Player Matchup

Achilles
Achilles
Chocopause
Achilles
Level 157
God Stats
7W - 2L
1,769 SR
Queue Stats
163W - 77L
1,773 Elo+
Party 1
Rama
Rama
Pf4nni
Rama
Level 156
God Stats
24W - 9L
1,850 SR
Queue Stats
342W - 151L
1,807 Elo+
Party 1
Baron Samedi
Baron Samedi
THoffiFee
Baron Samedi
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
390W - 177L
1,784 Elo+
Party 1
Team Averages
Level 150
1,706 SR
1,788 Elo+

VS

Team Averages
Level 106
1,565 SR
1,509 Elo+
Khepri
Khepri
SHIΞLD
Khepri
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 144L
1,641 Elo+
Party 2
Tiamat
Tiamat
Sharkoom
Tiamat
Level 158
God Stats
4W - 1L
1,882 SR
Queue Stats
288W - 178L
1,605 Elo+
Party 2
Chernobog
Chernobog
munkelaurence
Chernobog
Level 36
God Stats
0W - 3L
1,311 SR
Queue Stats
2W - 11L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chocopause
Achilles
12
3 / 0 / 7
8,595
716
5,006
10,569
11,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rama
Pf4nni
Rama
13
6 / 0 / 5
9,528
794
9,921
10,425
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
THoffiFee
Baron Samedi
12
3 / 1 / 8
8,759
730
9,454
9,189
3,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
SHIΞLD
Khepri
10
0 / 3 / 1
7,925
660
2,302
11,812
9,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Sharkoom
Tiamat
10
1 / 4 / 0
7,396
616
10,756
7,217
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
munkelaurence
Chernobog
10
0 / 5 / 1
7,417
618
4,492
8,442
4,450
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
1
1
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Chocopause
Achilles
3
0
7
6.5
W
Rama
Pf4nni
Rama
6
0
5
8.5
L
Khepri
SHIΞLD
Khepri
0
3
1
0.17
L
Tiamat
Sharkoom
Tiamat
1
4
0
0.25
W
Baron Samedi
THoffiFee
Baron Samedi
3
1
8
7
L
Chernobog
munkelaurence
Chernobog
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,381
Damage
17,550
30,183
Taken
27,471
19,296
Mitigated
18,151
15,222
Healing
5,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Chocopause
Achilles
5,006
818
0
1,818
10,569
11,103
470
2,908
7,661
0
16,232
W
Rama
Pf4nni
Rama
9,921
7,547
0
6,804
10,425
4,205
2,260
5,406
5,019
0
51,762
L
Khepri
SHIΞLD
Khepri
2,302
10
0
3,029
11,812
9,020
38
4,428
7,081
12,862
0
L
Tiamat
Sharkoom
Tiamat
10,756
761
0
1,109
7,217
4,681
0
1,541
5,566
32,935
0
W
Baron Samedi
THoffiFee
Baron Samedi
9,454
852
1,869
4,731
9,189
3,988
766
4,780
4,409
40,568
0
L
Chernobog
munkelaurence
Chernobog
4,492
2,814
0
1,203
8,442
4,450
362
2,937
5,362
0
36,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,882
Gold Earned
22,738
175
Minions Killed
122
0
Camps Cleared
0
707,842
Distance Traveled
669,939
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,595
716
30
3
0
266,934
6
W
Rama
9,528
794
93
8
0
210,382
4
L
Khepri
7,925
660
18
2
0
256,530
3
L
Tiamat
7,396
616
50
4
0
209,090
6
W
Baron Samedi
8,759
730
52
4
0
230,526
1
L
Chernobog
7,417
618
54
5
0
204,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role