Player Matchup

Cupid
Cupid
AWildCresselia
Cupid
Level 13
God Stats
14W - 9L
1,716 SR
Queue Stats
15W - 17L
1,338 Elo+
Party 1
Terra
Terra
AWildRaikou
Terra
Level 21
God Stats
5W - 2L
1,747 SR
Queue Stats
127W - 129L
1,275 Elo+
Party 1
Scylla
Scylla
DaffyWHO
Scylla
Level 7
God Stats
20W - 12L
1,372 SR
Queue Stats
56W - 41L
1,307 Elo+
Solo
Da Ji
Da Ji
VoidNT
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,270 Elo+
Solo
Erlang Shen
Erlang Shen
Xmas_papa
Erlang Shen
Level 29
God Stats
13W - 16L
1,461 SR
Queue Stats
252W - 310L
1,341 Elo+
Solo
Team Averages
Level 15
1,559 SR
1,306 Elo+

VS

Team Averages
Level 11
1,425 SR
1,408 Elo+
Medusa
Medusa
CallumBrady
Medusa
Level 7
God Stats
1W - 2L
1,311 SR
Queue Stats
6W - 12L
1,395 Elo+
Party 2
Sol
Sol
DeeksGaming
Sol
Level 26
God Stats
42W - 56L
1,234 SR
Queue Stats
152W - 167L
1,414 Elo+
Party 3
Bacchus
Bacchus
Mrhamsolo
Bacchus
Level 8
God Stats
3W - 8L
1,396 SR
Queue Stats
4W - 13L
1,365 Elo+
Party 2
Bakasura
Bakasura
Shahzad
Bakasura
Level 14
God Stats
1W - 1L
1,685 SR
Queue Stats
8W - 20L
1,365 Elo+
Party 2
Guan Yu
Guan Yu
crowleyCAST
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 0 / 7
9,417
554
14,933
11,984
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 3 / 15
9,351
550
7,589
12,740
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
DaffyWHO
Scylla
16
7 / 0 / 3
10,420
613
7,760
4,787
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
VoidNT
Da Ji
13
1 / 5 / 5
8,261
486
4,366
12,933
4,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Xmas_papa
Erlang Shen
14
6 / 3 / 1
9,118
536
9,776
10,088
8,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 5 / 3
6,974
410
4,028
11,710
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 2 / 1
8,170
481
7,816
8,794
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Mrhamsolo
Bacchus
12
4 / 7 / 1
8,237
485
8,850
14,305
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Shahzad
Bakasura
14
2 / 6 / 2
8,742
514
5,935
15,320
6,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
crowleyCAST
Guan Yu
10
0 / 11 / 2
6,349
373
2,241
13,993
9,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
31
Kills
9
11
Deaths
31
31
Assists
9
Player
Kills
Deaths
Assists
KDA
W
12
0
7
15.5
W
5
3
15
4.17
L
Medusa
0
5
3
0.3
W
Scylla
DaffyWHO
Scylla
7
0
3
8.5
L
3
2
1
1.75
L
Bacchus
Mrhamsolo
Bacchus
4
7
1
0.64
L
Bakasura
Shahzad
Bakasura
2
6
2
0.5
W
Da Ji
VoidNT
Da Ji
1
5
5
0.7
W
Erlang Shen
Xmas_papa
Erlang Shen
6
3
1
2.17
L
Guan Yu
crowleyCAST
Guan Yu
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,424
Damage
28,870
52,532
Taken
64,122
29,860
Mitigated
30,155
19,093
Healing
12,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,933
9,340
1,531
5,314
11,984
4,778
3,568
5,373
6,230
0
51,090
W
7,589
2,467
1,949
3,517
12,740
10,403
357
4,448
7,791
18,201
0
L
Medusa
4,028
1,444
0
2,972
11,710
3,384
0
2,645
9,065
0
34,143
W
Scylla
DaffyWHO
Scylla
7,760
827
0
1,241
4,787
1,854
2,044
1,795
2,762
61,812
0
L
7,816
593
0
2,286
8,794
2,797
0
1,895
6,685
35,265
0
L
Bacchus
Mrhamsolo
Bacchus
8,850
1,148
0
622
14,305
8,517
145
4,065
10,208
21,100
0
L
Bakasura
Shahzad
Bakasura
5,935
4,301
0
6,091
15,320
6,113
3,166
3,291
11,949
0
45,760
W
Da Ji
VoidNT
Da Ji
4,366
930
0
3,818
12,933
4,757
1,741
1,128
11,591
0
49,250
W
Erlang Shen
Xmas_papa
Erlang Shen
9,776
6,320
0
1,723
10,088
8,068
0
3,302
6,350
0
45,401
L
Guan Yu
crowleyCAST
Guan Yu
2,241
1,036
75
345
13,993
9,344
0
3,045
10,866
0
13,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,567
Gold Earned
38,472
387
Minions Killed
268
0
Camps Cleared
0
1,521,186
Distance Traveled
1,558,781
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,417
554
72
4
0
293,434
1
W
Terra
9,351
550
20
1
0
333,029
1
L
Medusa
6,974
410
49
3
0
294,502
0
W
Scylla
10,420
613
140
8
0
311,310
6
L
Sol
8,170
481
61
4
0
349,139
0
L
Bacchus
8,237
485
30
2
0
325,260
3
L
Bakasura
8,742
514
113
7
0
311,525
0
W
Da Ji
8,261
486
77
5
0
299,756
1
W
Erlang Shen
9,118
536
78
5
0
283,657
1
L
Guan Yu
6,349
373
15
1
0
278,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role