Player Matchup

Xing Tian
Xing Tian
DErJOKER4EVER
Xing Tian
Level 69
God Stats
11W - 9L
1,568 SR
Queue Stats
206W - 256L
1,441 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mr_Pr3d4ToR_1999
Tsukuyomi
Level 79
God Stats
10W - 9L
1,500 SR
Queue Stats
180W - 243L
1,411 Elo+
Party 1
Tiamat
Tiamat
Tizou509
Tiamat
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Team Averages
Level 65
1,523 SR
1,451 Elo+

VS

Team Averages
Level 83
1,454 SR
1,343 Elo+
Jormungandr
Jormungandr
NoThumbsJord
Jormungandr
Level 44
God Stats
4W - 9L
1,393 SR
Queue Stats
19W - 41L
1,332 Elo+
Party 2
Ah Puch
Ah Puch
SporkHater8320
Ah Puch
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 33L
1,341 Elo+
Party 2
Danzaburou
Danzaburou
TDJI
Danzaburou
Level 159
God Stats
364W - 384L
1,470 SR
Queue Stats
1,278W - 1,776L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DErJOKER4EVER
Xing Tian
20
3 / 1 / 8
17,354
643
18,263
32,900
49,105
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
20
8 / 8 / 3
17,029
631
25,292
26,092
16,795
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Tizou509
Tiamat
18
1 / 5 / 7
14,464
536
13,772
24,457
22,427
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NoThumbsJord
Jormungandr
20
7 / 1 / 6
16,777
621
20,230
30,410
31,457
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
5 / 7 / 7
16,670
617
24,707
24,819
8,955
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
TDJI
Danzaburou
20
2 / 5 / 7
16,809
623
22,820
22,669
9,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
34
12
Kills
14
14
Deaths
13
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
DErJOKER4EVER
Xing Tian
3
1
8
7
L
Tsukuyomi
8
8
3
1.19
W
Jormungandr
NoThumbsJord
Jormungandr
7
1
6
10
W
5
7
7
1.21
W
Danzaburou
TDJI
Danzaburou
2
5
7
1.1
L
Tiamat
Tizou509
Tiamat
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,327
Damage
67,757
83,449
Taken
77,898
88,327
Mitigated
49,883
18,392
Healing
27,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
DErJOKER4EVER
Xing Tian
18,263
955
1,949
5,885
32,900
49,105
324
15,419
16,471
56,350
0
L
Tsukuyomi
25,292
4,228
767
4,242
26,092
16,795
1,352
14,857
10,493
0
117,676
W
Jormungandr
NoThumbsJord
Jormungandr
20,230
2,938
0
7,143
30,410
31,457
426
13,678
14,988
87,418
0
W
24,707
2,085
1,641
8,525
24,819
8,955
388
8,799
16,020
113,727
0
W
Danzaburou
TDJI
Danzaburou
22,820
11,092
926
9,089
22,669
9,471
3,832
10,277
12,392
0
112,135
L
Tiamat
Tizou509
Tiamat
13,772
2,896
470
5,079
24,457
22,427
47
12,359
11,475
60,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,847
Gold Earned
50,256
264
Minions Killed
378
0
Camps Cleared
0
1,338,888
Distance Traveled
1,355,938
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
17,354
643
50
2
0
494,704
0
L
Tsukuyomi
17,029
631
130
5
0
419,170
0
W
Jormungandr
16,777
621
103
4
0
510,605
1
W
Ah Puch
16,670
617
151
6
0
411,392
0
W
Danzaburou
16,809
623
124
5
0
433,941
0
L
Tiamat
14,464
536
84
3
0
425,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role