Player Matchup

Sun Wukong
Sun Wukong
AshvarKul
Sun Wukong
Level 120
God Stats
1W - 4L
1,439 SR
Queue Stats
131W - 117L
1,419 Elo+
Solo
Thoth
Thoth
Enz0fisial_NoX
Thoth
Level 87
God Stats
5W - 3L
1,606 SR
Queue Stats
222W - 204L
1,426 Elo+
Solo
Danzaburou
Danzaburou
MiniumPT
Danzaburou
Level 104
God Stats
10W - 10L
1,525 SR
Queue Stats
130W - 118L
1,559 Elo+
Solo
Thanatos
Thanatos
Raimcout
Thanatos
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 28L
1,247 Elo+
Solo
Ganesha
Ganesha
TeacozyOD
Ganesha
Level 61
God Stats
0W - 1L
1,456 SR
Queue Stats
74W - 65L
1,462 Elo+
Solo
Team Averages
Level 96
1,505 SR
1,423 Elo+

VS

Team Averages
Level 111
1,613 SR
1,450 Elo+
Danzaburou
Danzaburou
Barroyo
Danzaburou
Level 60
God Stats
7W - 7L
1,663 SR
Queue Stats
17W - 30L
1,362 Elo+
Party 1
Artemis
Artemis
Dasty
Artemis
Level 156
God Stats
32W - 15L
1,733 SR
Queue Stats
392W - 411L
1,505 Elo+
Solo
Bellona
Bellona
Eetea
Bellona
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
RogueCo
Hel
Level 125
God Stats
2W - 1L
1,669 SR
Queue Stats
45W - 46L
1,385 Elo+
Solo
Ymir
Ymir
SirUlfhednar
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AshvarKul
Sun Wukong
16
1 / 1 / 0
9,614
534
8,573
13,717
10,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 4 / 1
9,476
526
8,231
8,863
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
MiniumPT
Danzaburou
14
0 / 3 / 0
8,845
491
3,469
8,254
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Raimcout
Thanatos
14
4 / 6 / 1
8,669
482
3,577
13,852
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ganesha
TeacozyOD
Ganesha
10
0 / 2 / 1
6,994
389
4,662
15,502
9,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Barroyo
Danzaburou
15
1 / 0 / 5
8,837
491
6,847
8,847
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artemis
Dasty
Artemis
15
4 / 6 / 4
9,606
534
9,047
11,193
3,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Eetea
Bellona
16
0 / 1 / 1
9,190
511
6,540
13,460
10,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hel
18
7 / 2 / 2
11,153
620
13,061
11,889
4,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 5
9,176
510
6,197
10,320
8,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
9
Kills
15
16
Deaths
9
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AshvarKul
Sun Wukong
1
1
0
1
W
Danzaburou
Barroyo
Danzaburou
1
0
5
3.5
W
Artemis
Dasty
Artemis
4
6
4
1
W
Bellona
Eetea
Bellona
0
1
1
0.5
L
4
4
1
1.13
L
Danzaburou
MiniumPT
Danzaburou
0
3
0
0
L
Thanatos
Raimcout
Thanatos
4
6
1
0.75
W
Hel
7
2
2
4
W
3
0
5
5.5
L
Ganesha
TeacozyOD
Ganesha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,512
Damage
41,692
60,188
Taken
55,709
30,489
Mitigated
30,435
23,276
Healing
24,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AshvarKul
Sun Wukong
8,573
1,316
0
7,458
13,717
10,008
0
2,118
11,149
0
66,611
W
Danzaburou
Barroyo
Danzaburou
6,847
3,100
0
6,074
8,847
2,987
1,015
2,198
6,626
0
62,653
W
Artemis
Dasty
Artemis
9,047
5,461
0
330
11,193
3,864
253
1,645
9,404
0
60,579
W
Bellona
Eetea
Bellona
6,540
754
0
5,021
13,460
10,721
702
792
12,668
0
59,676
L
8,231
306
0
750
8,863
3,326
0
5,567
3,296
62,016
0
L
Danzaburou
MiniumPT
Danzaburou
3,469
1,216
0
1,198
8,254
2,494
750
2,647
5,607
0
63,327
L
Thanatos
Raimcout
Thanatos
3,577
255
0
9,430
13,852
4,750
0
2,930
10,922
0
48,663
W
Hel
13,061
116
2,444
8,166
11,889
4,828
0
5,199
6,254
84,458
0
W
6,197
1,702
0
2,319
10,320
8,035
198
2,406
7,864
32,248
0
L
Ganesha
TeacozyOD
Ganesha
4,662
621
0
4,440
15,502
9,911
0
5,996
9,431
13,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,598
Gold Earned
47,962
489
Minions Killed
548
0
Camps Cleared
0
1,712,842
Distance Traveled
1,726,869
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,614
534
140
8
0
369,202
2
W
Danzaburou
8,837
491
122
7
0
332,627
7
W
Artemis
9,606
534
99
6
0
298,566
1
W
Bellona
9,190
511
119
7
0
334,330
2
L
Thoth
9,476
526
117
7
0
318,922
4
L
Danzaburou
8,845
491
130
7
0
312,875
4
L
Thanatos
8,669
482
102
6
0
351,459
1
W
Hel
11,153
620
168
9
0
395,558
5
W
Ymir
9,176
510
40
2
0
365,788
6
L
Ganesha
6,994
389
0
0
0
360,384
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role