Player Matchup

Ullr
Ullr
ArsenicPK
Ullr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 18L
1,340 Elo+
Solo
Tiamat
Tiamat
Floman50
Tiamat
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 22L
1,640 Elo+
Solo
Ne Zha
Ne Zha
Imnotzepovop
Ne Zha
Level 8
God Stats
3W - 1L
1,681 SR
Queue Stats
31W - 31L
1,638 Elo+
Solo
Sun Wukong
Sun Wukong
OleReliable
Sun Wukong
Level 29
God Stats
0W - 2L
1,503 SR
Queue Stats
5W - 7L
1,316 Elo+
Solo
Olorun
Olorun
该我上场了
Olorun
Level 17
God Stats
5W - 6L
1,126 SR
Queue Stats
118W - 114L
1,495 Elo+
Solo
Team Averages
Level 17
1,462 SR
1,486 Elo+

VS

Team Averages
Level 22
1,509 SR
1,559 Elo+
Loki
Loki
Auswald
Loki
Level 29
God Stats
2W - 2L
1,388 SR
Queue Stats
35W - 34L
1,455 Elo+
Solo
Danzaburou
Danzaburou
DirtyMilkers69
Danzaburou
Level 22
God Stats
17W - 14L
1,582 SR
Queue Stats
84W - 89L
1,526 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JacobSnape4
Cu Chulainn
Level 17
God Stats
3W - 7L
1,595 SR
Queue Stats
163W - 142L
1,613 Elo+
Party 1
Fenrir
Fenrir
RazGamez
Fenrir
Level 33
God Stats
20W - 17L
1,480 SR
Queue Stats
80W - 82L
1,540 Elo+
Party 1
Nox
Nox
stuckinbush
Nox
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 37L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
0 / 9 / 0
5,052
337
2,019
9,890
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Floman50
Tiamat
9
1 / 10 / 0
5,728
382
5,806
10,947
5,349
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
7
2 / 1 / 1
5,943
396
978
5,151
1,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
OleReliable
Sun Wukong
11
1 / 5 / 2
6,839
456
3,900
13,845
7,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
1 / 5 / 0
7,049
470
7,617
12,059
4,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Auswald
Loki
15
2 / 1 / 0
8,446
563
2,412
7,261
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
DirtyMilkers69
Danzaburou
13
6 / 2 / 8
8,651
577
8,438
8,886
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
JacobSnape4
Cu Chulainn
16
4 / 1 / 4
9,870
658
8,034
10,083
10,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
RazGamez
Fenrir
12
4 / 2 / 14
8,536
569
6,317
9,342
5,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
14 / 0 / 6
10,576
705
15,949
7,615
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
5
Kills
30
30
Deaths
6
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
9
0
0
W
Loki
Auswald
Loki
2
1
0
2
W
Danzaburou
DirtyMilkers69
Danzaburou
6
2
8
5
L
Tiamat
Floman50
Tiamat
1
10
0
0.1
L
Ne Zha
2
1
1
2.5
W
Cu Chulainn
JacobSnape4
Cu Chulainn
4
1
4
6
L
Sun Wukong
OleReliable
Sun Wukong
1
5
2
0.4
W
Fenrir
RazGamez
Fenrir
4
2
14
5.5
W
14
0
6
17
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,320
Damage
41,150
51,892
Taken
43,187
21,285
Mitigated
25,090
12,127
Healing
13,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
2,019
1,185
0
16
9,890
2,966
0
3,994
5,710
0
13,551
W
Loki
Auswald
Loki
2,412
594
0
3,694
7,261
2,785
669
1,263
5,998
0
53,132
W
Danzaburou
DirtyMilkers69
Danzaburou
8,438
4,057
0
4,663
8,886
2,903
3,511
2,987
5,749
0
52,645
L
Tiamat
Floman50
Tiamat
5,806
936
0
1,032
10,947
5,349
281
3,061
7,747
26,277
0
L
Ne Zha
978
498
0
1,976
5,151
1,349
0
639
4,466
0
15,829
W
Cu Chulainn
JacobSnape4
Cu Chulainn
8,034
757
0
2,972
10,083
10,606
1,281
336
9,571
9,215
69,715
L
Sun Wukong
OleReliable
Sun Wukong
3,900
797
107
5,142
13,845
7,561
715
3,307
10,434
0
32,767
W
Fenrir
RazGamez
Fenrir
6,317
1,089
0
1,577
9,342
5,708
793
5,111
4,181
0
13,726
W
15,949
1,169
0
750
7,615
3,088
898
3,726
3,889
62,545
0
L
7,617
4,653
84
3,770
12,059
4,060
0
5,266
6,563
43,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,611
Gold Earned
46,079
264
Minions Killed
491
0
Camps Cleared
0
1,128,860
Distance Traveled
1,451,612
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,052
337
26
2
0
225,123
0
W
Loki
8,446
563
103
7
0
283,366
1
W
Danzaburou
8,651
577
93
6
0
237,347
1
L
Tiamat
5,728
382
49
3
0
214,990
0
L
Ne Zha
5,943
396
34
2
0
146,307
2
W
Cu Chulainn
9,870
658
154
10
0
301,478
2
L
Sun Wukong
6,839
456
64
4
0
278,676
0
W
Fenrir
8,536
569
18
1
0
329,480
2
W
Nox
10,576
705
123
8
0
299,941
3
L
Olorun
7,049
470
91
6
0
263,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role