Player Matchup

Zeus
Zeus
INDUZ
Zeus
Level 90
God Stats
47W - 40L
1,651 SR
Queue Stats
76W - 82L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Oncedan
Ne Zha
Level 96
God Stats
26W - 20L
1,594 SR
Queue Stats
1,195W - 1,087L
1,752 Elo+
Solo
Neith
Neith
ЛысыйГонялый
Neith
Level 78
God Stats
3W - 2L
1,269 SR
Queue Stats
11W - 10L
1,691 Elo+
Solo
Team Averages
Level 88
1,505 SR
1,660 Elo+

VS

Team Averages
Level 117
1,516 SR
1,634 Elo+
Kuzenbo
Kuzenbo
Artremo
Kuzenbo
Level 99
God Stats
5W - 3L
1,556 SR
Queue Stats
29W - 21L
1,666 Elo+
Party 1
Chang'e
Chang'e
kenjinn
Chang'e
Level 148
God Stats
6W - 2L
1,491 SR
Queue Stats
336W - 173L
1,736 Elo+
Party 1
Erlang Shen
Erlang Shen
rjdmgd
Erlang Shen
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
INDUZ
Zeus
11
6 / 2 / 6
8,316
832
8,385
6,503
2,034
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Oncedan
Ne Zha
11
3 / 0 / 8
7,792
779
7,925
6,379
3,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 5
7,392
739
4,742
2,934
888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Artremo
Kuzenbo
10
1 / 3 / 1
7,450
745
5,089
8,722
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
kenjinn
Chang'e
10
1 / 3 / 1
7,202
720
3,049
6,818
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Erlang Shen
rjdmgd
Erlang Shen
8
0 / 6 / 1
6,010
601
2,816
8,799
5,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
12
Kills
2
2
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Artremo
Kuzenbo
1
3
1
0.5
W
Zeus
INDUZ
Zeus
6
2
6
4.5
W
Ne Zha
Oncedan
Ne Zha
3
0
8
7
L
Chang'e
kenjinn
Chang'e
1
3
1
0.5
L
Erlang Shen
rjdmgd
Erlang Shen
0
6
1
0.08
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,052
Damage
10,954
15,816
Taken
24,339
6,443
Mitigated
16,404
4,594
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Artremo
Kuzenbo
5,089
1,408
0
1,262
8,722
9,603
7
3,476
5,246
14,687
0
W
Zeus
INDUZ
Zeus
8,385
1,745
396
2,464
6,503
2,034
589
3,617
2,794
30,080
0
W
Ne Zha
Oncedan
Ne Zha
7,925
1,566
0
698
6,379
3,521
551
3,039
3,282
0
28,280
L
Chang'e
kenjinn
Chang'e
3,049
95
1,118
1,781
6,818
1,723
0
1,696
5,122
28,813
0
L
Erlang Shen
rjdmgd
Erlang Shen
2,816
942
0
754
8,799
5,078
289
3,293
5,506
0
15,879
W
4,742
2,157
0
1,036
2,934
888
816
1,390
1,478
0
17,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,500
Gold Earned
20,662
136
Minions Killed
102
0
Camps Cleared
0
521,100
Distance Traveled
574,679
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,450
745
10
1
0
199,931
2
W
Zeus
8,316
832
53
5
0
168,543
3
W
Ne Zha
7,792
779
40
4
0
188,299
1
L
Chang'e
7,202
720
67
7
0
183,030
0
L
Erlang Shen
6,010
601
25
3
0
191,718
2
W
Neith
7,392
739
43
4
0
164,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role