Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Annushka_
Khepri
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 30L
1,658 Elo+
Party 1
Nemesis
Nemesis
Haurion
Nemesis
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
T0N0N0H
Nu Wa
Level 99
God Stats
4W - 5L
1,747 SR
Queue Stats
481W - 458L
1,614 Elo+
Party 1
Team Averages
Level 125
1,549 SR
1,554 Elo+

VS

Team Averages
Level 111
1,529 SR
1,572 Elo+
Nemesis
Nemesis
ALEKTO__x
Nemesis
Level 129
God Stats
8W - 6L
1,472 SR
Queue Stats
533W - 491L
1,562 Elo+
Solo
King Arthur
King Arthur
Blink4444
King Arthur
Level 110
God Stats
13W - 8L
1,699 SR
Queue Stats
66W - 52L
1,638 Elo+
Party 2
Tiamat
Tiamat
Charliee_2425
Tiamat
Level 67
God Stats
2W - 4L
1,589 SR
Queue Stats
22W - 18L
1,586 Elo+
Party 2
Izanami
Izanami
PHASEFIGHTER
Izanami
Level 128
God Stats
8W - 7L
1,378 SR
Queue Stats
442W - 452L
1,545 Elo+
Party 2
Aphrodite
Aphrodite
TORRES_du68
Aphrodite
Level 123
God Stats
427W - 397L
1,506 SR
Queue Stats
930W - 897L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
5 / 5 / 0
10,760
512
11,889
25,889
12,621
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
 
Hou Yi
15
0 / 3 / 1
9,019
429
8,789
12,869
4,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
Annushka_
Khepri
13
1 / 4 / 2
8,979
428
5,518
18,236
14,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Haurion
Nemesis
12
0 / 6 / 2
7,769
370
5,593
16,796
6,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
T0N0N0H
Nu Wa
14
0 / 5 / 3
8,773
418
14,729
9,823
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ALEKTO__x
Nemesis
18
4 / 1 / 9
10,858
517
9,188
16,444
7,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Blink4444
King Arthur
18
6 / 3 / 6
11,072
527
19,793
17,274
11,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 1 / 3
10,606
505
13,240
11,547
9,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
PHASEFIGHTER
Izanami
19
9 / 0 / 5
11,471
546
14,189
8,980
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
TORRES_du68
Aphrodite
15
1 / 1 / 11
9,687
461
6,207
17,018
7,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
57
6
Kills
23
23
Deaths
6
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
0
1
L
Hou Yi
 
Hou Yi
0
3
1
0.17
W
Nemesis
ALEKTO__x
Nemesis
4
1
9
8.5
L
Khepri
Annushka_
Khepri
1
4
2
0.5
W
King Arthur
Blink4444
King Arthur
6
3
6
3
W
3
1
3
4.5
L
Nemesis
Haurion
Nemesis
0
6
2
0.17
W
Izanami
PHASEFIGHTER
Izanami
9
0
5
11.5
L
Nu Wa
T0N0N0H
Nu Wa
0
5
3
0.3
W
Aphrodite
TORRES_du68
Aphrodite
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,518
Damage
62,617
83,613
Taken
71,263
41,113
Mitigated
40,566
28,593
Healing
36,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,889
2,685
0
9,216
25,889
12,621
326
2,680
23,111
0
61,932
L
Hou Yi
 
Hou Yi
8,789
3,500
0
6,645
12,869
4,583
0
1,397
11,457
0
74,175
W
Nemesis
ALEKTO__x
Nemesis
9,188
4,262
0
1,894
16,444
7,355
0
2,649
13,795
0
90,005
L
Khepri
Annushka_
Khepri
5,518
137
0
3,878
18,236
14,745
0
7,038
10,854
24,350
0
W
King Arthur
Blink4444
King Arthur
19,793
4,370
0
4,907
17,274
11,904
0
4,531
12,743
0
80,433
W
13,240
500
0
3,994
11,547
9,257
1,355
3,994
7,553
84,218
0
L
Nemesis
Haurion
Nemesis
5,593
1,063
0
7,514
16,796
6,053
408
2,185
14,497
0
38,909
W
Izanami
PHASEFIGHTER
Izanami
14,189
9,364
0
4,748
8,980
4,205
114
1,814
7,166
0
86,032
L
Nu Wa
T0N0N0H
Nu Wa
14,729
4,160
0
1,340
9,823
3,111
0
5,176
4,247
75,670
0
W
Aphrodite
TORRES_du68
Aphrodite
6,207
623
8,135
13,229
17,018
7,845
27
7,539
9,479
47,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,300
Gold Earned
53,694
494
Minions Killed
668
0
Camps Cleared
0
1,727,182
Distance Traveled
2,126,621
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,760
512
120
6
0
369,932
0
L
Hou Yi
9,019
429
124
6
0
302,920
3
W
Nemesis
10,858
517
147
7
0
461,232
7
L
Khepri
8,979
428
48
2
0
354,799
2
W
King Arthur
11,072
527
130
6
0
410,284
1
W
Tiamat
10,606
505
157
7
0
410,984
3
L
Nemesis
7,769
370
75
4
0
347,435
4
W
Izanami
11,471
546
157
7
0
419,049
3
L
Nu Wa
8,773
418
127
6
0
352,096
2
W
Aphrodite
9,687
461
77
4
0
425,072
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role