Player Matchup

Vamana
Vamana
AkaliJungoulou
Vamana
Level 6
God Stats
1W - 1L
1,260 SR
Queue Stats
2W - 1L
1,381 Elo+
Party 2
Set
Set
BaraniUchiha
Set
Level 11
God Stats
14W - 10L
1,696 SR
Queue Stats
30W - 24L
1,509 Elo+
Solo
Danzaburou
Danzaburou
EvilKiwi92
Danzaburou
Level 29
God Stats
6W - 11L
1,243 SR
Queue Stats
233W - 260L
1,480 Elo+
Solo
Agni
Agni
Koloskopie
Agni
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,203 Elo+
Party 2
Scylla
Scylla
wannha
Scylla
Level 17
God Stats
89W - 82L
1,534 SR
Queue Stats
242W - 258L
1,511 Elo+
Solo
Team Averages
Level 14
1,447 SR
1,417 Elo+

VS

Team Averages
Level 11
1,517 SR
1,427 Elo+
Pele
Pele
BrandTheBeast
Pele
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 7L
1,484 Elo+
Solo
Merlin
Merlin
Eternal2410
Merlin
Level 5
God Stats
8W - 13L
1,199 SR
Queue Stats
101W - 111L
1,399 Elo+
Party 1
King Arthur
King Arthur
PAPERPICKLE
King Arthur
Level 8
God Stats
2W - 3L
1,798 SR
Queue Stats
122W - 125L
1,483 Elo+
Party 1
Neith
Neith
Warter68
Neith
Level 11
God Stats
17W - 16L
1,587 SR
Queue Stats
40W - 37L
1,483 Elo+
Party 1
Yemoja
Yemoja
追艺如梦
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 8
9,346
519
11,835
17,919
12,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
9 / 2 / 5
11,886
660
11,752
12,159
5,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
EvilKiwi92
Danzaburou
17
7 / 2 / 5
11,608
645
8,465
12,429
5,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
12 / 3 / 7
11,179
621
15,838
10,739
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
wannha
Scylla
17
5 / 3 / 9
10,792
600
11,234
9,322
3,266
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 2
9,345
519
9,577
15,947
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
12
2 / 10 / 4
7,398
411
6,190
12,889
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PAPERPICKLE
King Arthur
14
6 / 9 / 3
9,119
507
11,637
26,777
21,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Warter68
Neith
15
2 / 7 / 4
8,349
464
10,577
14,367
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
3
0 / 3 / 0
5,088
283
358
2,498
719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
36
Kills
15
15
Deaths
36
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
5
8
1.4
W
9
2
5
5.75
L
5
7
2
0.86
L
Merlin
2
10
4
0.4
W
Danzaburou
EvilKiwi92
Danzaburou
7
2
5
4.75
W
12
3
7
5.17
L
King Arthur
PAPERPICKLE
King Arthur
6
9
3
0.83
L
Neith
Warter68
Neith
2
7
4
0.57
W
Scylla
wannha
Scylla
5
3
9
3.17
L
Yemoja
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,124
Damage
38,339
62,568
Taken
72,478
31,181
Mitigated
35,556
19,632
Healing
10,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,835
5,475
0
4,514
17,919
12,739
1,369
3,381
14,150
0
38,548
W
11,752
5,218
0
5,227
12,159
5,754
530
930
11,154
0
82,311
L
9,577
2,300
0
3,068
15,947
5,325
0
5,414
10,466
0
51,142
L
Merlin
6,190
563
0
1,391
12,889
3,898
0
6,401
6,233
23,278
0
W
Danzaburou
EvilKiwi92
Danzaburou
8,465
3,515
0
3,219
12,429
5,528
4,319
825
11,529
0
79,395
W
15,838
1,051
924
2,845
10,739
3,894
3,699
325
10,339
50,367
0
L
King Arthur
PAPERPICKLE
King Arthur
11,637
1,927
0
3,224
26,777
21,277
0
8,302
17,673
0
33,656
L
Neith
Warter68
Neith
10,577
4,341
0
2,500
14,367
4,337
0
5,239
9,004
0
43,840
W
Scylla
wannha
Scylla
11,234
1,129
0
2,903
9,322
3,266
2,846
1,087
8,110
62,083
0
L
Yemoja
358
124
80
144
2,498
719
0
1,065
1,399
2,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,811
Gold Earned
39,299
508
Minions Killed
262
0
Camps Cleared
0
1,650,713
Distance Traveled
1,243,996
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,346
519
44
2
0
335,183
0
W
Set
11,886
660
140
8
0
370,001
0
L
Pele
9,345
519
95
5
0
334,751
0
L
Merlin
7,398
411
44
2
0
271,835
0
W
Danzaburou
11,608
645
142
8
0
290,780
2
W
Agni
11,179
621
73
4
0
324,318
1
L
King Arthur
9,119
507
54
3
0
280,720
0
L
Neith
8,349
464
66
4
0
285,320
2
W
Scylla
10,792
600
109
6
0
330,431
5
L
Yemoja
5,088
283
3
0
0
71,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role