Player Matchup

Yemoja
Yemoja
Bloodfeeder
Yemoja
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 60L
1,469 Elo+
Solo
Neith
Neith
Cyskow
Neith
Level 6
God Stats
3W - 10L
1,259 SR
Queue Stats
136W - 132L
1,396 Elo+
Party 3
Hercules
Hercules
GrimmjowWP
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 64L
1,435 Elo+
Party 3
Tiamat
Tiamat
ÊtaSinistra
Tiamat
Level 23
God Stats
5W - 3L
1,487 SR
Queue Stats
14W - 9L
1,369 Elo+
Solo
Ao Kuang
Ao Kuang
大佬佳佳
Ao Kuang
Level 24
God Stats
2W - 5L
1,223 SR
Queue Stats
25W - 33L
1,408 Elo+
Solo
Team Averages
Level 17
1,394 SR
1,416 Elo+

VS

Team Averages
Level 15
1,495 SR
1,409 Elo+
Artemis
Artemis
PiiPiiPuuPuu
Artemis
Level 14
God Stats
17W - 11L
1,634 SR
Queue Stats
29W - 26L
1,474 Elo+
Party 2
Odin
Odin
Sienilordi7
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,499 Elo+
Party 2
Ravana
Ravana
fürfortnät
Ravana
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,269 Elo+
Party 1
Tiamat
Tiamat
tomriddelyt
Tiamat
Level 23
God Stats
8W - 15L
1,358 SR
Queue Stats
21W - 36L
1,324 Elo+
Party 1
Scylla
Scylla
wannha
Scylla
Level 16
God Stats
89W - 82L
1,484 SR
Queue Stats
242W - 258L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
3 / 0 / 7
10,696
509
9,234
14,378
14,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Cyskow
Neith
15
3 / 3 / 6
9,977
475
9,084
14,661
6,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
GrimmjowWP
Hercules
17
2 / 0 / 4
10,442
497
4,560
9,008
9,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
18
5 / 1 / 13
12,081
575
18,060
11,017
6,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
大佬佳佳
Ao Kuang
20
23 / 0 / 4
13,245
631
18,871
14,240
6,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PiiPiiPuuPuu
Artemis
16
2 / 6 / 1
9,653
460
12,992
17,307
6,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 8 / 0
7,426
354
2,157
16,090
8,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ravana
12
0 / 8 / 1
7,431
354
3,865
11,218
10,149
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Tiamat
11
0 / 8 / 0
7,155
341
5,197
16,085
16,085
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
wannha
Scylla
15
2 / 6 / 0
9,446
450
10,157
14,233
4,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
6
36
Kills
4
4
Deaths
36
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
0
7
6.5
W
Neith
Cyskow
Neith
3
3
6
2
W
Hercules
GrimmjowWP
Hercules
2
0
4
4
L
Artemis
PiiPiiPuuPuu
Artemis
2
6
1
0.42
L
0
8
0
0
L
Ravana
0
8
1
0.06
L
Tiamat
0
8
0
0
L
Scylla
wannha
Scylla
2
6
0
0.33
W
Tiamat
5
1
13
11.5
W
Ao Kuang
大佬佳佳
Ao Kuang
23
0
4
25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,809
Damage
34,368
63,304
Taken
74,933
43,011
Mitigated
45,655
27,272
Healing
14,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
9,234
1,449
1,606
3,719
14,378
14,007
1,347
3,860
10,076
43,940
0
W
Neith
Cyskow
Neith
9,084
4,419
0
4,756
14,661
6,038
2,657
2,094
12,389
0
56,697
W
Hercules
GrimmjowWP
Hercules
4,560
1,265
0
2,642
9,008
9,168
3,085
1,559
7,233
0
43,285
L
Artemis
PiiPiiPuuPuu
Artemis
12,992
5,830
0
5,607
17,307
6,519
3,860
6,856
10,433
0
54,597
L
2,157
771
0
275
16,090
8,344
738
9,944
5,647
0
17,778
L
Ravana
3,865
639
0
791
11,218
10,149
145
8,538
2,283
0
22,168
L
Tiamat
5,197
517
701
2,595
16,085
16,085
203
12,076
3,554
34,497
0
L
Scylla
wannha
Scylla
10,157
451
0
4,589
14,233
4,558
49
7,651
6,466
62,608
0
W
Tiamat
18,060
1,152
338
4,380
11,017
6,968
1,035
3,762
7,100
78,960
0
W
Ao Kuang
大佬佳佳
Ao Kuang
18,871
4,287
0
9,831
14,240
6,830
1,685
3,202
10,802
91,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,441
Gold Earned
41,111
526
Minions Killed
340
0
Camps Cleared
0
1,936,666
Distance Traveled
1,663,915
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,696
509
73
3
0
343,283
5
W
Neith
9,977
475
87
4
0
372,518
4
W
Hercules
10,442
497
86
4
0
396,977
0
L
Artemis
9,653
460
105
5
0
302,844
3
L
Odin
7,426
354
44
2
0
293,888
1
L
Ravana
7,431
354
34
2
0
373,139
2
L
Tiamat
7,155
341
59
3
0
327,871
5
L
Scylla
9,446
450
98
5
0
366,173
8
W
Tiamat
12,081
575
151
7
0
388,240
5
W
Ao Kuang
13,245
631
129
6
0
435,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role