Player Matchup

Cthulhu
Cthulhu
SirVestro
Cthulhu
Level 18
God Stats
3W - 2L
1,692 SR
Queue Stats
10W - 12L
1,685 Elo+
Party 1
Danzaburou
Danzaburou
evanboubi
Danzaburou
Level 31
God Stats
6W - 6L
1,328 SR
Queue Stats
257W - 236L
1,560 Elo+
Party 2
Mercury
Mercury
temp-305605
Mercury
Level 27
God Stats
13W - 10L
1,368 SR
Queue Stats
176W - 138L
1,321 Elo+
Party 1
Set
Set
teviro-66
Set
Level 27
God Stats
11W - 10L
1,626 SR
Queue Stats
209W - 198L
1,521 Elo+
Party 2
Tiamat
Tiamat
xGarnIxGemachtx
Tiamat
Level 18
God Stats
6W - 6L
1,521 SR
Queue Stats
76W - 62L
1,547 Elo+
Solo
Team Averages
Level 24
1,507 SR
1,527 Elo+

VS

Team Averages
Level 18
1,573 SR
1,504 Elo+
Janus
Janus
Yuri-IQ
Janus
Level 25
God Stats
7W - 11L
1,704 SR
Queue Stats
470W - 652L
1,428 Elo+
Party 3
Bakasura
Bakasura
anat0lyv206
Bakasura
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 63L
1,762 Elo+
Solo
Cthulhu
Cthulhu
dimnugget
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
pro_A-A
Discordia
Level 25
God Stats
14W - 2L
1,730 SR
Queue Stats
259W - 360L
1,372 Elo+
Party 3
Bellona
Bellona
xiti95
Bellona
Level 16
God Stats
1W - 4L
1,429 SR
Queue Stats
112W - 143L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SirVestro
Cthulhu
11
1 / 0 / 0
6,299
573
1,987
4,098
1,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
evanboubi
Danzaburou
11
3 / 0 / 1
6,795
618
4,274
5,513
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
temp-305605
Mercury
11
0 / 0 / 0
6,092
554
1,726
5,170
1,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 0 / 3
6,350
577
2,749
6,749
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

11
1 / 2 / 0
6,552
596
4,314
5,727
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Yuri-IQ
Janus
10
0 / 0 / 1
5,038
458
2,929
5,007
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Bakasura
anat0lyv206
Bakasura
8
0 / 1 / 0
4,979
453
176
7,205
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
dimnugget
Cthulhu
9
1 / 2 / 0
5,008
455
2,489
4,452
1,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
pro_A-A
Discordia
2
0 / 1 / 0
3,706
337
781
816
101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
xiti95
Bellona
9
0 / 2 / 0
4,541
413
2,162
6,639
3,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
6
Kills
1
2
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
SirVestro
Cthulhu
1
0
0
1
L
Janus
Yuri-IQ
Janus
0
0
1
0.5
L
Bakasura
anat0lyv206
Bakasura
0
1
0
0
L
Cthulhu
dimnugget
Cthulhu
1
2
0
0.5
W
Danzaburou
evanboubi
Danzaburou
3
0
1
3.5
L
Discordia
pro_A-A
Discordia
0
1
0
0
W
Mercury
temp-305605
Mercury
0
0
0
0
W
1
0
3
2.5
W
1
2
0
0.5
L
Bellona
xiti95
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,050
Damage
8,537
27,257
Taken
24,119
9,928
Mitigated
9,089
12,461
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
SirVestro
Cthulhu
1,987
121
84
1,072
4,098
1,908
191
0
3,903
23,239
0
L
Janus
Yuri-IQ
Janus
2,929
87
0
1,506
5,007
1,397
0
2,573
2,030
23,037
0
L
Bakasura
anat0lyv206
Bakasura
176
156
0
3,935
7,205
2,061
0
0
7,205
0
18,115
L
Cthulhu
dimnugget
Cthulhu
2,489
349
0
336
4,452
1,709
0
501
3,881
13,478
0
W
Danzaburou
evanboubi
Danzaburou
4,274
1,568
183
3,800
5,513
1,715
1,504
2,231
3,184
0
27,230
L
Discordia
pro_A-A
Discordia
781
132
0
0
816
101
0
0
816
3,188
0
W
Mercury
temp-305605
Mercury
1,726
829
0
2,118
5,170
1,761
372
0
5,095
0
26,934
W
2,749
1,208
123
2,459
6,749
2,144
378
2,618
3,995
0
27,549
W
4,314
106
0
2,622
5,727
2,400
1,116
1,042
4,566
35,089
0
L
Bellona
xiti95
Bellona
2,162
200
0
2,070
6,639
3,821
0
2,701
3,886
0
11,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,088
Gold Earned
23,272
275
Minions Killed
140
0
Camps Cleared
0
1,054,292
Distance Traveled
944,807
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,299
573
29
3
0
198,385
0
L
Janus
5,038
458
39
4
0
177,897
2
L
Bakasura
4,979
453
57
5
0
225,681
0
L
Cthulhu
5,008
455
17
2
0
233,305
3
W
Danzaburou
6,795
618
64
6
0
193,410
2
L
Discordia
3,706
337
4
0
0
101,833
1
W
Mercury
6,092
554
63
6
0
234,529
0
W
Set
6,350
577
47
4
0
225,373
2
W
Tiamat
6,552
596
72
7
0
202,595
0
L
Bellona
4,541
413
23
2
0
206,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role