Player Matchup

Artemis
Artemis
Barbiturat1
Artemis
Level 18
God Stats
3W - 1L
1,571 SR
Queue Stats
42W - 51L
1,438 Elo+
Solo
Baron Samedi
Baron Samedi
Ciresharu
Baron Samedi
Level 9
God Stats
2W - 2L
1,289 SR
Queue Stats
5W - 7L
1,378 Elo+
Solo
Set
Set
DobreGod
Set
Level 15
God Stats
4W - 9L
1,221 SR
Queue Stats
7W - 16L
1,187 Elo+
Party 2
Tiamat
Tiamat
SoaRDarius
Tiamat
Level 7
God Stats
5W - 6L
1,293 SR
Queue Stats
14W - 18L
1,243 Elo+
Party 2
Cabrakan
Cabrakan
viggo306
Cabrakan
Level 21
God Stats
5W - 0L
1,771 SR
Queue Stats
30W - 26L
1,537 Elo+
Solo
Team Averages
Level 14
1,429 SR
1,356 Elo+

VS

Team Averages
Level 6
1,453 SR
1,442 Elo+
Discordia
Discordia
BalaramFF
Discordia
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ra
Ra
Cralec
Ra
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 21L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IschoS
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
Kaygame0
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Zeus
Zeus
emkataz
Zeus
Level 5
God Stats
0W - 2L
1,265 SR
Queue Stats
1W - 2L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Barbiturat1
Artemis
19
9 / 1 / 23
12,320
1,232
17,953
11,809
5,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
Ciresharu
Baron Samedi
19
10 / 1 / 25
12,260
1,226
16,930
9,871
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
13 / 3 / 18
12,313
1,231
11,673
9,564
5,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
SoaRDarius
Tiamat
18
7 / 3 / 23
10,827
1,083
7,511
10,163
7,739
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
viggo306
Cabrakan
18
8 / 4 / 26
11,502
1,150
18,856
15,453
11,436
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

270

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BalaramFF
Discordia
16
3 / 5 / 8
10,508
1,051
14,908
10,382
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
17
2 / 11 / 10
10,719
1,072
10,194
17,543
6,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
IschoS
Sun Wukong
15
0 / 9 / 6
8,867
887
5,912
16,293
11,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Kaygame0
Nemesis
16
4 / 10 / 6
10,616
1,062
8,775
19,361
7,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
emkataz
Zeus
16
3 / 12 / 6
10,243
1,024
11,043
15,838
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

162
Kill Participation
48
47
Kills
12
12
Deaths
47
115
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Discordia
BalaramFF
Discordia
3
5
8
1.4
W
Artemis
Barbiturat1
Artemis
9
1
23
20.5
W
Baron Samedi
Ciresharu
Baron Samedi
10
1
25
22.5
L
Ra
2
11
10
0.64
W
13
3
18
7.33
L
Sun Wukong
IschoS
Sun Wukong
0
9
6
0.33
L
Nemesis
Kaygame0
Nemesis
4
10
6
0.7
W
Tiamat
SoaRDarius
Tiamat
7
3
23
6.17
L
Zeus
emkataz
Zeus
3
12
6
0.5
W
Cabrakan
viggo306
Cabrakan
8
4
26
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,923
Damage
50,832
56,860
Taken
79,417
34,024
Mitigated
34,417
14,703
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BalaramFF
Discordia
14,908
2,364
0
0
10,382
3,481
0
7,104
3,278
36,333
0
W
Artemis
Barbiturat1
Artemis
17,953
8,523
1,071
5,161
11,809
5,211
0
5,766
5,893
0
49,394
W
Baron Samedi
Ciresharu
Baron Samedi
16,930
920
2,411
2,858
9,871
4,420
0
5,613
4,183
33,997
0
L
Ra
10,194
1,555
2,402
3,144
17,543
6,310
0
8,989
8,554
29,601
0
W
11,673
5,478
0
155
9,564
5,218
0
5,458
4,081
0
21,028
L
Sun Wukong
IschoS
Sun Wukong
5,912
1,473
0
477
16,293
11,990
0
8,180
8,113
0
13,488
L
Nemesis
Kaygame0
Nemesis
8,775
3,596
0
1,869
19,361
7,213
0
10,820
8,541
0
14,661
W
Tiamat
SoaRDarius
Tiamat
7,511
1,268
0
2,089
10,163
7,739
0
7,916
2,188
20,675
0
L
Zeus
emkataz
Zeus
11,043
1,542
0
0
15,838
5,423
0
8,204
7,634
28,107
0
W
Cabrakan
viggo306
Cabrakan
18,856
1,108
0
958
15,453
11,436
0
11,392
3,969
30,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,222
Gold Earned
50,953
167
Minions Killed
159
8
Camps Cleared
1
803,249
Distance Traveled
779,158
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,508
1,051
45
5
0
160,789
2
W
Artemis
12,320
1,232
52
5
2
172,159
0
W
Baron Samedi
12,260
1,226
45
5
2
181,753
0
L
Ra
10,719
1,072
33
3
1
154,794
0
W
Set
12,313
1,231
15
2
4
173,594
1
L
Sun Wukong
8,867
887
30
3
0
141,242
1
L
Nemesis
10,616
1,062
8
1
0
199,598
3
W
Tiamat
10,827
1,083
32
3
0
142,016
0
L
Zeus
10,243
1,024
43
4
0
122,735
0
W
Cabrakan
11,502
1,150
23
2
0
133,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role