Player Matchup

Cthulhu
Cthulhu
Mearon
Cthulhu
Level 27
God Stats
29W - 12L
1,662 SR
Queue Stats
91W - 53L
1,561 Elo+
Party 1
Fafnir
Fafnir
TiranShot
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Set
Set
illllum
Set
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 13L
1,570 Elo+
Party 3
Agni
Agni
junk9
Agni
Level 25
God Stats
0W - 5L
1,683 SR
Queue Stats
34W - 35L
1,619 Elo+
Solo
Chronos
Chronos
pa1ntech
Chronos
Level 30
God Stats
14W - 10L
1,565 SR
Queue Stats
47W - 53L
1,508 Elo+
Party 3
Team Averages
Level 25
1,582 SR
1,552 Elo+

VS

Team Averages
Level 43
1,521 SR
1,536 Elo+
Set
Set
GectorPrime
Set
Level 29
God Stats
7W - 7L
1,422 SR
Queue Stats
65W - 53L
1,515 Elo+
Solo
Ymir
Ymir
Scirito
Ymir
Level 17
God Stats
13W - 9L
1,547 SR
Queue Stats
76W - 64L
1,586 Elo+
Party 2
Ravana
Ravana
TeddyWall
Ravana
Level 17
God Stats
2W - 1L
1,572 SR
Queue Stats
120W - 115L
1,556 Elo+
Solo
Skadi
Skadi
XXGodSlayer13XX
Skadi
Level 25
God Stats
10W - 9L
1,562 SR
Queue Stats
149W - 158L
1,521 Elo+
Party 2
Tiamat
Tiamat
alfredø1342
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mearon
Cthulhu
11
1 / 2 / 0
5,860
533
3,769
7,274
4,791
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
TiranShot
Fafnir
7
0 / 2 / 2
4,812
437
2,916
6,957
3,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Set
7
1 / 4 / 1
4,962
451
2,337
7,077
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
junk9
Agni
9
3 / 6 / 1
5,739
522
3,244
6,103
1,869
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos
pa1ntech
Chronos
5
0 / 6 / 2
4,281
389
2,497
5,936
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
6,251
568
4,755
4,754
2,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
Scirito
Ymir
8
0 / 1 / 11
5,190
472
4,010
6,005
3,664
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
TeddyWall
Ravana
11
8 / 1 / 0
6,809
619
3,664
6,044
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
4 / 1 / 3
5,677
516
3,768
4,132
1,252
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
10
5 / 1 / 3
6,494
590
6,028
5,794
3,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
20
20
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Cthulhu
Mearon
Cthulhu
1
2
0
0.5
W
Ymir
Scirito
Ymir
0
1
11
5.5
W
Ravana
TeddyWall
Ravana
8
1
0
8
L
Fafnir
TiranShot
Fafnir
0
2
2
0.5
W
4
1
3
5.5
W
Tiamat
5
1
3
6.5
L
Set
1
4
1
0.38
L
Agni
junk9
Agni
3
6
1
0.58
L
Chronos
pa1ntech
Chronos
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,763
Damage
22,225
33,347
Taken
26,729
14,286
Mitigated
12,890
7,351
Healing
5,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,755
1,612
0
1,322
4,754
2,509
0
2,609
1,895
0
27,402
L
Cthulhu
Mearon
Cthulhu
3,769
372
0
1,815
7,274
4,791
0
996
6,033
22,134
0
W
Ymir
Scirito
Ymir
4,010
1,260
0
500
6,005
3,664
0
2,767
3,100
8,331
0
W
Ravana
TeddyWall
Ravana
3,664
894
0
2,012
6,044
2,074
0
1,562
4,377
0
31,283
L
Fafnir
TiranShot
Fafnir
2,916
820
0
1,875
6,957
3,912
0
2,174
4,783
7,594
0
W
3,768
1,996
0
0
4,132
1,252
750
1,994
2,061
0
26,533
W
Tiamat
6,028
1,057
0
1,896
5,794
3,391
93
2,774
2,870
28,749
0
L
Set
2,337
1,101
0
2,033
7,077
2,488
0
1,778
5,249
0
17,481
L
Agni
junk9
Agni
3,244
449
0
369
6,103
1,869
246
2,395
3,708
20,864
0
L
Chronos
pa1ntech
Chronos
2,497
1,292
0
1,259
5,936
1,226
0
2,695
3,216
13,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,654
Gold Earned
30,421
187
Minions Killed
235
0
Camps Cleared
0
981,381
Distance Traveled
1,062,957
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,251
568
56
5
0
212,080
0
L
Cthulhu
5,860
533
64
6
0
212,085
0
W
Ymir
5,190
472
14
1
0
191,927
2
W
Ravana
6,809
619
68
6
0
232,092
0
L
Fafnir
4,812
437
9
1
0
199,667
4
W
Skadi
5,677
516
42
4
0
207,623
2
W
Tiamat
6,494
590
55
5
0
219,235
3
L
Set
4,962
451
37
3
0
232,052
0
L
Agni
5,739
522
52
5
0
185,964
0
L
Chronos
4,281
389
25
2
0
151,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role