Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
BORN-TO-KILL121
Fenrir
Level 157
God Stats
3W - 1L
1,297 SR
Queue Stats
50W - 38L
1,674 Elo+
Party 1
Janus
Janus
Ni9ht Owl
Janus
Level 149
God Stats
3W - 3L
1,307 SR
Queue Stats
93W - 88L
1,587 Elo+
Solo
Tiamat
Tiamat
Perluvia
Tiamat
Level 137
God Stats
319W - 148L
1,604 SR
Queue Stats
1,430W - 715L
1,681 Elo+
Solo
Izanami
Izanami
Pock888
Izanami
Level 129
God Stats
11W - 9L
1,500 SR
Queue Stats
458W - 482L
1,529 Elo+
Solo
Team Averages
Level 146
1,442 SR
1,594 Elo+

VS

Team Averages
Level 107
1,560 SR
1,570 Elo+
Skadi
Skadi
 
Skadi
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Heckin Swell
Hercules
Level 128
God Stats
4W - 4L
1,819 SR
Queue Stats
299W - 259L
1,596 Elo+
Solo
Tiamat
Tiamat
IneptCreature55
Tiamat
Level 108
God Stats
0W - 5L
1,173 SR
Queue Stats
53W - 56L
1,518 Elo+
Solo
Mercury
Mercury
PataoOverpower
Mercury
Level 60
God Stats
11W - 15L
1,531 SR
Queue Stats
65W - 76L
1,538 Elo+
Solo
Cabrakan
Cabrakan
miguelescamilla3
Cabrakan
Level 106
God Stats
14W - 10L
1,776 SR
Queue Stats
491W - 464L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 0 / 2
4,558
456
1,536
2,829
1,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 0 / 2
5,714
571
5,643
6,733
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Ni9ht Owl
Janus
9
1 / 0 / 1
5,198
520
2,684
2,155
721
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
Perluvia
Tiamat
11
1 / 0 / 0
6,180
618
4,029
4,404
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Pock888
Izanami
10
1 / 1 / 2
5,332
533
2,800
6,698
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 2 / 1
4,920
492
4,402
5,109
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
Heckin Swell
Hercules
10
0 / 1 / 0
5,473
547
2,964
8,407
5,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 0
5,218
522
2,821
5,785
2,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
0 / 2 / 0
4,908
491
630
6,332
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 0 / 0
4,599
460
3,812
3,782
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
2
1
L
Skadi
 
Skadi
0
2
1
0.25
W
3
0
2
4
L
Hercules
Heckin Swell
Hercules
0
1
0
0
L
0
1
0
0
W
Janus
Ni9ht Owl
Janus
1
0
1
1.5
L
0
2
0
0
W
Tiamat
Perluvia
Tiamat
1
0
0
1
W
Izanami
Pock888
Izanami
1
1
2
2
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,692
Damage
14,629
22,819
Taken
29,415
8,324
Mitigated
12,342
12,768
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,536
421
1,179
1,427
2,829
1,542
0
620
2,165
13,063
4,319
L
Skadi
 
Skadi
4,402
1,325
0
1,769
5,109
1,238
0
521
4,588
0
30,363
W
5,643
1,627
0
3,652
6,733
2,288
0
2,820
3,617
0
26,249
L
Hercules
Heckin Swell
Hercules
2,964
1,159
0
4,060
8,407
5,376
0
3,735
4,378
0
33,939
L
2,821
482
0
2,444
5,785
2,123
0
1,541
4,244
26,723
0
W
Janus
Ni9ht Owl
Janus
2,684
484
0
1,031
2,155
721
0
1,189
792
31,783
0
L
630
308
0
2,210
6,332
1,827
0
514
5,818
0
24,184
W
Tiamat
Perluvia
Tiamat
4,029
1,801
0
3,086
4,404
2,212
0
0
4,131
32,926
0
W
Izanami
Pock888
Izanami
2,800
2,096
0
2,393
6,698
1,561
0
1,364
5,208
0
31,368
L
3,812
595
258
904
3,782
1,778
0
1,550
2,232
12,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,982
Gold Earned
25,118
298
Minions Killed
309
0
Camps Cleared
0
910,012
Distance Traveled
890,514
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,558
456
40
4
0
158,278
3
L
Skadi
4,920
492
58
6
0
181,829
3
W
Fenrir
5,714
571
46
5
0
200,686
3
L
Hercules
5,473
547
87
9
0
173,967
2
L
Tiamat
5,218
522
72
7
0
165,734
0
W
Janus
5,198
520
61
6
0
198,485
3
L
Mercury
4,908
491
66
7
0
169,384
1
W
Tiamat
6,180
618
80
8
0
174,594
3
W
Izanami
5,332
533
71
7
0
177,969
4
L
Cabrakan
4,599
460
26
3
0
199,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role