Player Matchup

Tyr
Tyr
ORobsonHS
Tyr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Hel
Hel
Pauloj2909
Hel
Level 10
God Stats
4W - 5L
1,670 SR
Queue Stats
14W - 21L
1,380 Elo+
Solo
Merlin
Merlin
jhonatas559
Merlin
Level 22
God Stats
3W - 1L
1,692 SR
Queue Stats
25W - 23L
1,438 Elo+
Party 2
Susano
Susano
lekizinhoouu
Susano
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,478 Elo+
Solo
Danzaburou
Danzaburou
thejoker7774
Danzaburou
Level 18
God Stats
1W - 0L
1,649 SR
Queue Stats
18W - 9L
1,429 Elo+
Solo
Team Averages
Level 14
1,602 SR
1,445 Elo+

VS

Team Averages
Level 33
1,688 SR
1,456 Elo+
Pele
Pele
CaioTanis
Pele
Level 26
God Stats
11W - 9L
1,573 SR
Queue Stats
73W - 87L
1,437 Elo+
Party 3
Sol
Sol
LahLS
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 1
Fenrir
Fenrir
SweetWalnut695
Fenrir
Level 8
God Stats
1W - 2L
1,746 SR
Queue Stats
1W - 4L
1,678 Elo+
Solo
Odin
Odin
Uzumaqi_32
Odin
Level 27
God Stats
1W - 3L
1,875 SR
Queue Stats
116W - 138L
1,366 Elo+
Party 3
Izanami
Izanami
ZoeyGH
Izanami
Level 103
God Stats
20W - 14L
1,746 SR
Queue Stats
134W - 136L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
9,291
465
8,455
16,649
14,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
8 / 3 / 6
10,122
506
7,336
11,083
3,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
18
10 / 4 / 9
12,019
601
19,946
9,054
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
9
0 / 12 / 0
7,124
356
1,535
12,994
3,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
thejoker7774
Danzaburou
19
10 / 1 / 2
12,214
611
9,478
13,285
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
6 / 6 / 1
10,547
527
9,372
16,949
6,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sol
LahLS
Sol
14
2 / 9 / 2
8,707
435
5,750
13,407
4,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 7 / 0
7,709
385
4,701
15,566
5,311
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 5 / 2
9,328
466
7,960
18,151
11,680
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
ZoeyGH
Izanami
12
6 / 4 / 0
9,022
451
11,081
8,604
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
29
Kills
17
22
Deaths
31
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
6
6
1
1.08
L
Sol
LahLS
Sol
2
9
2
0.33
W
1
2
9
2.75
W
8
3
6
3.67
L
1
7
0
0.14
L
2
5
2
0.6
L
Izanami
ZoeyGH
Izanami
6
4
0
1.5
W
Merlin
10
4
9
3.63
W
Susano
0
12
0
0
W
Danzaburou
thejoker7774
Danzaburou
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,750
Damage
38,864
63,065
Taken
72,677
30,467
Mitigated
30,732
22,006
Healing
21,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
9,372
2,535
474
6,811
16,949
6,147
0
5,279
11,570
0
59,369
L
Sol
LahLS
Sol
5,750
542
0
2,020
13,407
4,821
1,210
6,729
6,628
38,859
0
W
8,455
2,540
0
6,145
16,649
14,649
0
1,361
14,788
0
37,701
W
7,336
665
3,407
5,127
11,083
3,792
2,115
1,917
9,166
24,717
0
L
4,701
1,036
0
3,123
15,566
5,311
560
5,807
9,709
0
37,445
L
7,960
3,052
0
5,456
18,151
11,680
391
7,810
9,891
0
36,892
L
Izanami
ZoeyGH
Izanami
11,081
7,804
0
3,402
8,604
2,773
1,324
1,657
6,947
0
49,621
W
Merlin
19,946
956
0
1,027
9,054
3,878
1,010
1,685
7,369
72,993
0
W
Susano
1,535
421
0
750
12,994
3,379
618
787
12,207
0
17,233
W
Danzaburou
thejoker7774
Danzaburou
9,478
5,635
0
5,550
13,285
4,769
7,769
0
13,285
0
81,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,770
Gold Earned
45,313
424
Minions Killed
394
0
Camps Cleared
0
1,732,520
Distance Traveled
1,471,159
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,547
527
106
5
0
355,154
0
L
Sol
8,707
435
68
3
0
300,647
0
W
Tyr
9,291
465
69
3
0
346,011
1
W
Hel
10,122
506
25
1
0
355,143
0
L
Fenrir
7,709
385
59
3
0
322,493
0
L
Odin
9,328
466
69
3
0
299,387
0
L
Izanami
9,022
451
92
5
0
193,478
2
W
Merlin
12,019
601
144
7
0
352,327
1
W
Susano
7,124
356
26
1
0
325,350
2
W
Danzaburou
12,214
611
160
8
0
353,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role