Player Matchup

Vamana
Vamana
AidanIsBad4869
Vamana
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,222 Elo+
Party 1
Yemoja
Yemoja
ViolentOnions
Yemoja
Level 16
God Stats
2W - 4L
1,411 SR
Queue Stats
9W - 17L
1,481 Elo+
Solo
Tiamat
Tiamat
Vishiat
Tiamat
Level 17
God Stats
2W - 3L
1,326 SR
Queue Stats
2W - 4L
1,354 Elo+
Party 1
Team Averages
Level 13
1,412 SR
1,352 Elo+

VS

Team Averages
Level 103
1,465 SR
1,413 Elo+
Hades
Hades
Firepoker
Hades
Level 122
God Stats
1W - 5L
1,339 SR
Queue Stats
109W - 133L
1,469 Elo+
Solo
Cthulhu
Cthulhu
IFireAidrus
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,226 Elo+
Solo
Thor
Thor
Nrmes
Thor
Level 160
God Stats
21W - 42L
1,554 SR
Queue Stats
799W - 894L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 9
17,629
678
31,401
37,554
32,959
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
3 / 4 / 11
15,581
599
13,795
23,424
29,373
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Vishiat
Tiamat
18
6 / 9 / 5
16,280
626
11,968
17,293
12,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Firepoker
Hades
20
4 / 5 / 9
15,971
614
25,784
24,784
17,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
IFireAidrus
Cthulhu
16
1 / 9 / 8
14,001
539
9,642
27,160
19,188
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thor
Nrmes
Thor
20
10 / 4 / 3
17,402
669
33,887
21,288
12,494
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
35
18
Kills
15
15
Deaths
18
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
L
Hades
Firepoker
Hades
4
5
9
1.7
L
Cthulhu
IFireAidrus
Cthulhu
1
9
8
0.56
L
Thor
Nrmes
Thor
10
4
3
2.88
W
3
4
11
2.13
W
Tiamat
Vishiat
Tiamat
6
9
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,164
Damage
69,313
78,271
Taken
73,232
74,841
Mitigated
49,307
22,801
Healing
17,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,401
14,318
695
11,310
37,554
32,959
1,207
13,560
23,994
0
112,352
L
Hades
Firepoker
Hades
25,784
2,219
1,129
12,764
24,784
17,625
386
9,672
14,472
117,575
0
L
Cthulhu
IFireAidrus
Cthulhu
9,642
639
0
2,434
27,160
19,188
0
7,989
18,567
56,465
0
L
Thor
Nrmes
Thor
33,887
5,560
0
918
21,288
12,494
250
8,218
12,621
0
117,190
W
13,795
3,548
6,694
2,343
23,424
29,373
600
11,966
11,458
39,823
0
W
Tiamat
Vishiat
Tiamat
11,968
1,254
0
1,759
17,293
12,509
660
9,992
7,301
53,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,490
Gold Earned
47,374
243
Minions Killed
348
0
Camps Cleared
0
1,302,267
Distance Traveled
1,217,659
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
17,629
678
124
5
0
510,412
9
L
Hades
15,971
614
137
5
0
427,029
3
L
Cthulhu
14,001
539
79
3
0
351,738
0
L
Thor
17,402
669
132
5
0
438,892
4
W
Yemoja
15,581
599
35
1
0
412,832
4
W
Tiamat
16,280
626
84
3
0
379,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role