Player Matchup

Cabrakan
Cabrakan
EternalBlueSkies
Cabrakan
Level 129
God Stats
8W - 3L
1,879 SR
Queue Stats
229W - 188L
1,605 Elo+
Party 1
Pele
Pele
IScreamingMimi
Pele
Level 81
God Stats
11W - 11L
1,341 SR
Queue Stats
196W - 214L
1,512 Elo+
Solo
Sol
Sol
Rhialto
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
TolTechGaming
Athena
Level 65
God Stats
4W - 6L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Solo
Chernobog
Chernobog
koeze
Chernobog
Level 47
God Stats
3W - 3L
1,879 SR
Queue Stats
159W - 120L
1,615 Elo+
Party 1
Team Averages
Level 89
1,620 SR
1,546 Elo+

VS

Team Averages
Level 118
1,451 SR
1,406 Elo+
Izanami
Izanami
AceOniFlyer
Izanami
Level 67
God Stats
228W - 187L
1,473 SR
Queue Stats
367W - 365L
1,383 Elo+
Solo
Pele
Pele
TenguKing13
Pele
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
262W - 264L
1,471 Elo+
Solo
Nu Wa
Nu Wa
TheSiberias
Nu Wa
Level 88
God Stats
40W - 29L
1,588 SR
Queue Stats
259W - 235L
1,454 Elo+
Solo
Aphrodite
Aphrodite
XInsaneDemonessX
Aphrodite
Level 154
God Stats
5W - 6L
1,402 SR
Queue Stats
12W - 16L
1,282 Elo+
Solo
Hercules
Hercules
ntfbuckshot
Hercules
Level 127
God Stats
1W - 4L
1,292 SR
Queue Stats
458W - 442L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 8
9,694
570
10,518
15,347
14,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

17
7 / 5 / 1
10,156
597
10,750
14,902
5,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
14
2 / 8 / 2
8,874
522
8,229
16,855
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 3 / 4
8,201
482
5,067
13,062
8,438
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
koeze
Chernobog
12
3 / 6 / 9
8,123
478
9,853
11,722
3,529
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AceOniFlyer
Izanami
15
3 / 6 / 7
9,127
537
9,157
14,353
4,670
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 5 / 7
9,664
568
11,458
15,592
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
11 / 2 / 7
11,556
680
16,190
9,282
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
15
4 / 5 / 7
9,556
562
7,199
12,655
9,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
ntfbuckshot
Hercules
15
3 / 2 / 2
9,098
535
6,606
8,807
6,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
58
20
Kills
28
28
Deaths
20
24
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
AceOniFlyer
Izanami
3
6
7
1.08
L
7
6
8
1.83
L
7
5
1
1.5
L
Sol
2
8
2
0.38
W
7
5
7
2.1
W
11
2
7
7.25
L
1
3
4
1
W
Aphrodite
4
5
7
1.5
L
Chernobog
koeze
Chernobog
3
6
9
1.25
W
Hercules
ntfbuckshot
Hercules
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,417
Damage
50,610
71,888
Taken
60,689
36,938
Mitigated
29,312
15,830
Healing
26,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AceOniFlyer
Izanami
9,157
7,116
0
3,729
14,353
4,670
696
4,334
10,019
0
55,224
L
10,518
1,073
0
4,150
15,347
14,966
510
5,993
9,177
28,115
0
L
10,750
3,243
0
2,129
14,902
5,639
19
6,021
8,677
0
81,026
L
Sol
8,229
2,861
0
6,537
16,855
4,366
552
6,390
10,167
66,669
0
W
11,458
3,667
0
4,183
15,592
5,288
0
5,894
9,698
0
50,871
W
16,190
6,226
0
1,280
9,282
3,425
1,548
5,127
4,155
74,499
0
L
5,067
1,715
6
1,789
13,062
8,438
444
1,028
11,612
38,530
0
W
Aphrodite
7,199
1,679
6,113
7,106
12,655
9,135
822
3,765
8,890
29,885
0
L
Chernobog
koeze
Chernobog
9,853
4,996
0
1,219
11,722
3,529
686
3,178
8,418
0
51,643
W
Hercules
ntfbuckshot
Hercules
6,606
2,110
0
3,604
8,807
6,794
0
4,694
4,113
0
43,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,048
Gold Earned
49,001
463
Minions Killed
440
0
Camps Cleared
0
1,570,381
Distance Traveled
1,556,069
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,127
537
116
7
0
292,198
0
L
Cabrakan
9,694
570
42
2
0
298,712
4
L
Pele
10,156
597
129
8
0
361,438
2
L
Sol
8,874
522
124
7
0
289,011
3
W
Pele
9,664
568
78
5
0
324,868
0
W
Nu Wa
11,556
680
118
7
0
326,706
7
L
Athena
8,201
482
85
5
0
317,163
0
W
Aphrodite
9,556
562
42
2
0
300,047
11
L
Chernobog
8,123
478
83
5
0
304,057
0
W
Hercules
9,098
535
86
5
0
312,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role