Player Matchup

Sobek
Sobek
CountKrok
Sobek
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 36L
1,629 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Inflictes
Tsukuyomi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,499 Elo+
Party 3
Tiamat
Tiamat
Milasteal
Tiamat
Level 25
God Stats
0W - 1L
1,705 SR
Queue Stats
2W - 5L
1,257 Elo+
Party 1
Osiris
Osiris
Miranion
Osiris
Level 89
God Stats
3W - 3L
1,402 SR
Queue Stats
212W - 174L
1,532 Elo+
Party 1
Apollo
Apollo
m1chael
Apollo
Level 29
God Stats
0W - 2L
1,305 SR
Queue Stats
5W - 6L
1,499 Elo+
Party 3
Team Averages
Level 43
1,483 SR
1,483 Elo+

VS

Team Averages
Level 53
1,666 SR
1,512 Elo+
Tiamat
Tiamat
Raldarin
Tiamat
Level 102
God Stats
34W - 18L
1,582 SR
Queue Stats
119W - 93L
1,523 Elo+
Party 4
Fenrir
Fenrir
X0XTomaX0X
Fenrir
Level 41
God Stats
4W - 7L
1,443 SR
Queue Stats
210W - 219L
1,404 Elo+
Party 2
Khepri
Khepri
Youror
Khepri
Level 28
God Stats
6W - 3L
1,760 SR
Queue Stats
99W - 74L
1,635 Elo+
Party 4
Artemis
Artemis
abod7om
Artemis
Level 28
God Stats
17W - 12L
1,618 SR
Queue Stats
163W - 168L
1,386 Elo+
Party 2
Mulan
Mulan
hörpdörp
Mulan
Level 65
God Stats
5W - 0L
1,929 SR
Queue Stats
150W - 107L
1,615 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CountKrok
Sobek
12
2 / 3 / 6
7,461
439
5,876
16,767
17,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
Inflictes
Tsukuyomi
15
7 / 6 / 1
9,686
570
8,877
15,941
6,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Milasteal
Tiamat
11
1 / 9 / 1
6,787
399
3,233
13,515
5,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Miranion
Osiris
14
4 / 4 / 2
9,098
535
13,705
12,875
11,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
m1chael
Apollo
8
1 / 3 / 3
6,659
392
1,935
5,615
1,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Raldarin
Tiamat
16
10 / 2 / 7
10,208
600
12,826
7,790
4,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
X0XTomaX0X
Fenrir
16
8 / 1 / 11
10,218
601
9,358
13,336
7,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Youror
Khepri
11
1 / 3 / 6
7,863
463
4,371
8,207
5,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
abod7om
Artemis
14
4 / 6 / 5
8,698
512
11,279
10,572
3,845
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
16
2 / 3 / 3
9,083
534
11,957
13,884
9,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
15
Kills
25
25
Deaths
15
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sobek
CountKrok
Sobek
2
3
6
1.67
L
Tsukuyomi
Inflictes
Tsukuyomi
7
6
1
1.25
L
Tiamat
Milasteal
Tiamat
1
9
1
0.17
L
Osiris
Miranion
Osiris
4
4
2
1.25
W
Tiamat
Raldarin
Tiamat
10
2
7
6.75
W
Fenrir
X0XTomaX0X
Fenrir
8
1
11
13.5
W
Khepri
Youror
Khepri
1
3
6
1.33
W
Artemis
abod7om
Artemis
4
6
5
1.08
W
Mulan
2
3
3
1.17
L
Apollo
m1chael
Apollo
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,626
Damage
49,791
64,713
Taken
53,789
42,106
Mitigated
31,120
18,339
Healing
24,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
CountKrok
Sobek
5,876
884
0
4,844
16,767
17,286
0
4,477
12,044
29,999
0
L
Tsukuyomi
Inflictes
Tsukuyomi
8,877
1,905
183
6,049
15,941
6,142
0
4,771
10,843
0
47,955
L
Tiamat
Milasteal
Tiamat
3,233
411
207
2,725
13,515
5,630
0
4,066
9,091
21,967
0
L
Osiris
Miranion
Osiris
13,705
5,226
0
2,835
12,875
11,871
539
2,247
10,119
335
46,555
W
Tiamat
Raldarin
Tiamat
12,826
1,307
0
3,510
7,790
4,638
630
1,577
6,008
53,119
0
W
Fenrir
X0XTomaX0X
Fenrir
9,358
2,723
0
7,556
13,336
7,016
1,132
624
12,691
0
66,654
W
Khepri
Youror
Khepri
4,371
419
0
1,878
8,207
5,813
0
2,758
5,355
20,088
0
W
Artemis
abod7om
Artemis
11,279
8,141
289
3,763
10,572
3,845
1,942
3,203
7,307
0
48,633
W
Mulan
11,957
1,368
0
8,001
13,884
9,808
259
900
12,984
0
61,675
L
Apollo
m1chael
Apollo
1,935
1,350
0
1,496
5,615
1,177
0
759
4,831
0
15,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,691
Gold Earned
46,070
274
Minions Killed
433
0
Camps Cleared
0
1,290,801
Distance Traveled
1,582,084
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,461
439
33
2
0
297,868
4
L
Tsukuyomi
9,686
570
84
5
0
298,973
0
L
Tiamat
6,787
399
51
3
0
257,040
0
L
Osiris
9,098
535
78
5
0
282,824
4
W
Tiamat
10,208
600
95
6
0
311,001
2
W
Fenrir
10,218
601
111
7
0
323,531
3
W
Khepri
7,863
463
19
1
0
344,831
6
W
Artemis
8,698
512
85
5
0
284,415
0
W
Mulan
9,083
534
123
7
0
318,306
2
L
Apollo
6,659
392
28
2
0
154,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role