Player Matchup

Heimdallr
Heimdallr
AkumaEnenra
Heimdallr
Level 86
God Stats
17W - 25L
1,488 SR
Queue Stats
136W - 126L
1,522 Elo+
Solo
Kali
Kali
DUSK_AnbuShooter
Kali
Level 69
God Stats
4W - 5L
1,405 SR
Queue Stats
37W - 58L
1,382 Elo+
Solo
Khepri
Khepri
Navetse__
Khepri
Level 62
God Stats
9W - 6L
1,550 SR
Queue Stats
346W - 339L
1,472 Elo+
Solo
Nu Wa
Nu Wa
Russellihnio
Nu Wa
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
109W - 110L
1,727 Elo+
Solo
Tiamat
Tiamat
shadola
Tiamat
Level 121
God Stats
3W - 4L
1,358 SR
Queue Stats
270W - 257L
1,491 Elo+
Solo
Team Averages
Level 89
1,460 SR
1,519 Elo+

VS

Team Averages
Level 107
1,570 SR
1,545 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DizzyOpz
Sobek
Level 125
God Stats
9W - 10L
1,848 SR
Queue Stats
525W - 492L
1,611 Elo+
Solo
Nu Wa
Nu Wa
RedShambles
Nu Wa
Level 144
God Stats
1W - 0L
1,551 SR
Queue Stats
128W - 115L
1,560 Elo+
Solo
Mulan
Mulan
SimpleDA WAY
Mulan
Level 89
God Stats
9W - 3L
1,266 SR
Queue Stats
281W - 301L
1,536 Elo+
Solo
Izanami
Izanami
Trippie Medd
Izanami
Level 109
God Stats
11W - 7L
1,684 SR
Queue Stats
20W - 23L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AkumaEnenra
Heimdallr
9
0 / 2 / 1
5,675
437
5,988
8,808
2,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 3 / 0
6,914
532
3,208
10,968
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Navetse__
Khepri
10
0 / 1 / 2
6,213
478
2,110
7,178
3,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 1
7,162
551
6,356
7,181
1,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
shadola
Tiamat
13
0 / 2 / 0
7,171
552
7,198
11,161
8,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
4 / 2 / 5
7,579
583
5,732
10,137
3,453
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
DizzyOpz
Sobek
11
2 / 0 / 4
7,239
557
4,748
8,563
7,186
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 0 / 2
8,620
663
7,062
5,587
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

13
0 / 1 / 2
7,572
582
7,454
11,896
9,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Izanami
Trippie Medd
Izanami
11
1 / 2 / 3
6,358
489
6,613
9,612
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
12
12
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
2
5
3.25
L
Heimdallr
AkumaEnenra
Heimdallr
0
2
1
0.25
L
4
3
0
1.33
W
Sobek
DizzyOpz
Sobek
2
0
4
4
L
Khepri
Navetse__
Khepri
0
1
2
1
W
5
0
2
6
L
1
4
1
0.38
W
0
1
2
1
W
Izanami
Trippie Medd
Izanami
1
2
3
1.25
L
Tiamat
shadola
Tiamat
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,860
Damage
31,609
45,296
Taken
45,795
20,656
Mitigated
25,244
15,333
Healing
19,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,732
1,377
0
4,865
10,137
3,453
0
1,978
8,029
34,659
0
L
Heimdallr
AkumaEnenra
Heimdallr
5,988
3,254
0
622
8,808
2,681
0
3,962
4,846
0
35,061
L
3,208
1,458
0
4,452
10,968
3,766
0
4,775
6,193
0
29,342
W
Sobek
DizzyOpz
Sobek
4,748
411
0
3,456
8,563
7,186
0
1,926
6,577
17,247
0
L
Khepri
Navetse__
Khepri
2,110
158
528
2,648
7,178
3,780
0
2,359
4,819
19,326
0
W
7,062
2,381
0
1,859
5,587
1,886
921
2,373
3,076
63,661
0
L
6,356
1,305
0
985
7,181
1,925
0
5,239
1,942
50,378
0
W
7,454
1,155
0
5,720
11,896
9,803
0
7,525
4,333
0
46,087
W
Izanami
Trippie Medd
Izanami
6,613
4,262
0
3,719
9,612
2,916
407
1,458
8,116
0
50,214
L
Tiamat
shadola
Tiamat
7,198
1,443
0
6,098
11,161
8,504
138
1,207
9,474
45,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,135
Gold Earned
37,368
367
Minions Killed
388
0
Camps Cleared
0
1,223,012
Distance Traveled
1,357,367
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,579
583
59
5
0
303,264
5
L
Heimdallr
5,675
437
74
6
0
254,017
0
L
Kali
6,914
532
61
5
0
245,899
0
W
Sobek
7,239
557
17
1
0
283,993
4
L
Khepri
6,213
478
25
2
0
264,564
3
W
Nu Wa
8,620
663
103
8
0
261,654
1
L
Nu Wa
7,162
551
113
9
0
234,790
8
W
Mulan
7,572
582
119
9
0
257,339
0
W
Izanami
6,358
489
90
7
0
251,117
0
L
Tiamat
7,171
552
94
7
0
223,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role