Player Matchup

Set
Set
ARABASEMIRATAS
Set
Level 26
God Stats
39W - 37L
1,511 SR
Queue Stats
224W - 233L
1,448 Elo+
Party 2
Amaterasu
Amaterasu
Cola8
Amaterasu
Level 28
God Stats
7W - 6L
1,507 SR
Queue Stats
338W - 370L
1,438 Elo+
Party 2
Chronos
Chronos
DaSava6e
Chronos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 54L
1,509 Elo+
Solo
Ganesha
Ganesha
Hellocurry123
Ganesha
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
40W - 64L
1,352 Elo+
Solo
Hou Yi
Hou Yi
crazymonke7
Hou Yi
Level 18
God Stats
5W - 1L
1,565 SR
Queue Stats
18W - 14L
1,466 Elo+
Solo
Team Averages
Level 23
1,517 SR
1,443 Elo+

VS

Team Averages
Level 12
1,499 SR
1,561 Elo+
Tyr
Tyr
Behemoth0077
Tyr
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ddrychiolaeth
Cthulhu
Level 7
God Stats
3W - 6L
1,460 SR
Queue Stats
53W - 59L
1,487 Elo+
Solo
Fenrir
Fenrir
JeSuisUnKevin
Fenrir
Level 27
God Stats
9W - 2L
1,748 SR
Queue Stats
13W - 2L
1,868 Elo+
Party 1
Tiamat
Tiamat
ZaaWarudoo
Tiamat
Level 17
God Stats
11W - 10L
1,419 SR
Queue Stats
29W - 22L
1,534 Elo+
Party 1
Neith
Neith
gnombadcompagny
Neith
Level 8
God Stats
2W - 6L
1,369 SR
Queue Stats
60W - 75L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 6 / 4
8,485
530
10,119
11,244
6,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
Cola8
Amaterasu
15
4 / 1 / 4
9,109
569
4,762
10,896
5,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
DaSava6e
Chronos
16
5 / 0 / 5
9,201
575
11,345
8,997
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
11
0 / 1 / 8
7,873
492
5,819
7,661
4,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
12
4 / 4 / 3
8,058
504
5,536
8,041
2,435
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,618
414
5,849
10,335
7,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
10
1 / 6 / 2
6,911
432
4,401
10,441
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
6 / 2 / 5
9,098
569
6,432
12,882
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
ZaaWarudoo
Tiamat
13
4 / 3 / 2
7,880
493
7,399
9,213
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 6
6,968
436
4,701
10,160
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
20
Kills
12
12
Deaths
20
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
6
4
1.5
L
1
6
2
0.33
W
Amaterasu
Cola8
Amaterasu
4
1
4
6
W
Chronos
DaSava6e
Chronos
5
0
5
7.5
L
Cthulhu
1
6
2
0.33
W
Ganesha
0
1
8
4
L
6
2
5
4.25
L
Tiamat
ZaaWarudoo
Tiamat
4
3
2
1.67
W
Hou Yi
4
4
3
1.38
L
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,581
Damage
28,782
46,839
Taken
53,031
21,836
Mitigated
25,525
14,797
Healing
10,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,119
4,560
0
1,283
11,244
6,415
387
2,994
7,966
0
38,776
L
5,849
1,835
0
1,233
10,335
7,631
0
2,282
8,037
0
18,684
W
Amaterasu
Cola8
Amaterasu
4,762
2,862
0
7,036
10,896
5,679
2,380
3,044
7,559
0
42,111
W
Chronos
DaSava6e
Chronos
11,345
3,729
0
3,078
8,997
3,291
1,455
2,358
6,336
76,772
0
L
Cthulhu
4,401
565
0
307
10,441
4,724
0
2,171
8,196
26,282
0
W
Ganesha
5,819
425
0
1,729
7,661
4,016
354
1,495
6,035
14,048
0
L
6,432
1,185
0
4,979
12,882
4,550
0
3,916
8,778
0
58,341
L
Tiamat
ZaaWarudoo
Tiamat
7,399
702
0
1,310
9,213
5,552
203
3,662
5,404
39,374
0
W
Hou Yi
5,536
2,648
0
1,671
8,041
2,435
825
1,347
6,646
0
29,192
L
4,701
2,126
0
2,309
10,160
3,068
802
4,632
5,452
0
32,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,726
Gold Earned
37,475
355
Minions Killed
323
0
Camps Cleared
0
1,549,038
Distance Traveled
1,507,040
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,485
530
59
4
0
302,130
2
L
Tyr
6,618
414
46
3
0
324,119
3
W
Amaterasu
9,109
569
91
6
0
309,037
1
W
Chronos
9,201
575
142
9
0
311,209
6
L
Cthulhu
6,911
432
38
2
0
259,928
2
W
Ganesha
7,873
492
5
0
0
342,793
4
L
Fenrir
9,098
569
113
7
0
337,661
1
L
Tiamat
7,880
493
84
5
0
315,569
5
W
Hou Yi
8,058
504
58
4
0
283,869
1
L
Neith
6,968
436
42
3
0
269,763
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role