Player Matchup

Mercury
Mercury
JCpMVp
Mercury
Level 21
God Stats
10W - 7L
1,818 SR
Queue Stats
120W - 144L
1,409 Elo+
Party 1
Nemesis
Nemesis
King_Crowley_-l-
Nemesis
Level 6
God Stats
0W - 1L
1,716 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
kaminari1228
Sun Wukong
Level 27
God Stats
8W - 16L
1,405 SR
Queue Stats
120W - 137L
1,434 Elo+
Solo
Artemis
Artemis
xGOON3Rx
Artemis
Level 23
God Stats
33W - 17L
1,655 SR
Queue Stats
91W - 85L
1,404 Elo+
Party 1
Ares
Ares
yamayuuu
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,619 SR
1,449 Elo+

VS

Team Averages
Level 16
1,354 SR
1,338 Elo+
Tiamat
Tiamat
AigiS_TROuper
Tiamat
Level 25
God Stats
7W - 5L
1,434 SR
Queue Stats
40W - 29L
1,549 Elo+
Solo
Ne Zha
Ne Zha
Liztenj
Ne Zha
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 37L
1,712 Elo+
Solo
Cthulhu
Cthulhu
LuckyMarcus09
Cthulhu
Level 16
God Stats
2W - 2L
1,452 SR
Queue Stats
65W - 62L
1,183 Elo+
Solo
Ratatoskr
Ratatoskr
OmRiKaTz35
Ratatoskr
Level 25
God Stats
4W - 17L
1,093 SR
Queue Stats
8W - 22L
1,130 Elo+
Solo
Fenrir
Fenrir
renato_carbono
Fenrir
Level 6
God Stats
2W - 4L
1,291 SR
Queue Stats
3W - 7L
1,114 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JCpMVp
Mercury
13
4 / 7 / 10
8,904
445
6,954
14,380
4,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 10 / 5
7,874
394
8,432
14,872
4,666
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
kaminari1228
Sun Wukong
16
10 / 4 / 5
10,617
531
19,925
21,007
16,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
xGOON3Rx
Artemis
13
8 / 7 / 6
8,843
442
10,261
14,528
4,265
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
1
0 / 1 / 0
5,398
270
42
708
192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 13
9,884
494
10,263
13,003
7,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Liztenj
Ne Zha
19
17 / 2 / 4
12,201
610
24,648
20,860
12,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
15
2 / 4 / 8
9,923
496
3,964
14,218
9,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
OmRiKaTz35
Ratatoskr
10
0 / 9 / 5
7,205
360
1,974
13,415
6,404
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 8 / 7
8,504
425
6,432
16,397
6,410
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
65
24
Kills
28
29
Deaths
26
26
Assists
37
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
L
Mercury
JCpMVp
Mercury
4
7
10
1.29
L
2
10
5
0.45
W
Ne Zha
Liztenj
Ne Zha
17
2
4
9.5
W
Cthulhu
2
4
8
1.5
W
Ratatoskr
OmRiKaTz35
Ratatoskr
0
9
5
0.28
L
Sun Wukong
kaminari1228
Sun Wukong
10
4
5
3.13
W
4
8
7
0.94
L
Artemis
xGOON3Rx
Artemis
8
7
6
1.57
L
Ares
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,614
Damage
47,281
65,495
Taken
77,893
30,394
Mitigated
41,998
12,370
Healing
22,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,263
1,175
416
7,772
13,003
7,486
357
0
13,003
31,511
0
L
Mercury
JCpMVp
Mercury
6,954
4,391
0
740
14,380
4,323
0
2,237
11,849
0
32,283
L
8,432
4,173
0
1,852
14,872
4,666
234
2,572
12,084
0
33,836
W
Ne Zha
Liztenj
Ne Zha
24,648
9,848
0
12,629
20,860
12,460
3,051
0
20,860
0
95,267
W
Cthulhu
3,964
701
472
252
14,218
9,238
519
0
14,218
40,412
0
W
Ratatoskr
OmRiKaTz35
Ratatoskr
1,974
483
0
440
13,415
6,404
639
0
13,415
0
22,745
L
Sun Wukong
kaminari1228
Sun Wukong
19,925
3,893
0
8,121
21,007
16,948
554
6,515
14,074
0
59,543
W
6,432
1,683
0
129
16,397
6,410
131
42
16,355
0
25,470
L
Artemis
xGOON3Rx
Artemis
10,261
4,670
0
1,657
14,528
4,265
1,394
1,756
12,604
0
29,735
L
Ares
42
0
0
0
708
192
0
51
657
544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,636
Gold Earned
47,717
219
Minions Killed
329
0
Camps Cleared
0
1,336,950
Distance Traveled
1,886,436
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,884
494
41
2
0
388,829
2
L
Mercury
8,904
445
51
3
0
359,642
1
L
Nemesis
7,874
394
44
2
0
312,605
1
W
Ne Zha
12,201
610
142
7
0
374,013
2
W
Cthulhu
9,923
496
67
3
0
413,979
0
W
Ratatoskr
7,205
360
45
2
0
331,976
1
L
Sun Wukong
10,617
531
76
4
0
338,723
2
W
Fenrir
8,504
425
34
2
0
377,639
0
L
Artemis
8,843
442
48
2
0
287,829
1
L
Ares
5,398
270
0
0
0
38,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role