Player Matchup

Anubis
Anubis
Ruikingcraft
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,623 Elo+
Solo
Hou Yi
Hou Yi
SatyrExperte202
Hou Yi
Level 7
God Stats
0W - 5L
1,215 SR
Queue Stats
3W - 10L
1,147 Elo+
Party 2
Cthulhu
Cthulhu
SockenMauL
Cthulhu
Level 6
God Stats
51W - 40L
1,294 SR
Queue Stats
631W - 668L
1,289 Elo+
Party 2
Chronos
Chronos
jlgtr8
Chronos
Level 30
God Stats
1W - 3L
1,724 SR
Queue Stats
34W - 49L
1,414 Elo+
Solo
Bellona
Bellona
sul1man0
Bellona
Level 28
God Stats
0W - 2L
1,317 SR
Queue Stats
70W - 76L
1,348 Elo+
Solo
Team Averages
Level 16
1,410 SR
1,364 Elo+

VS

Team Averages
Level 18
1,523 SR
1,391 Elo+
Ares
Ares
Portus_luminos
Ares
Level 4
God Stats
3W - 3L
1,616 SR
Queue Stats
4W - 9L
1,299 Elo+
Party 1
Fenrir
Fenrir
preson666
Fenrir
Level 26
God Stats
5W - 2L
1,500 SR
Queue Stats
143W - 158L
1,420 Elo+
Solo
Sol
Sol
teranx004
Sol
Level 29
God Stats
1W - 3L
1,486 SR
Queue Stats
7W - 14L
1,442 Elo+
Solo
Hercules
Hercules
yammy-R1
Hercules
Level 28
God Stats
28W - 20L
1,656 SR
Queue Stats
141W - 146L
1,492 Elo+
Solo
Hachiman
Hachiman
zbljac
Hachiman
Level 5
God Stats
4W - 8L
1,355 SR
Queue Stats
4W - 9L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
0 / 11 / 4
10,605
816
3,623
15,359
11,529
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 8 / 6
11,348
873
9,687
16,030
7,159
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
SockenMauL
Cthulhu
18
2 / 8 / 7
11,854
912
21,685
26,339
10,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos
jlgtr8
Chronos
16
1 / 5 / 3
10,310
793
9,597
16,698
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
sul1man0
Bellona
18
7 / 2 / 4
12,938
995
24,599
19,259
17,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 16
12,175
937
6,328
14,620
14,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
preson666
Fenrir
20
5 / 5 / 11
12,647
973
15,829
18,952
10,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
12 / 2 / 12
14,591
1,122
23,454
17,253
7,340
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
yammy-R1
Hercules
18
4 / 3 / 13
11,762
905
16,308
19,660
21,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hachiman
zbljac
Hachiman
20
11 / 0 / 13
13,795
1,061
25,666
11,204
6,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
99
12
Kills
34
34
Deaths
13
24
Assists
65
Player
Kills
Deaths
Assists
KDA
W
2
3
16
3.33
L
Anubis
0
11
4
0.18
L
2
8
6
0.63
L
Cthulhu
SockenMauL
Cthulhu
2
8
7
0.69
L
Chronos
jlgtr8
Chronos
1
5
3
0.5
W
Fenrir
preson666
Fenrir
5
5
11
2.1
L
Bellona
sul1man0
Bellona
7
2
4
4.5
W
12
2
12
9
W
Hercules
yammy-R1
Hercules
4
3
13
3.5
W
Hachiman
zbljac
Hachiman
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,191
Damage
87,585
93,685
Taken
81,689
52,602
Mitigated
60,356
8,537
Healing
23,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,328
680
0
887
14,620
14,207
0
7,133
7,222
8,611
0
L
Anubis
3,623
1,048
0
0
15,359
11,529
0
4,335
10,934
9,734
0
L
9,687
4,178
243
1,076
16,030
7,159
0
4,099
11,781
0
20,308
L
Cthulhu
SockenMauL
Cthulhu
21,685
3,945
651
3,216
26,339
10,570
0
10,811
15,294
44,082
0
L
Chronos
jlgtr8
Chronos
9,597
4,564
0
2,009
16,698
6,230
0
4,111
12,205
13,654
0
W
Fenrir
preson666
Fenrir
15,829
5,856
0
2,900
18,952
10,842
0
6,458
10,871
0
35,950
L
Bellona
sul1man0
Bellona
24,599
5,784
0
1,342
19,259
17,114
0
6,426
12,733
242
36,244
W
23,454
6,855
938
8,408
17,253
7,340
0
5,623
11,135
64,776
0
W
Hercules
yammy-R1
Hercules
16,308
5,721
0
6,197
19,660
21,949
0
9,886
9,284
0
23,251
W
Hachiman
zbljac
Hachiman
25,666
18,322
0
3,746
11,204
6,018
0
5,065
5,899
0
41,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,055
Gold Earned
64,970
133
Minions Killed
210
3
Camps Cleared
6
1,083,353
Distance Traveled
1,174,281
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,175
937
7
1
0
235,906
1
L
Anubis
10,605
816
17
1
0
161,145
2
L
Hou Yi
11,348
873
18
1
1
186,352
1
L
Cthulhu
11,854
912
68
5
1
249,849
0
L
Chronos
10,310
793
7
1
1
192,268
1
W
Fenrir
12,647
973
53
4
1
240,233
0
L
Bellona
12,938
995
23
2
0
293,739
0
W
Sol
14,591
1,122
95
7
0
241,967
0
W
Hercules
11,762
905
16
1
2
235,914
1
W
Hachiman
13,795
1,061
39
3
3
220,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role