tiamat
8,213
411
84
4
0
311,296
0
L
King Arthur
9,675
484
98
5
0
363,159
3
W
Hou Yi
9,555
478
129
6
0
320,852
1
W
Bellona
11,548
577
108
5
0
361,150
2
W
Set
11,949
597
137
7
0
389,317
1
W
Anubis
9,923
496
94
5
0
291,248
0
L
Danzaburou
8,859
443
81
4
0
354,835
5
L
Arachne
9,970
499
44
2
0
405,115
4
L
Sylvanus
9,904
495
34
2
0
357,268
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role