Player Matchup

Chaac
Chaac
AliPito222
Chaac
Level 43
God Stats
7W - 9L
1,481 SR
Queue Stats
85W - 105L
1,321 Elo+
Solo
Janus
Janus
AuraAAAAAA
Janus
Level 44
God Stats
18W - 23L
1,318 SR
Queue Stats
334W - 317L
1,385 Elo+
Party 3
Mercury
Mercury
FazeMujafa
Mercury
Level 35
God Stats
9W - 4L
1,603 SR
Queue Stats
221W - 229L
1,476 Elo+
Party 3
Chernobog
Chernobog
TIMMEX
Chernobog
Level 29
God Stats
9W - 9L
1,554 SR
Queue Stats
61W - 55L
1,454 Elo+
Party 2
Bacchus
Bacchus
UselessMerdyy
Bacchus
Level 38
God Stats
12W - 9L
1,584 SR
Queue Stats
67W - 68L
1,439 Elo+
Party 2
Team Averages
Level 38
1,508 SR
1,415 Elo+

VS

Team Averages
Level 46
1,390 SR
1,447 Elo+
Heimdallr
Heimdallr
Houyimain123
Heimdallr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nike
Nike
PinkQueenDeath
Nike
Level 38
God Stats
25W - 29L
1,146 SR
Queue Stats
99W - 130L
1,286 Elo+
Party 1
Ra
Ra
Weysmann
Ra
Level 29
God Stats
0W - 3L
1,252 SR
Queue Stats
143W - 183L
1,304 Elo+
Party 1
Fenrir
Fenrir
aid0z
Fenrir
Level 27
God Stats
13W - 13L
1,530 SR
Queue Stats
51W - 50L
1,550 Elo+
Party 4
King Arthur
King Arthur
xLEAFEONx
King Arthur
Level 28
God Stats
8W - 15L
1,524 SR
Queue Stats
321W - 320L
1,593 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
1 / 3 / 2
8,475
565
11,531
13,846
9,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
15
3 / 2 / 3
9,019
601
10,451
9,286
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
FazeMujafa
Mercury
14
7 / 2 / 5
8,877
592
4,913
6,024
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
TIMMEX
Chernobog
12
3 / 3 / 3
7,095
473
6,461
8,390
2,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
12
0 / 0 / 4
7,107
474
3,847
4,691
3,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Houyimain123
Heimdallr
14
3 / 2 / 1
8,024
535
6,464
10,025
3,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 2 / 2
7,321
488
1,426
6,713
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 6 / 0
7,066
471
2,593
9,620
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
aid0z
Fenrir
14
4 / 2 / 1
8,053
537
3,787
10,152
4,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
xLEAFEONx
King Arthur
14
1 / 2 / 3
7,539
503
11,510
19,371
12,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
14
Kills
10
10
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
3
2
0.67
W
Janus
3
2
3
2.25
W
Mercury
FazeMujafa
Mercury
7
2
5
4.75
L
Heimdallr
Houyimain123
Heimdallr
3
2
1
1.75
L
0
2
2
0.5
W
Chernobog
TIMMEX
Chernobog
3
3
3
1.5
W
Bacchus
0
0
4
2
L
2
6
0
0.33
L
Fenrir
aid0z
Fenrir
4
2
1
2.25
L
King Arthur
xLEAFEONx
King Arthur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,203
Damage
25,780
42,237
Taken
55,881
20,640
Mitigated
27,348
14,662
Healing
22,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,531
2,404
0
7,730
13,846
9,835
0
218
13,030
0
53,295
W
Janus
10,451
1,371
0
3,836
9,286
2,767
754
1,052
8,209
67,516
0
W
Mercury
FazeMujafa
Mercury
4,913
960
0
0
6,024
2,086
2,876
565
5,434
0
35,104
L
Heimdallr
Houyimain123
Heimdallr
6,464
4,106
0
6,094
10,025
3,842
0
3,212
6,751
0
53,474
L
1,426
0
0
750
6,713
3,264
52
1,662
4,997
0
28,995
W
Chernobog
TIMMEX
Chernobog
6,461
3,537
0
1,761
8,390
2,575
0
666
7,527
0
35,442
W
Bacchus
3,847
50
0
1,335
4,691
3,377
482
92
4,599
12,424
0
L
2,593
383
603
2,237
9,620
3,632
769
3,441
5,907
36,943
0
L
Fenrir
aid0z
Fenrir
3,787
848
0
3,284
10,152
4,343
0
3,999
5,899
0
42,243
L
King Arthur
xLEAFEONx
King Arthur
11,510
2,398
0
9,070
19,371
12,267
0
1,353
17,420
0
39,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,573
Gold Earned
38,003
379
Minions Killed
379
0
Camps Cleared
0
1,578,244
Distance Traveled
1,403,784
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,475
565
98
7
0
273,277
3
W
Janus
9,019
601
127
8
0
301,200
1
W
Mercury
8,877
592
71
5
0
360,920
3
L
Heimdallr
8,024
535
102
7
0
235,366
3
L
Nike
7,321
488
49
3
0
290,199
0
W
Chernobog
7,095
473
65
4
0
319,694
3
W
Bacchus
7,107
474
18
1
0
323,153
3
L
Ra
7,066
471
75
5
0
290,736
2
L
Fenrir
8,053
537
78
5
0
303,155
0
L
King Arthur
7,539
503
75
5
0
284,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role