Player Matchup

Ares
Ares
GetOuttaWay
Ares
Level 9
God Stats
2W - 5L
1,698 SR
Queue Stats
140W - 78L
1,879 Elo+
Party 1
Danzaburou
Danzaburou
Hupeyo
Danzaburou
Level 96
God Stats
1W - 3L
1,333 SR
Queue Stats
8W - 7L
1,707 Elo+
Party 1
Bellona
Bellona
Tyronehas8kids
Bellona
Level 25
God Stats
56W - 52L
1,509 SR
Queue Stats
168W - 172L
1,468 Elo+
Solo
Pele
Pele
flowih
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,539 Elo+
Solo
Chang'e
Chang'e
lArmandoI
Chang'e
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 22L
1,600 Elo+
Solo
Team Averages
Level 33
1,508 SR
1,638 Elo+

VS

Team Averages
Level 18
1,571 SR
1,516 Elo+
Chronos
Chronos
CookieMonstr04
Chronos
Level 18
God Stats
16W - 15L
1,539 SR
Queue Stats
17W - 17L
1,484 Elo+
Party 2
Bellona
Bellona
InstaLockBellona
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Tsukiyeaux
Izanami
Level 27
God Stats
28W - 12L
1,565 SR
Queue Stats
269W - 168L
1,688 Elo+
Solo
Nemesis
Nemesis
Xhenoc
Nemesis
Level 15
God Stats
13W - 15L
1,471 SR
Queue Stats
24W - 30L
1,435 Elo+
Party 2
Cu Chulainn
Cu Chulainn
yeiye
Cu Chulainn
Level 4
God Stats
6W - 3L
1,782 SR
Queue Stats
7W - 6L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 5
5,108
511
2,963
6,849
2,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Hupeyo
Danzaburou
10
2 / 1 / 2
5,945
595
3,124
4,970
1,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 5 / 0
3,765
377
494
3,865
1,343
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
flowih
Pele
7
2 / 6 / 1
4,781
478
2,061
7,249
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
lArmandoI
Chang'e
10
3 / 3 / 1
5,738
574
4,445
6,283
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,898
590
2,138
4,983
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
13 / 0 / 1
7,533
753
10,182
4,823
3,458
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Tsukiyeaux
Izanami
10
0 / 3 / 1
5,874
587
4,340
6,332
1,613
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Xhenoc
Nemesis
8
2 / 2 / 4
5,377
538
1,020
4,060
1,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
yeiye
Cu Chulainn
8
2 / 2 / 4
5,233
523
2,154
4,059
1,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
18
18
Deaths
8
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
1
3
5
1.17
L
Danzaburou
Hupeyo
Danzaburou
2
1
2
3
W
13
0
1
13.5
W
Izanami
Tsukiyeaux
Izanami
0
3
1
0.17
L
0
5
0
0
W
Nemesis
Xhenoc
Nemesis
2
2
4
2
L
Pele
flowih
Pele
2
6
1
0.42
L
Chang'e
lArmandoI
Chang'e
3
3
1
1.17
W
Cu Chulainn
yeiye
Cu Chulainn
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,087
Damage
19,834
29,216
Taken
24,257
8,581
Mitigated
10,022
7,363
Healing
7,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,138
589
0
2,011
4,983
1,502
1,746
1,880
2,885
27,762
0
L
2,963
0
0
1,044
6,849
2,732
0
155
6,619
10,601
0
L
Danzaburou
Hupeyo
Danzaburou
3,124
1,552
0
2,620
4,970
1,174
0
0
4,920
0
34,788
W
10,182
4,848
0
1,070
4,823
3,458
0
1,682
3,063
0
37,897
W
Izanami
Tsukiyeaux
Izanami
4,340
3,304
0
2,997
6,332
1,613
0
1,280
5,027
0
42,686
L
494
61
0
158
3,865
1,343
0
0
3,865
0
6,986
W
Nemesis
Xhenoc
Nemesis
1,020
407
0
1,518
4,060
1,672
0
1,313
2,666
0
18,532
L
Pele
flowih
Pele
2,061
795
0
977
7,249
1,424
0
0
7,199
0
13,007
L
Chang'e
lArmandoI
Chang'e
4,445
54
462
2,102
6,283
1,908
304
1,983
4,300
29,370
0
W
Cu Chulainn
yeiye
Cu Chulainn
2,154
785
0
210
4,059
1,777
0
831
3,208
0
10,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,337
Gold Earned
29,915
195
Minions Killed
298
0
Camps Cleared
0
812,204
Distance Traveled
933,896
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
5,898
590
64
6
0
154,631
1
L
Ares
5,108
511
4
0
0
203,007
4
L
Danzaburou
5,945
595
81
8
0
168,768
2
W
Bellona
7,533
753
83
8
0
197,314
1
W
Izanami
5,874
587
90
9
0
163,295
0
L
Bellona
3,765
377
22
2
0
85,717
0
W
Nemesis
5,377
538
43
4
0
201,650
0
L
Pele
4,781
478
21
2
0
187,668
0
L
Chang'e
5,738
574
67
7
0
167,044
0
W
Cu Chulainn
5,233
523
18
2
0
217,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role