Player Matchup

Merlin
Merlin
Asummoner
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,287 Elo+
Solo
Ares
Ares
DESERTxIGOR
Ares
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 112L
1,395 Elo+
Solo
Neith
Neith
Lupla7473
Neith
Level 4
God Stats
6W - 11L
1,331 SR
Queue Stats
17W - 32L
1,351 Elo+
Solo
Tiamat
Tiamat
Maximilionpegazu
Tiamat
Level 6
God Stats
0W - 1L
1,228 SR
Queue Stats
0W - 2L
1,246 Elo+
Solo
Da Ji
Da Ji
ZapM
Da Ji
Level 23
God Stats
8W - 5L
1,917 SR
Queue Stats
23W - 20L
1,535 Elo+
Solo
Team Averages
Level 13
1,495 SR
1,363 Elo+

VS

Team Averages
Level 13
1,507 SR
1,477 Elo+
Ao Kuang
Ao Kuang
Alukario
Ao Kuang
Level 21
God Stats
6W - 3L
1,718 SR
Queue Stats
36W - 35L
1,419 Elo+
Solo
Skadi
Skadi
AstridDieDame
Skadi
Level 3
God Stats
12W - 6L
1,500 SR
Queue Stats
22W - 22L
1,500 Elo+
Solo
Bellona
Bellona
F3l1p3Mestre
Bellona
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
145W - 136L
1,334 Elo+
Solo
Yemoja
Yemoja
jhonerock69
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
monogod3958
Fenrir
Level 23
God Stats
1W - 2L
1,316 SR
Queue Stats
48W - 35L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Asummoner
Merlin
10
1 / 1 / 1
6,479
463
2,762
2,856
666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 5 / 4
6,151
439
3,731
11,794
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Lupla7473
Neith
9
2 / 8 / 1
6,054
432
4,211
11,958
3,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

3
0 / 2 / 1
4,562
326
439
1,359
378
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
ZapM
Da Ji
12
6 / 5 / 0
7,453
532
8,320
10,573
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Alukario
Ao Kuang
13
5 / 3 / 4
8,614
615
5,499
12,270
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
6 / 3 / 3
7,700
550
7,618
6,725
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
F3l1p3Mestre
Bellona
14
1 / 1 / 1
8,050
575
2,658
7,578
6,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
11
0 / 1 / 11
7,582
542
5,642
7,002
4,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
15
9 / 2 / 3
9,694
692
7,244
9,857
4,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
9
Kills
21
21
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Alukario
Ao Kuang
5
3
4
2.33
W
6
3
3
2.5
L
Merlin
Asummoner
Merlin
1
1
1
1.5
L
0
5
4
0.4
W
Bellona
F3l1p3Mestre
Bellona
1
1
1
1.5
L
Neith
Lupla7473
Neith
2
8
1
0.31
L
0
2
1
0.25
L
Da Ji
ZapM
Da Ji
6
5
0
1.2
W
Yemoja
0
1
11
5.5
W
Fenrir
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,463
Damage
28,661
38,540
Taken
43,432
17,261
Mitigated
20,947
5,706
Healing
15,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Alukario
Ao Kuang
5,499
2,371
0
7,098
12,270
4,157
762
1,193
11,077
41,134
0
W
7,618
4,287
0
212
6,725
1,957
1,521
895
5,830
0
35,709
L
Merlin
Asummoner
Merlin
2,762
398
0
353
2,856
666
0
214
2,492
28,067
0
L
3,731
352
357
1,107
11,794
8,730
0
4,484
7,310
17,026
0
W
Bellona
F3l1p3Mestre
Bellona
2,658
1,113
0
1,642
7,578
6,338
2,533
2,762
4,816
0
39,945
L
Neith
Lupla7473
Neith
4,211
2,218
0
1,953
11,958
3,779
0
3,462
8,496
0
23,357
L
439
254
0
106
1,359
378
0
883
476
3,318
0
L
Da Ji
ZapM
Da Ji
8,320
2,192
0
1,830
10,573
3,708
0
2,098
8,425
0
37,686
W
Yemoja
5,642
1,580
1,352
913
7,002
4,417
1,304
1,353
5,649
22,638
0
W
Fenrir
7,244
2,189
0
4,106
9,857
4,078
0
729
9,128
0
58,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,699
Gold Earned
41,640
206
Minions Killed
356
0
Camps Cleared
0
901,146
Distance Traveled
1,208,325
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,614
615
66
5
0
211,447
3
W
Skadi
7,700
550
68
5
0
193,168
1
L
Merlin
6,479
463
66
5
0
157,647
0
L
Ares
6,151
439
22
2
0
215,861
1
W
Bellona
8,050
575
89
6
0
273,056
0
L
Neith
6,054
432
41
3
0
202,285
2
L
Tiamat
4,562
326
6
0
0
70,788
0
L
Da Ji
7,453
532
71
5
0
254,565
1
W
Yemoja
7,582
542
30
2
0
250,032
2
W
Fenrir
9,694
692
103
7
0
280,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role