Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
K9_Durotanzp
Fafnir
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
470W - 466L
1,377 Elo+
Party 2
Cupid
Cupid
K9_Perchiboy
Cupid
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
697W - 706L
1,449 Elo+
Party 2
Cu Chulainn
Cu Chulainn
cumber42
Cu Chulainn
Level 108
God Stats
9W - 8L
1,408 SR
Queue Stats
113W - 117L
1,517 Elo+
Party 1
Pele
Pele
sIaphappy troll
Pele
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 77L
1,454 Elo+
Party 1
Team Averages
Level 105
1,482 SR
1,459 Elo+

VS

Team Averages
Level 82
1,519 SR
1,500 Elo+
Odin
Odin
AudunAudun
Odin
Level 63
God Stats
41W - 25L
1,687 SR
Queue Stats
292W - 263L
1,502 Elo+
Solo
Apollo
Apollo
GOOD DRAGON
Apollo
Level 87
God Stats
23W - 23L
1,546 SR
Queue Stats
157W - 138L
1,619 Elo+
Party 3
Loki
Loki
Redwood101
Loki
Level 62
God Stats
6W - 5L
1,496 SR
Queue Stats
601W - 624L
1,429 Elo+
Party 3
Ymir
Ymir
vicente3408
Ymir
Level 109
God Stats
0W - 2L
1,251 SR
Queue Stats
87W - 81L
1,451 Elo+
Solo
Raijin
Raijin
williams1214
Raijin
Level 90
God Stats
7W - 6L
1,617 SR
Queue Stats
222W - 212L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
1 / 0 / 0
5,204
578
2,357
2,410
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
6
0 / 0 / 1
4,610
512
1,399
5,115
3,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,729
525
2,698
4,209
844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
cumber42
Cu Chulainn
10
0 / 0 / 0
5,378
598
3,579
2,684
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 0 / 0
4,745
527
877
4,431
1,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,852
539
796
5,916
3,557
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
9
0 / 1 / 0
4,964
552
3,642
4,541
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 0
4,344
483
1,427
2,640
631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 1 / 0
3,547
394
612
2,620
900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
8
0 / 1 / 0
4,316
480
546
3,344
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
0
0
1
L
0
0
0
0
L
Apollo
0
1
0
0
W
Fafnir
0
0
1
0.5
W
1
0
1
1.5
L
0
0
0
0
W
Cu Chulainn
cumber42
Cu Chulainn
0
0
0
0
W
1
0
0
1
L
0
1
0
0
L
Raijin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,910
Damage
7,023
18,849
Taken
19,061
8,200
Mitigated
7,038
10,902
Healing
7,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
2,357
269
0
1,276
2,410
1,408
49
473
1,864
27,070
0
L
796
148
0
2,432
5,916
3,557
0
0
5,916
0
26,293
L
Apollo
3,642
2,114
0
1,710
4,541
1,071
0
818
3,679
0
27,036
W
Fafnir
1,399
558
0
2,589
5,115
3,097
0
294
4,821
8,705
0
W
2,698
1,619
153
3,014
4,209
844
0
177
4,032
0
23,841
L
1,427
340
0
1,616
2,640
631
0
337
2,251
0
18,769
W
Cu Chulainn
cumber42
Cu Chulainn
3,579
535
0
1,137
2,684
1,769
0
0
2,684
0
31,514
W
877
177
0
2,733
4,431
1,082
0
141
4,290
0
20,158
L
612
119
0
988
2,620
900
0
737
1,883
3,744
0
L
Raijin
546
119
0
1,100
3,344
879
0
1,646
1,576
18,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,666
Gold Earned
22,023
220
Minions Killed
215
0
Camps Cleared
0
787,938
Distance Traveled
713,210
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,204
578
55
6
0
147,695
4
L
Odin
4,852
539
62
7
0
178,633
0
L
Apollo
4,964
552
61
7
0
140,691
3
W
Fafnir
4,610
512
15
2
0
156,079
2
W
Cupid
4,729
525
42
5
0
152,287
2
L
Loki
4,344
483
50
6
0
198,415
3
W
Cu Chulainn
5,378
598
57
6
0
166,721
3
W
Pele
4,745
527
51
6
0
165,156
3
L
Ymir
3,547
394
4
0
0
54,451
0
L
Raijin
4,316
480
38
4
0
141,020
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role