Player Matchup

Bastet
Bastet
 
Bastet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
PaperAngel95
Hel
Level 128
God Stats
25W - 14L
1,687 SR
Queue Stats
413W - 330L
1,644 Elo+
Party 1
Tiamat
Tiamat
The-Only-Knight_
Tiamat
Level 125
God Stats
46W - 22L
1,704 SR
Queue Stats
316W - 261L
1,622 Elo+
Party 1
Team Averages
Level 120
1,631 SR
1,589 Elo+

VS

Team Averages
Level 16
1,616 SR
1,455 Elo+
Cupid
Cupid
Angel251152
Cupid
Level 14
God Stats
0W - 1L
1,800 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Jorgel78
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,428 Elo+
Party 2
Zeus
Zeus
SevenDoor245111
Zeus
Level 18
God Stats
12W - 23L
1,548 SR
Queue Stats
47W - 71L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
10 / 2 / 6
10,389
799
15,740
8,235
3,061
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 11
9,998
769
5,439
7,524
3,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 0 / 13
10,170
782
7,240
12,542
17,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,872
606
4,576
9,268
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
10
1 / 4 / 1
7,606
585
3,530
13,816
11,273
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 9 / 2
7,412
570
6,378
9,389
3,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
2
2
Deaths
17
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
2
6
6.5
L
1
4
1
0.38
L
Ymir
1
4
1
0.38
W
4
0
11
9.5
L
0
9
2
0.11
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,419
Damage
14,484
28,301
Taken
32,473
24,109
Mitigated
17,147
16,636
Healing
4,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
15,740
4,395
0
0
8,235
3,061
200
1,999
6,129
0
35,561
L
4,576
1,407
629
3,004
9,268
2,857
0
3,032
6,236
0
30,536
L
Ymir
3,530
382
0
750
13,816
11,273
0
4,626
9,190
12,613
0
W
5,439
261
6,211
5,583
7,524
3,905
816
3,783
3,741
30,047
0
L
6,378
1,113
0
95
9,389
3,017
160
5,121
4,268
31,637
0
W
7,240
757
900
3,942
12,542
17,143
371
4,193
8,349
30,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,557
Gold Earned
22,890
123
Minions Killed
125
0
Camps Cleared
0
790,152
Distance Traveled
626,691
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,389
799
35
3
0
280,822
3
L
Cupid
7,872
606
58
4
0
213,157
6
L
Ymir
7,606
585
18
1
0
214,266
1
W
Hel
9,998
769
43
3
0
261,730
1
L
Zeus
7,412
570
49
4
0
199,268
0
W
Tiamat
10,170
782
45
3
0
247,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role