Player Matchup

Tiamat
Tiamat
Nau_el_canario
Tiamat
Level 120
God Stats
6W - 12L
1,175 SR
Queue Stats
261W - 301L
1,316 Elo+
Solo
Chaac
Chaac
ikkepetter
Chaac
Level 29
God Stats
1W - 1L
1,204 SR
Queue Stats
65W - 67L
1,545 Elo+
Party 1
Cupid
Cupid
klamydiasenter
Cupid
Level 106
God Stats
5W - 2L
1,541 SR
Queue Stats
59W - 48L
1,599 Elo+
Party 1
Team Averages
Level 85
1,307 SR
1,487 Elo+

VS

Team Averages
Level 33
1,554 SR
1,480 Elo+
Rama
Rama
Frank_LEL_05
Rama
Level 25
God Stats
3W - 5L
1,500 SR
Queue Stats
87W - 112L
1,358 Elo+
Party 2
Tyr
Tyr
compte8849
Tyr
Level 5
God Stats
2W - 1L
1,703 SR
Queue Stats
31W - 34L
1,668 Elo+
Solo
Hel
Hel
lito94812
Hel
Level 69
God Stats
3W - 5L
1,459 SR
Queue Stats
44W - 49L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 14
9,876
658
8,161
4,796
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Chaac
14
4 / 1 / 9
10,376
692
9,785
13,158
11,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
11 / 3 / 5
11,495
766
13,458
9,206
3,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
8,982
599
4,557
12,547
4,379
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 6 / 2
8,666
578
5,110
14,648
13,965
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 4 / 2
8,694
580
6,075
11,089
3,908
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
16
Kills
4
4
Deaths
16
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
1
0
14
8
L
1
6
2
0.33
W
Chaac
4
1
9
8.5
W
11
3
5
4.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,404
Damage
15,742
27,160
Taken
38,284
18,278
Mitigated
22,252
11,992
Healing
10,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,557
3,231
207
207
12,547
4,379
412
1,930
10,081
0
17,579
W
8,161
710
0
1,776
4,796
2,877
114
1,942
2,854
30,085
0
L
5,110
314
0
1,062
14,648
13,965
755
2,671
11,394
0
13,463
W
Chaac
9,785
1,166
0
6,511
13,158
11,971
407
1,650
11,508
0
47,570
W
13,458
9,131
232
3,473
9,206
3,430
2,370
2,625
6,581
0
59,929
L
6,075
142
3,776
4,975
11,089
3,908
431
2,579
8,025
40,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,747
Gold Earned
26,342
193
Minions Killed
114
0
Camps Cleared
0
803,946
Distance Traveled
730,200
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,982
599
36
2
0
233,668
0
W
Tiamat
9,876
658
65
4
0
268,585
0
L
Tyr
8,666
578
16
1
0
252,378
3
W
Chaac
10,376
692
53
4
0
285,276
2
W
Cupid
11,495
766
75
5
0
250,085
2
L
Hel
8,694
580
62
4
0
244,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role