Player Matchup

Danzaburou
Danzaburou
Chooper00
Danzaburou
Level 109
God Stats
1W - 4L
1,163 SR
Queue Stats
16W - 25L
1,335 Elo+
Party 2
Ymir
Ymir
DragonJuize
Ymir
Level 44
God Stats
4W - 1L
1,500 SR
Queue Stats
15W - 14L
1,450 Elo+
Party 2
Mulan
Mulan
F1yHeight
Mulan
Level 48
God Stats
19W - 13L
1,680 SR
Queue Stats
289W - 238L
1,632 Elo+
Party 3
Nox
Nox
RedPebbleDash
Nox
Level 156
God Stats
2W - 6L
1,500 SR
Queue Stats
318W - 280L
1,661 Elo+
Party 3
Thor
Thor
fklm
Thor
Level 130
God Stats
42W - 20L
1,696 SR
Queue Stats
256W - 204L
1,597 Elo+
Party 3
Team Averages
Level 97
1,508 SR
1,535 Elo+

VS

Team Averages
Level 70
1,644 SR
1,584 Elo+
Ra
Ra
HmR-Ornitorenk
Ra
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,551 Elo+
Solo
Scylla
Scylla
Suycune
Scylla
Level 107
God Stats
14W - 7L
1,668 SR
Queue Stats
147W - 124L
1,604 Elo+
Solo
Arachne
Arachne
Twitch_muniixk
Arachne
Level 46
God Stats
2W - 1L
1,753 SR
Queue Stats
50W - 30L
1,616 Elo+
Party 1
Izanami
Izanami
YiiSuS-_05
Izanami
Level 66
God Stats
5W - 5L
1,438 SR
Queue Stats
68W - 49L
1,500 Elo+
Party 1
Fenrir
Fenrir
muertealex64
Fenrir
Level 88
God Stats
3W - 2L
1,859 SR
Queue Stats
121W - 76L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chooper00
Danzaburou
16
4 / 1 / 6
10,346
647
11,033
12,516
4,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 6 / 7
8,197
512
7,603
13,571
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
F1yHeight
Mulan
15
0 / 2 / 5
8,477
530
5,424
10,806
7,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
2 / 0 / 8
9,066
567
7,193
4,534
1,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
fklm
Thor
16
9 / 1 / 4
9,585
599
6,259
7,175
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 0
9,782
611
8,509
11,639
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
Suycune
Scylla
14
1 / 2 / 2
8,203
513
3,689
5,563
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 3
7,791
487
2,326
9,857
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
YiiSuS-_05
Izanami
11
1 / 6 / 1
7,084
443
7,719
12,065
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
13
3 / 5 / 3
8,465
529
6,316
16,161
8,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
18
Kills
10
10
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Chooper00
Danzaburou
4
1
6
7
W
3
6
7
1.08
W
Mulan
F1yHeight
Mulan
0
2
5
1.25
L
3
4
0
0.75
W
2
0
8
6
L
Scylla
Suycune
Scylla
1
2
2
1
L
2
1
3
3.5
L
Izanami
YiiSuS-_05
Izanami
1
6
1
0.25
W
Thor
fklm
Thor
9
1
4
11
L
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,512
Damage
28,559
48,602
Taken
55,285
23,978
Mitigated
22,206
16,699
Healing
17,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Chooper00
Danzaburou
11,033
5,208
0
6,797
12,516
4,242
2,402
60
12,456
0
65,945
W
7,603
2,975
0
1,347
13,571
7,750
0
2,665
10,789
26,746
0
W
Mulan
F1yHeight
Mulan
5,424
262
0
4,993
10,806
7,272
268
6,764
4,042
0
51,375
L
8,509
491
283
5,262
11,639
5,118
165
1,384
9,930
69,793
0
W
7,193
728
0
202
4,534
1,760
0
1,627
2,801
60,174
0
L
Scylla
Suycune
Scylla
3,689
297
0
1,218
5,563
1,907
0
2,598
2,965
53,091
0
L
2,326
1,835
0
2,050
9,857
3,364
0
2,025
7,832
0
42,692
L
Izanami
YiiSuS-_05
Izanami
7,719
5,562
0
3,438
12,065
3,510
0
1,802
10,263
0
45,091
W
Thor
fklm
Thor
6,259
1,424
0
3,360
7,175
2,954
126
825
6,316
0
54,404
L
Fenrir
6,316
2,919
0
5,724
16,161
8,307
0
6,987
9,149
0
29,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,671
Gold Earned
41,325
522
Minions Killed
493
0
Camps Cleared
0
1,500,933
Distance Traveled
1,516,611
25
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,346
647
135
8
0
266,243
4
W
Ymir
8,197
512
44
3
0
275,985
1
W
Mulan
8,477
530
114
7
0
290,535
7
L
Ra
9,782
611
146
9
0
335,595
3
W
Nox
9,066
567
126
8
0
316,204
6
L
Scylla
8,203
513
132
8
0
278,582
4
L
Arachne
7,791
487
73
5
0
356,701
2
L
Izanami
7,084
443
102
6
0
248,304
4
W
Thor
9,585
599
103
6
0
351,966
7
L
Fenrir
8,465
529
40
3
0
297,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role