Player Matchup

Fafnir
Fafnir
DaddySkousen
Fafnir
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
558W - 364L
1,791 Elo+
Party 1
Cerberus
Cerberus
KingMalino808
Cerberus
Level 65
God Stats
10W - 2L
1,977 SR
Queue Stats
574W - 382L
1,771 Elo+
Party 1
Ganesha
Ganesha
M9jesticUnic0rn
Ganesha
Level 79
God Stats
4W - 0L
1,685 SR
Queue Stats
259W - 125L
1,727 Elo+
Party 1
Sylvanus
Sylvanus
jaydensresume
Sylvanus
Level 44
God Stats
37W - 20L
1,865 SR
Queue Stats
320W - 195L
1,784 Elo+
Party 1
Cthulhu
Cthulhu
kekailoa
Cthulhu
Level 28
God Stats
11W - 4L
1,678 SR
Queue Stats
183W - 114L
1,703 Elo+
Party 1
Team Averages
Level 57
1,741 SR
1,755 Elo+

VS

Team Averages
Level 51
1,677 SR
1,502 Elo+
Hou Yi
Hou Yi
Blood_Of_Carnage
Hou Yi
Level 48
God Stats
0W - 1L
1,726 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Odin
Odin
GlockboyTrev
Odin
Level 14
God Stats
0W - 1L
1,663 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Imukoko
Heimdallr
Level 36
God Stats
12W - 8L
1,837 SR
Queue Stats
111W - 134L
1,419 Elo+
Party 3
Scylla
Scylla
Lil Hastur
Scylla
Level 89
God Stats
20W - 19L
1,429 SR
Queue Stats
359W - 367L
1,498 Elo+
Solo
Tiamat
Tiamat
theIcy_Hot_
Tiamat
Level 69
God Stats
6W - 6L
1,732 SR
Queue Stats
82W - 75L
1,594 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
5 / 0 / 5
6,610
661
5,174
5,210
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
KingMalino808
Cerberus
10
2 / 0 / 0
5,947
595
2,910
4,970
1,858
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 1 / 2
6,477
648
2,519
5,331
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
jaydensresume
Sylvanus
8
2 / 2 / 9
5,527
553
4,858
6,239
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
kekailoa
Cthulhu
9
6 / 2 / 3
5,995
600
3,032
7,470
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,324
432
1,168
3,521
995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
2 / 3 / 0
4,736
474
4,679
5,548
2,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Imukoko
Heimdallr
9
0 / 4 / 2
5,085
509
2,674
6,260
2,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Lil Hastur
Scylla
7
0 / 6 / 1
4,483
448
2,358
4,436
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
9
3 / 3 / 0
5,503
550
4,633
6,776
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
18
Kills
5
5
Deaths
18
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Fafnir
5
0
5
7.5
L
2
3
0
0.67
L
Heimdallr
Imukoko
Heimdallr
0
4
2
0.25
W
Cerberus
KingMalino808
Cerberus
2
0
0
2
L
Scylla
Lil Hastur
Scylla
0
6
1
0.08
W
3
1
2
4
W
Sylvanus
jaydensresume
Sylvanus
2
2
9
3.25
W
Cthulhu
kekailoa
Cthulhu
6
2
3
3.75
L
Tiamat
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,493
Damage
15,512
29,220
Taken
26,541
13,163
Mitigated
10,786
14,002
Healing
4,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,168
661
0
0
3,521
995
0
2,143
1,378
0
13,266
W
Fafnir
5,174
872
0
2,068
5,210
3,051
0
1,875
3,160
25,078
0
L
4,679
1,301
0
180
5,548
2,259
602
3,888
1,586
0
12,363
L
Heimdallr
Imukoko
Heimdallr
2,674
1,483
99
797
6,260
2,282
556
4,402
1,789
0
24,477
W
Cerberus
KingMalino808
Cerberus
2,910
219
0
2,704
4,970
1,858
629
0
4,845
30,902
0
L
Scylla
Lil Hastur
Scylla
2,358
443
0
0
4,436
1,251
0
3,434
744
13,199
0
W
2,519
358
0
2,336
5,331
1,987
0
1,329
3,994
31,936
0
W
Sylvanus
jaydensresume
Sylvanus
4,858
2,290
1,993
2,691
6,239
3,331
174
1,727
4,431
19,394
4,139
W
Cthulhu
kekailoa
Cthulhu
3,032
564
270
1,940
7,470
2,936
30
1,759
5,530
11,622
0
L
Tiamat
4,633
837
0
3,006
6,776
3,999
0
3,763
2,899
26,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
24,131
279
Minions Killed
186
0
Camps Cleared
0
945,811
Distance Traveled
838,275
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,324
432
27
3
0
172,228
0
W
Fafnir
6,610
661
61
6
0
198,072
4
L
Odin
4,736
474
24
2
0
185,959
0
L
Heimdallr
5,085
509
47
5
0
162,005
0
W
Cerberus
5,947
595
99
10
0
154,522
3
L
Scylla
4,483
448
31
3
0
162,185
2
W
Ganesha
6,477
648
61
6
0
174,323
1
W
Sylvanus
5,527
553
43
4
0
213,225
3
W
Cthulhu
5,995
600
15
2
0
205,669
0
L
Tiamat
5,503
550
57
6
0
155,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role