Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
D3athScythe360
Anubis
Level 126
God Stats
10W - 11L
1,752 SR
Queue Stats
283W - 298L
1,509 Elo+
Solo
Mulan
Mulan
RinsakiOuO
Mulan
Level 127
God Stats
20W - 15L
1,502 SR
Queue Stats
308W - 331L
1,407 Elo+
Solo
Tiamat
Tiamat
kindfam23
Tiamat
Level 51
God Stats
6W - 13L
1,383 SR
Queue Stats
205W - 252L
1,379 Elo+
Solo
Skadi
Skadi
ma5ter mexican
Skadi
Level 67
God Stats
31W - 30L
1,587 SR
Queue Stats
385W - 401L
1,401 Elo+
Solo
Team Averages
Level 96
1,545 SR
1,439 Elo+

VS

Team Averages
Level 76
1,422 SR
1,366 Elo+
Ymir
Ymir
Alexf4d
Ymir
Level 70
God Stats
53W - 71L
1,343 SR
Queue Stats
59W - 78L
1,317 Elo+
Solo
Danzaburou
Danzaburou
Chardleys
Danzaburou
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fotopolla
Fenrir
Level 64
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 3L
1,191 Elo+
Solo
Anhur
Anhur
Rene83
Anhur
Level 68
God Stats
0W - 7L
1,500 SR
Queue Stats
16W - 35L
1,396 Elo+
Solo
Ullr
Ullr
snakesthename
Ullr
Level 62
God Stats
9W - 14L
1,483 SR
Queue Stats
113W - 123L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
16 / 1 / 2
12,528
659
13,922
11,396
5,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
3 / 0 / 2
11,417
601
3,275
6,340
6,454
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
17
4 / 0 / 6
10,997
579
10,617
19,652
16,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
kindfam23
Tiamat
13
0 / 2 / 1
8,183
431
5,446
9,256
4,608
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 5
9,557
503
6,891
9,885
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alexf4d
Ymir
12
0 / 3 / 3
7,132
375
5,105
14,390
10,610
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Chardleys
Danzaburou
13
0 / 9 / 0
8,244
434
12,906
13,778
7,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Fotopolla
Fenrir
9
3 / 5 / 0
7,247
381
5,125
9,558
2,866
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
Rene83
Anhur
12
1 / 3 / 1
6,911
364
2,475
7,818
2,770
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 0
8,016
422
2,651
10,203
3,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
24
Kills
4
4
Deaths
24
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
16
1
2
17
L
Ymir
Alexf4d
Ymir
0
3
3
0.5
L
Danzaburou
Chardleys
Danzaburou
0
9
0
0
W
3
0
2
4
L
Fenrir
Fotopolla
Fenrir
3
5
0
0.6
L
Anhur
Rene83
Anhur
1
3
1
0.5
W
Mulan
4
0
6
7
W
Tiamat
kindfam23
Tiamat
0
2
1
0.25
W
1
1
5
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,151
Damage
28,262
56,529
Taken
55,747
36,345
Mitigated
27,469
29,481
Healing
8,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,922
10,561
0
5,470
11,396
5,029
18
0
11,396
0
101,747
L
Ymir
Alexf4d
Ymir
5,105
1,109
95
564
14,390
10,610
0
4,515
9,875
37,892
0
L
Danzaburou
Chardleys
Danzaburou
12,906
5,765
0
1,563
13,778
7,554
1,226
876
12,550
0
56,935
W
3,275
296
0
3,981
6,340
6,454
1,572
0
6,340
74,608
0
L
Fenrir
Fotopolla
Fenrir
5,125
1,735
0
2,634
9,558
2,866
0
1,245
8,263
0
29,657
L
Anhur
Rene83
Anhur
2,475
656
270
1,471
7,818
2,770
0
589
7,204
0
24,432
W
Mulan
10,617
635
0
10,992
19,652
16,628
1,465
0
19,652
0
60,922
W
Tiamat
kindfam23
Tiamat
5,446
1,630
0
3,284
9,256
4,608
306
2,711
6,545
45,003
0
W
6,891
2,644
0
5,754
9,885
3,626
460
2,394
7,491
0
58,998
L
2,651
1,370
0
1,870
10,203
3,669
0
1,496
8,682
0
46,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,682
Gold Earned
37,550
592
Minions Killed
399
0
Camps Cleared
0
1,645,932
Distance Traveled
1,379,397
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,528
659
142
7
0
408,746
0
L
Ymir
7,132
375
82
4
0
300,353
4
L
Danzaburou
8,244
434
98
5
0
240,134
1
W
Anubis
11,417
601
148
8
0
323,356
6
L
Fenrir
7,247
381
65
3
0
258,088
0
L
Anhur
6,911
364
59
3
0
334,340
5
W
Mulan
10,997
579
118
6
0
272,494
0
W
Tiamat
8,183
431
68
4
0
333,676
3
W
Skadi
9,557
503
116
6
0
307,660
6
L
Ullr
8,016
422
95
5
0
246,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role