Player Matchup

Da Ji
Da Ji
Amp453
Da Ji
Level 28
God Stats
33W - 18L
1,677 SR
Queue Stats
78W - 66L
1,563 Elo+
Solo
Merlin
Merlin
Bailey27
Merlin
Level 27
God Stats
5W - 1L
1,853 SR
Queue Stats
230W - 182L
1,601 Elo+
Party 1
Ymir
Ymir
Cussepherdy
Ymir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Dionied
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
OneDrin
Cernunnos
Level 29
God Stats
48W - 35L
1,724 SR
Queue Stats
400W - 312L
1,617 Elo+
Solo
Team Averages
Level 27
1,651 SR
1,556 Elo+

VS

Team Averages
Level 12
1,711 SR
1,619 Elo+
Amaterasu
Amaterasu
Bijin
Amaterasu
Level 9
God Stats
1W - 1L
1,764 SR
Queue Stats
13W - 11L
1,553 Elo+
Solo
Discordia
Discordia
JBeaar
Discordia
Level 18
God Stats
32W - 16L
1,805 SR
Queue Stats
122W - 119L
1,537 Elo+
Solo
Artio
Artio
bacura2k
Artio
Level 7
God Stats
12W - 6L
1,969 SR
Queue Stats
40W - 57L
1,684 Elo+
Party 2
Chang'e
Chang'e
jijokudo
Chang'e
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,747 Elo+
Solo
Artemis
Artemis
k333n2k
Artemis
Level 3
God Stats
1W - 2L
1,516 SR
Queue Stats
1W - 2L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Amp453
Da Ji
17
10 / 2 / 9
10,846
1,205
14,399
9,361
3,505
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
Bailey27
Merlin
16
5 / 3 / 22
9,991
1,110
19,243
8,452
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 0 / 19
11,493
1,277
13,126
10,118
8,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Dionied
Chang'e
16
2 / 1 / 18
9,372
1,041
7,039
6,389
2,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cernunnos
OneDrin
Cernunnos
16
6 / 1 / 17
9,860
1,096
15,212
8,492
3,378
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

325

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bijin
Amaterasu
14
2 / 7 / 4
8,625
958
8,360
18,832
16,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
JBeaar
Discordia
14
1 / 2 / 4
8,151
906
13,953
9,853
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
bacura2k
Artio
13
2 / 9 / 4
8,881
987
3,558
23,068
19,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
jijokudo
Chang'e
13
2 / 7 / 3
8,247
916
5,848
9,734
3,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
k333n2k
Artemis
13
0 / 8 / 2
7,603
845
5,009
14,278
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
24
32
Kills
7
7
Deaths
33
85
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Amp453
Da Ji
10
2
9
7.25
W
Merlin
Bailey27
Merlin
5
3
22
5.33
L
Amaterasu
Bijin
Amaterasu
2
7
4
0.57
W
9
0
19
18.5
W
Chang'e
Dionied
Chang'e
2
1
18
11
L
Discordia
JBeaar
Discordia
1
2
4
1.5
W
Cernunnos
OneDrin
Cernunnos
6
1
17
14.5
L
Artio
bacura2k
Artio
2
9
4
0.44
L
Chang'e
jijokudo
Chang'e
2
7
3
0.5
L
Artemis
k333n2k
Artemis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,019
Damage
36,728
42,812
Taken
75,765
21,292
Mitigated
45,998
15,108
Healing
6,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Amp453
Da Ji
14,399
3,604
640
267
9,361
3,505
0
3,897
5,290
0
33,070
W
Merlin
Bailey27
Merlin
19,243
1,747
384
1,152
8,452
3,154
0
5,423
2,974
39,277
0
L
Amaterasu
Bijin
Amaterasu
8,360
3,393
0
503
18,832
16,221
0
10,342
8,490
0
18,546
W
13,126
403
0
882
10,118
8,611
0
5,931
4,137
25,712
0
W
Chang'e
Dionied
Chang'e
7,039
980
6,433
3,020
6,389
2,644
0
3,952
2,366
22,349
0
L
Discordia
JBeaar
Discordia
13,953
1,448
0
267
9,853
3,034
0
6,087
3,766
38,364
0
W
Cernunnos
OneDrin
Cernunnos
15,212
9,334
0
2,330
8,492
3,378
0
4,156
4,236
0
23,352
L
Artio
bacura2k
Artio
3,558
140
730
1,725
23,068
19,225
0
13,800
9,268
7,875
0
L
Chang'e
jijokudo
Chang'e
5,848
155
1,664
1,028
9,734
3,174
0
4,157
5,577
21,181
0
L
Artemis
k333n2k
Artemis
5,009
2,289
0
836
14,278
4,344
0
5,022
9,256
0
16,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,562
Gold Earned
41,507
176
Minions Killed
127
9
Camps Cleared
3
786,055
Distance Traveled
674,543
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,846
1,205
32
4
6
171,334
0
W
Merlin
9,991
1,110
49
5
1
142,174
0
L
Amaterasu
8,625
958
22
2
0
162,818
0
W
Ymir
11,493
1,277
43
5
1
166,590
1
W
Chang'e
9,372
1,041
34
4
1
159,377
0
L
Discordia
8,151
906
36
4
0
154,741
0
W
Cernunnos
9,860
1,096
18
2
0
146,580
0
L
Artio
8,881
987
10
1
2
151,629
1
L
Chang'e
8,247
916
38
4
1
89,925
0
L
Artemis
7,603
845
21
2
0
115,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role