Player Matchup

Merlin
Merlin
RICKY-SANNN
Merlin
Level 24
God Stats
339W - 381L
1,582 SR
Queue Stats
406W - 489L
1,426 Elo+
Solo
Jormungandr
Jormungandr
dragonier21
Jormungandr
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 15L
1,306 Elo+
Solo
Ra
Ra
hael21
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,214 Elo+
Solo
Team Averages
Level 14
1,527 SR
1,315 Elo+

VS

Team Averages
Level 15
1,542 SR
1,264 Elo+
Thor
Thor
EAR_Familia
Thor
Level 17
God Stats
4W - 8L
1,489 SR
Queue Stats
153W - 291L
1,141 Elo+
Solo
Tyr
Tyr
Jonathan21390
Tyr
Level 10
God Stats
1W - 1L
1,681 SR
Queue Stats
3W - 6L
1,287 Elo+
Solo
Kumbhakarna
Kumbhakarna
ryanry222
Kumbhakarna
Level 18
God Stats
6W - 6L
1,456 SR
Queue Stats
75W - 112L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
12 / 1 / 6
12,363
773
23,167
16,727
6,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
dragonier21
Jormungandr
14
5 / 5 / 12
10,891
681
7,600
15,623
14,697
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ra
12
1 / 4 / 10
9,824
614
8,969
7,238
2,788
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 14 / 4
9,604
600
7,324
17,436
6,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 2 / 3
9,425
589
5,807
11,779
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kumbhakarna
ryanry222
Kumbhakarna
13
3 / 3 / 4
9,735
608
10,209
22,889
20,996
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
18
Kills
9
10
Deaths
19
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
14
4
0.29
L
4
2
3
2.75
W
Merlin
12
1
6
15
W
Jormungandr
dragonier21
Jormungandr
5
5
12
2.2
W
Ra
1
4
10
1.5
L
Kumbhakarna
ryanry222
Kumbhakarna
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,736
Damage
23,340
39,588
Taken
52,104
24,284
Mitigated
33,004
13,083
Healing
4,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,324
2,641
0
0
17,436
6,187
0
13,791
3,645
0
20,979
L
5,807
1,302
0
917
11,779
5,821
0
7,635
4,144
0
14,548
W
Merlin
23,167
1,897
2,118
9,058
16,727
6,799
1,166
5,278
11,449
69,414
0
W
Jormungandr
dragonier21
Jormungandr
7,600
3,334
0
312
15,623
14,697
745
2,960
12,663
24,220
0
W
Ra
8,969
1,787
1,435
160
7,238
2,788
374
2,158
5,080
35,620
0
L
Kumbhakarna
ryanry222
Kumbhakarna
10,209
1,213
0
3,510
22,889
20,996
0
18,310
4,579
40,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,078
Gold Earned
28,764
164
Minions Killed
98
0
Camps Cleared
0
702,813
Distance Traveled
731,692
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,604
600
31
2
0
259,763
0
L
Tyr
9,425
589
26
2
0
230,234
0
W
Merlin
12,363
773
103
6
0
256,488
2
W
Jormungandr
10,891
681
17
1
0
223,930
0
W
Ra
9,824
614
44
3
0
222,395
0
L
Kumbhakarna
9,735
608
41
3
0
241,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role