Player Matchup

Fenrir
Fenrir
Afroi
Fenrir
Level 156
God Stats
2W - 1L
1,465 SR
Queue Stats
49W - 68L
1,504 Elo+
Party 1
Achilles
Achilles
Braainz
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Petrikovskii
Anhur
Level 126
God Stats
12W - 14L
1,678 SR
Queue Stats
149W - 144L
1,587 Elo+
Solo
Tiamat
Tiamat
SaintStockwell
Tiamat
Level 154
God Stats
4W - 7L
1,302 SR
Queue Stats
150W - 159L
1,587 Elo+
Solo
Bacchus
Bacchus
天气很好你也好么
Bacchus
Level 150
God Stats
1W - 1L
1,263 SR
Queue Stats
19W - 16L
1,482 Elo+
Solo
Team Averages
Level 149
1,442 SR
1,532 Elo+

VS

Team Averages
Level 157
1,579 SR
1,590 Elo+
Athena
Athena
FahimLicous
Athena
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,563 Elo+
Solo
Ne Zha
Ne Zha
Kero
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
LanceWolf
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Tomagara
Chernobog
Level 160
God Stats
7W - 9L
1,725 SR
Queue Stats
479W - 478L
1,610 Elo+
Solo
Hera
Hera
WobbleFish
Hera
Level 160
God Stats
4W - 1L
1,667 SR
Queue Stats
201W - 115L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Afroi
Fenrir
15
6 / 2 / 5
8,831
589
6,961
11,827
4,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Braainz
Achilles
14
2 / 0 / 1
8,434
562
4,943
8,877
9,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 0 / 2
9,611
641
6,583
6,297
2,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 2 / 5
8,815
588
5,879
6,697
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 0 / 11
7,926
528
6,289
7,399
6,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 4 / 1
6,194
413
2,709
10,535
3,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Kero
Ne Zha
12
2 / 3 / 1
7,229
482
6,861
12,438
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
14
2 / 3 / 0
8,097
540
6,296
9,405
6,290
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chernobog
Tomagara
Chernobog
15
0 / 2 / 0
7,665
511
2,477
6,343
1,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 4 / 2
7,525
502
5,633
6,926
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
16
Kills
4
4
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Afroi
Fenrir
6
2
5
4.25
W
Achilles
Braainz
Achilles
2
0
1
2.5
L
Athena
0
4
1
0.13
L
Ne Zha
Kero
Ne Zha
2
3
1
0.83
L
Thor
2
3
0
0.67
W
5
0
2
6
W
3
2
5
2.75
L
Chernobog
Tomagara
Chernobog
0
2
0
0
L
0
4
2
0.25
W
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,655
Damage
23,976
41,097
Taken
45,647
27,687
Mitigated
17,421
16,128
Healing
10,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Afroi
Fenrir
6,961
1,352
0
3,500
11,827
4,250
0
2,129
9,616
0
55,769
W
Achilles
Braainz
Achilles
4,943
1,248
0
3,191
8,877
9,141
0
828
8,009
0
47,117
L
Athena
2,709
1,018
0
1,539
10,535
3,590
0
4,974
5,413
12,234
0
L
Ne Zha
Kero
Ne Zha
6,861
2,541
0
4,224
12,438
3,645
0
2,377
9,965
0
52,140
L
Thor
6,296
620
0
2,132
9,405
6,290
0
1,191
7,695
0
51,278
W
6,583
1,721
0
3,336
6,297
2,873
638
304
5,993
0
76,098
W
5,879
735
0
3,220
6,697
4,749
0
3,142
3,335
49,414
0
L
Chernobog
Tomagara
Chernobog
2,477
1,165
0
1,886
6,343
1,759
0
1,313
4,994
0
57,678
L
5,633
802
0
1,014
6,926
2,137
0
1,855
4,937
50,950
0
W
6,289
1,073
0
2,881
7,399
6,674
0
1,573
5,802
23,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,617
Gold Earned
36,710
469
Minions Killed
487
0
Camps Cleared
0
1,513,767
Distance Traveled
1,475,681
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,831
589
85
6
0
309,399
3
W
Achilles
8,434
562
95
6
0
305,914
4
L
Athena
6,194
413
27
2
0
320,970
4
L
Ne Zha
7,229
482
88
6
0
337,469
1
L
Thor
8,097
540
119
8
0
262,068
6
W
Anhur
9,611
641
137
9
0
286,130
4
W
Tiamat
8,815
588
113
8
0
316,607
3
L
Chernobog
7,665
511
102
7
0
262,307
5
L
Hera
7,525
502
151
10
0
292,867
8
W
Bacchus
7,926
528
39
3
0
295,717
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role