Player Matchup

Eset
Eset
 
Eset
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Cafetera_Cosmika
Ullr
Level 29
God Stats
9W - 13L
1,690 SR
Queue Stats
66W - 57L
1,591 Elo+
Solo
Nemesis
Nemesis
Ghost-_-Gamer230
Nemesis
Level 9
God Stats
1W - 0L
1,315 SR
Queue Stats
4W - 3L
1,725 Elo+
Party 1
Ra
Ra
Matei23
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,670 Elo+
Solo
Guan Yu
Guan Yu
enzo1824
Guan Yu
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,595 Elo+
Party 1
Team Averages
Level 17
1,501 SR
1,616 Elo+

VS

Team Averages
Level 15
1,489 SR
1,597 Elo+
King Arthur
King Arthur
CrashBenedikt
King Arthur
Level 6
God Stats
80W - 74L
1,372 SR
Queue Stats
126W - 117L
1,515 Elo+
Solo
Achilles
Achilles
KeksDose330
Achilles
Level 23
God Stats
0W - 1L
1,505 SR
Queue Stats
85W - 79L
1,774 Elo+
Solo
Tiamat
Tiamat
Manu76d
Tiamat
Level 29
God Stats
4W - 6L
1,568 SR
Queue Stats
15W - 11L
1,631 Elo+
Solo
Arachne
Arachne
Notti_Balu
Arachne
Level 16
God Stats
5W - 12L
1,500 SR
Queue Stats
71W - 66L
1,632 Elo+
Solo
Hachiman
Hachiman
WGanga7
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
18
11 / 2 / 2
11,778
693
18,758
11,997
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
7 / 0 / 2
11,836
696
16,546
16,742
8,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 3 / 1
7,688
452
6,572
12,290
5,849
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

3
0 / 3 / 0
5,441
320
272
1,797
281
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
enzo1824
Guan Yu
13
1 / 1 / 0
8,109
477
6,032
7,754
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrashBenedikt
King Arthur
15
1 / 2 / 2
8,375
493
8,785
15,752
9,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
KeksDose330
Achilles
15
1 / 1 / 0
8,282
487
5,282
14,799
12,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Manu76d
Tiamat
15
0 / 8 / 1
8,107
477
3,867
11,808
5,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Notti_Balu
Arachne
15
6 / 5 / 1
9,206
542
10,085
20,843
6,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
WGanga7
Hachiman
7
0 / 4 / 0
5,786
340
551
5,012
941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
19
Kills
8
9
Deaths
20
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
11
2
2
6
W
7
0
2
8
L
King Arthur
CrashBenedikt
King Arthur
1
2
2
1
W
0
3
1
0.17
L
Achilles
KeksDose330
Achilles
1
1
0
1
L
Tiamat
Manu76d
Tiamat
0
8
1
0.06
W
0
3
0
0
L
Arachne
Notti_Balu
Arachne
6
5
1
1.3
L
Hachiman
WGanga7
Hachiman
0
4
0
0
W
Guan Yu
enzo1824
Guan Yu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,180
Damage
28,570
50,580
Taken
68,214
27,211
Mitigated
35,009
23,547
Healing
18,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
18,758
1,292
1,364
5,221
11,997
5,599
2,593
3,297
8,675
92,537
0
W
16,546
12,888
0
8,738
16,742
8,139
3,411
529
16,213
0
102,996
L
King Arthur
CrashBenedikt
King Arthur
8,785
905
0
3,086
15,752
9,653
78
1,248
13,913
0
48,779
W
6,572
3,047
0
3,502
12,290
5,849
293
14
12,026
0
41,344
L
Achilles
KeksDose330
Achilles
5,282
1,238
0
4,789
14,799
12,679
352
3,741
11,058
0
39,305
L
Tiamat
Manu76d
Tiamat
3,867
427
147
1,562
11,808
5,011
3,569
8,901
2,907
49,126
0
W
272
0
0
0
1,797
281
0
0
1,772
1,421
0
L
Arachne
Notti_Balu
Arachne
10,085
7,837
0
7,729
20,843
6,725
0
4,432
16,361
0
57,306
L
Hachiman
WGanga7
Hachiman
551
408
0
1,130
5,012
941
0
708
4,304
0
9,018
W
Guan Yu
enzo1824
Guan Yu
6,032
962
1,983
2,739
7,754
7,343
313
27
7,452
0
36,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,852
Gold Earned
39,756
515
Minions Killed
367
0
Camps Cleared
0
1,292,754
Distance Traveled
1,430,975
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,778
693
178
10
0
303,969
4
W
Ullr
11,836
696
186
11
0
321,360
0
L
King Arthur
8,375
493
80
5
0
346,446
1
W
Nemesis
7,688
452
77
5
0
261,299
0
L
Achilles
8,282
487
76
4
0
316,037
1
L
Tiamat
8,107
477
87
5
0
291,274
4
W
Ra
5,441
320
6
0
0
56,767
2
L
Arachne
9,206
542
102
6
0
335,468
4
L
Hachiman
5,786
340
22
1
0
141,750
0
W
Guan Yu
8,109
477
68
4
0
349,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role