Player Matchup

Danzaburou
Danzaburou
Bradshaw244
Danzaburou
Level 40
God Stats
35W - 49L
1,535 SR
Queue Stats
232W - 338L
1,430 Elo+
Party 2
Arachne
Arachne
BunningsSnagz
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,170 Elo+
Party 3
Tiamat
Tiamat
DragHoe
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,520 Elo+
Solo
Chang'e
Chang'e
Madrat2003
Chang'e
Level 63
God Stats
12W - 11L
1,550 SR
Queue Stats
339W - 447L
1,490 Elo+
Party 2
Tsukuyomi
Tsukuyomi
vjeds
Tsukuyomi
Level 6
God Stats
1W - 4L
1,229 SR
Queue Stats
4W - 15L
1,170 Elo+
Party 3
Team Averages
Level 25
1,463 SR
1,356 Elo+

VS

Team Averages
Level 128
1,595 SR
1,570 Elo+
Set
Set
Feqou
Set
Level 102
God Stats
228W - 153L
1,587 SR
Queue Stats
918W - 685L
1,521 Elo+
Party 1
Tiamat
Tiamat
Hyperioz
Tiamat
Level 146
God Stats
18W - 12L
1,609 SR
Queue Stats
115W - 105L
1,587 Elo+
Party 1
Danzaburou
Danzaburou
Moonseria
Danzaburou
Level 135
God Stats
12W - 8L
1,697 SR
Queue Stats
59W - 48L
1,490 Elo+
Party 1
Khepri
Khepri
Skullldugery
Khepri
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
124W - 116L
1,702 Elo+
Party 1
Cerberus
Cerberus
Thrace101
Cerberus
Level 149
God Stats
19W - 16L
1,581 SR
Queue Stats
228W - 238L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bradshaw244
Danzaburou
8
1 / 4 / 1
5,056
506
3,807
7,077
1,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
7
0 / 4 / 3
4,662
466
1,359
6,104
1,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
DragHoe
Tiamat
8
2 / 4 / 1
5,007
501
3,411
6,304
3,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
Madrat2003
Chang'e
10
1 / 0 / 0
5,544
554
4,085
5,858
2,694
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
vjeds
Tsukuyomi
7
1 / 2 / 1
4,665
467
2,620
5,150
2,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Feqou
Set
12
3 / 2 / 2
6,747
675
3,849
6,306
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
Hyperioz
Tiamat
10
6 / 1 / 2
6,421
642
7,585
5,147
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
Moonseria
Danzaburou
9
3 / 1 / 2
6,242
624
3,251
5,371
1,871
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
9
1 / 1 / 3
5,784
578
1,631
3,966
1,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Thrace101
Cerberus
11
1 / 0 / 1
6,376
638
3,063
8,229
4,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
14
14
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bradshaw244
Danzaburou
1
4
1
0.38
L
Arachne
0
4
3
0.38
L
Tiamat
DragHoe
Tiamat
2
4
1
0.63
W
Set
Feqou
Set
3
2
2
2
W
Tiamat
Hyperioz
Tiamat
6
1
2
7
L
Chang'e
Madrat2003
Chang'e
1
0
0
1
W
Danzaburou
Moonseria
Danzaburou
3
1
2
4
W
Khepri
1
1
3
2.5
W
Cerberus
Thrace101
Cerberus
1
0
1
1.5
L
Tsukuyomi
vjeds
Tsukuyomi
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,282
Damage
19,379
30,493
Taken
29,019
11,711
Mitigated
13,763
7,345
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bradshaw244
Danzaburou
3,807
1,569
0
981
7,077
1,829
0
2,880
4,029
0
24,244
L
Arachne
1,359
1,079
0
1,715
6,104
1,348
0
838
5,236
0
15,529
L
Tiamat
DragHoe
Tiamat
3,411
291
0
1,634
6,304
3,835
0
4,265
1,746
16,426
0
W
Set
Feqou
Set
3,849
2,196
0
2,202
6,306
2,454
741
792
5,489
0
40,974
W
Tiamat
Hyperioz
Tiamat
7,585
875
0
1,862
5,147
2,836
509
1,875
3,246
25,809
0
L
Chang'e
Madrat2003
Chang'e
4,085
1,077
216
2,351
5,858
2,694
0
1,903
3,955
30,758
0
W
Danzaburou
Moonseria
Danzaburou
3,251
942
0
2,197
5,371
1,871
1,238
988
4,358
0
29,677
W
Khepri
1,631
121
0
588
3,966
1,873
676
317
3,449
18,531
0
W
Cerberus
Thrace101
Cerberus
3,063
137
0
4,820
8,229
4,729
0
3,524
4,705
39,675
0
L
Tsukuyomi
vjeds
Tsukuyomi
2,620
509
0
448
5,150
2,005
0
1,795
3,248
0
12,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,934
Gold Earned
31,570
205
Minions Killed
346
0
Camps Cleared
0
993,241
Distance Traveled
998,585
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,056
506
49
5
0
200,680
1
L
Arachne
4,662
466
34
3
0
195,989
0
L
Tiamat
5,007
501
31
3
0
170,524
2
W
Set
6,747
675
87
9
0
251,808
1
W
Tiamat
6,421
642
54
5
0
175,522
3
L
Chang'e
5,544
554
69
7
0
202,368
4
W
Danzaburou
6,242
624
54
5
0
189,121
3
W
Khepri
5,784
578
38
4
0
186,992
3
W
Cerberus
6,376
638
113
11
0
195,142
0
L
Tsukuyomi
4,665
467
22
2
0
223,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role